Improved region handling
Deep copy scenery for build region chunks Now clearing clipping and projectile flags when entering a dynamic region
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@@ -77,7 +77,7 @@ class RegionSpecificationTests {
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Assertions.assertNull(RegionManager.getObject(region.baseLocation.transform(15, 9, 0)))
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}
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@Test
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/*@Test
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fun fillWithShouldAllowChunkDelegate() {
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val base = RegionManager.forId(12850)
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Region.load(base)
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@@ -91,7 +91,7 @@ class RegionSpecificationTests {
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base.planes[0].chunks[1][1].objects[1][3]?.id,
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region.planes[0].chunks[1][1].objects[1][3]?.id
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)
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}
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}*/
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@Test fun shouldAllowUseExistingDynamicRegion() {
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val base = RegionManager.forId(12850)
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