Fix: Shops, Examines, Objects, misc janitor work
This commit is contained in:
@@ -1,276 +1,276 @@
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package core.game.content.dialogue;
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import core.game.node.entity.npc.NPC;
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import core.game.node.entity.player.Player;
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import core.game.node.entity.player.link.diary.DiaryType;
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import core.game.node.item.GroundItem;
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import core.game.node.item.GroundItemManager;
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import core.plugin.Initializable;
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import core.game.node.item.Item;
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/**
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* Represents the dialogue plugin used for the apothecary npc.
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* @author 'Vexia
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* @version 1.0
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*/
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@Initializable
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public final class ApothecaryDialogue extends DialoguePlugin {
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/**
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* Represents the potion requirements.
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*/
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private static final Item[] POTION_ITEMS = new Item[] { new Item(223), new Item(225), new Item(995, 5) };
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/**
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* Represents the potion item.
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*/
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private static final Item POTION = new Item(115);
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/**
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* Represents the unkown potion.
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*/
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private static final Item UNKNOWN_POTION = new Item(195, 1);
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/**
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* Represents the cadava berries item.
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*/
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private static final Item CADAVA_BERRIES = new Item(753);
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/**
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* Represents the cadava potion item.
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*/
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private static final Item CADAVA_POTION = new Item(756);
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/**
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* Constructs a new {@code ApothecaryDialogue} {@code Object}.
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*/
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public ApothecaryDialogue() {
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/**
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* empty.
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*/
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}
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/**
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* Constructs a new {@code ApothecaryDialogue} {@code Object}.
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* @param player the player.
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*/
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public ApothecaryDialogue(Player player) {
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super(player);
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}
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@Override
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public DialoguePlugin newInstance(Player player) {
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return new ApothecaryDialogue(player);
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}
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@Override
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public boolean open(Object... args) {
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npc = (NPC) args[0];
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if (player.getQuestRepository().getQuest("Romeo & Juliet").getStage(player) == 40) {
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interpreter.sendDialogues(player, null, "Apothecary. Father Lawrence sent me.");
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stage = 500;
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return true;
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}
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if (player.getQuestRepository().getQuest("Romeo & Juliet").getStage(player) == 50) {
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if (!player.getInventory().contains(753, 1)) {
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npc("Keep searching for those Cadavaberries. They're needed", "for the potion.");
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stage = 507;
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return true;
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} else {
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npc("Well done. You have the berries.");
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stage = 637;
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return true;
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}
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}
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if (player.getQuestRepository().getQuest("Romeo & Juliet").getStage(player) == 60) {
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if (!player.getInventory().contains(756, 1) && !player.getBank().contains(756, 1)) {
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if (player.getInventory().contains(753, 1)) {
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npc("Well done. You have the berries.");
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stage = 637;
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return true;
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} else {
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npc("Keep searching for those Cadavaberries. They're needed", "for the potion.");
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stage = 507;
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return true;
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}
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} else {
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npc("I am the Apothecary. I brew potions.", "Do you need anything specific?");
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}
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}
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npc("I am the Apothecary. I brew potions.", "Do you need anything specific?");
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stage = 1;
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return true;
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}
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@Override
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public boolean handle(int interfaceId, int buttonId) {
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switch (stage) {
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case 1:
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options("Can you make a strength potion?", "Do you know a potion to mame hair fall out?", "Have you got any good potions to give away?", "Can you make a potion that makes it seem like I'm dead?");
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stage = 2;
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break;
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case 2:
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switch (buttonId) {
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case 1:
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player("Can you make a strength potion?");
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stage = 10;
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break;
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case 2:
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player("Do you know a potion to make hair fall out?");
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stage = 20;
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break;
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case 3:
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player("Have you got any good potions to give away?");
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stage = 140;
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break;
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case 4:
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player("Can you make a potion that makes it seems like I'm dead?");
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stage = 40;
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break;
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}
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break;
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case 10:
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if (player.getInventory().containItems(223, 225)) {
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npc("Certainly, just hand over the ingredients and 5 coins.");
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stage = 50;
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return true;
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}
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npc("Yes, but the ingredients are a little hard to find. If you", "ever get them I will make it for you, for a fee.");
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stage = 11;
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break;
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case 50:
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if (!player.getInventory().contains(995, 5)) {
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end();
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player.getPacketDispatch().sendMessage("You need 5 gold coins to do that.");
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return true;
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}
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interpreter.sendDialogue("You hand over the ingredients and money.");
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stage = 51;
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break;
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case 51:
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if (player.getInventory().remove(POTION_ITEMS)) {
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player.getInventory().add(POTION);
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end();
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player.getAchievementDiaryManager().finishTask(player, DiaryType.VARROCK, 1, 0);
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}
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break;
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case 11:
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player("So what are the ingredients?");
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stage = 12;
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break;
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case 12:
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npc("You'll need to find the eggs of the deadly red spider and a", "limpwurt root.");
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stage = 13;
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break;
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case 13:
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npc("Oh and you'll have to pay me 5 coins.");
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stage = 14;
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break;
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case 14:
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player("Ok, I'll look out for them.");
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stage = 15;
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break;
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case 15:
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end();
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break;
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case 20:
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npc("I do indeed. I gave it to my mother. That's why I now live", "alone.");
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stage = 21;
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break;
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case 21:
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end();
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break;
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case 30:
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npc("Ok then. Try this potion.");
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player.getInventory().add(UNKNOWN_POTION);
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stage = 31;
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break;
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case 31:
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end();
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break;
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case 40:
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npc("What a strange and morbid request! I can as it happens.", "The berry of the cadava bush, prepared properly, will", "induce a coma so deep that you will seem to be dead. It's", "very dangerous.");
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stage = 41;
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break;
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case 41:
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npc("I have the other ingredients, but I'll need you to bring me", "one bunch of cadava berries.");
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stage = 42;
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break;
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case 42:
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player("I'll bear that in mind.");
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stage = 43;
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break;
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case 43:
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end();
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break;
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case 140:
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npc("Sorry, charity is not my strong point.");
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stage = 141;
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break;
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case 141:
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end();
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break;
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case 500:
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interpreter.sendDialogues(player, null, "I need a Cadava potion to help Romeo and Juliet.");
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stage = 501;
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break;
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case 501:
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interpreter.sendDialogues(npc, null, "Cadava potion. It's pretty nasty. And hard to make.");
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stage = 502;
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break;
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case 502:
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interpreter.sendDialogues(npc, null, "Wing of rat, tail of frog.", "Ear of snake and horn of dog.");
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stage = 503;
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break;
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case 503:
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interpreter.sendDialogues(npc, null, "I have all that, but i need some Cadava berries.");
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stage = 504;
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break;
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case 504:
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interpreter.sendDialogues(npc, null, "You will have to find them while I get the rest ready.");
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stage = 505;
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break;
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case 505:
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interpreter.sendDialogues(npc, null, "Bring them here when you have them. But be careful.", "They are nasty.");
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stage = 506;
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break;
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case 506:
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player.getQuestRepository().getQuest("Romeo & Juliet").setStage(player, 50);
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interpreter.sendDialogues(player, null, "Ok, thanks.");
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stage = 507;
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break;
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case 507:
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end();
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break;
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case 637:
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interpreter.sendItemMessage(753, "You hand over the berries.");
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stage = 638;
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break;
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case 638:
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if (player.getInventory().remove(CADAVA_BERRIES)) {
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npc("Phew! Here is what you need.");
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}
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stage = 639;
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break;
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case 639:
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if (!player.getInventory().add(CADAVA_POTION)) {
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GroundItemManager.create(new GroundItem(CADAVA_POTION, player.getLocation(), player));
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}
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interpreter.sendItemMessage(756, "The Apothecary gives you a Cavada potion.");
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stage = 640;
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break;
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case 640:
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player.getQuestRepository().getQuest("Romeo & Juliet").setStage(player, 60);
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end();
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break;
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}
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return true;
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}
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@Override
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public int[] getIds() {
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return new int[] { 638 };
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}
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}
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package core.game.content.dialogue;
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import core.game.node.entity.npc.NPC;
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import core.game.node.entity.player.Player;
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import core.game.node.entity.player.link.diary.DiaryType;
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import core.game.node.item.GroundItem;
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import core.game.node.item.GroundItemManager;
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import core.plugin.Initializable;
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import core.game.node.item.Item;
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/**
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* Represents the dialogue plugin used for the apothecary npc.
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* @author 'Vexia
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* @version 1.0
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*/
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@Initializable
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public final class ApothecaryDialogue extends DialoguePlugin {
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/**
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* Represents the potion requirements.
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*/
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private static final Item[] POTION_ITEMS = new Item[] { new Item(223), new Item(225), new Item(995, 5) };
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/**
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* Represents the potion item.
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*/
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private static final Item POTION = new Item(115);
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/**
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* Represents the unkown potion.
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*/
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private static final Item UNKNOWN_POTION = new Item(195, 1);
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/**
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* Represents the cadava berries item.
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*/
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private static final Item CADAVA_BERRIES = new Item(753);
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/**
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* Represents the cadava potion item.
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*/
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private static final Item CADAVA_POTION = new Item(756);
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/**
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* Constructs a new {@code ApothecaryDialogue} {@code Object}.
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*/
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public ApothecaryDialogue() {
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/**
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* empty.
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*/
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}
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/**
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* Constructs a new {@code ApothecaryDialogue} {@code Object}.
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* @param player the player.
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*/
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public ApothecaryDialogue(Player player) {
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super(player);
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}
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@Override
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public DialoguePlugin newInstance(Player player) {
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return new ApothecaryDialogue(player);
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}
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@Override
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public boolean open(Object... args) {
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npc = (NPC) args[0];
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if (player.getQuestRepository().getQuest("Romeo & Juliet").getStage(player) == 40) {
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interpreter.sendDialogues(player, null, "Apothecary. Father Lawrence sent me.");
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stage = 500;
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return true;
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}
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if (player.getQuestRepository().getQuest("Romeo & Juliet").getStage(player) == 50) {
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if (!player.getInventory().contains(753, 1)) {
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npc("Keep searching for those Cadava berries. They're needed", "for the potion.");
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stage = 507;
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return true;
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} else {
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npc("Well done. You have the berries.");
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stage = 637;
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return true;
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}
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}
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if (player.getQuestRepository().getQuest("Romeo & Juliet").getStage(player) == 60) {
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if (!player.getInventory().contains(756, 1) && !player.getBank().contains(756, 1)) {
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if (player.getInventory().contains(753, 1)) {
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npc("Well done. You have the berries.");
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stage = 637;
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return true;
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} else {
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npc("Keep searching for those Cadava berries. They're needed", "for the potion.");
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stage = 507;
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return true;
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}
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} else {
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npc("I am the Apothecary. I brew potions.", "Do you need anything specific?");
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}
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}
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npc("I am the Apothecary. I brew potions.", "Do you need anything specific?");
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stage = 1;
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return true;
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}
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@Override
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public boolean handle(int interfaceId, int buttonId) {
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switch (stage) {
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case 1:
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options("Can you make a strength potion?", "Do you know a potion to make hair fall out?", "Have you got any good potions to give away?", "Can you make a potion that makes it seem like I'm dead?");
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stage = 2;
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break;
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case 2:
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switch (buttonId) {
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case 1:
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player("Can you make a strength potion?");
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stage = 10;
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break;
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case 2:
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player("Do you know a potion to make hair fall out?");
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stage = 20;
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break;
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case 3:
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player("Have you got any good potions to give away?");
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stage = 140;
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break;
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case 4:
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player("Can you make a potion that makes it seems like I'm dead?");
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stage = 40;
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break;
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}
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break;
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case 10:
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if (player.getInventory().containItems(223, 225)) {
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npc("Certainly, just hand over the ingredients and 5 coins.");
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stage = 50;
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return true;
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}
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npc("Yes, but the ingredients are a little hard to find. If you", "ever get them I will make it for you, for a fee.");
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stage = 11;
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break;
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case 50:
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if (!player.getInventory().contains(995, 5)) {
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end();
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player.getPacketDispatch().sendMessage("You need 5 gold coins to do that.");
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return true;
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}
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interpreter.sendDialogue("You hand over the ingredients and money.");
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stage = 51;
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break;
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case 51:
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if (player.getInventory().remove(POTION_ITEMS)) {
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player.getInventory().add(POTION);
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end();
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player.getAchievementDiaryManager().finishTask(player, DiaryType.VARROCK, 1, 0);
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}
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break;
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case 11:
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player("So what are the ingredients?");
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stage = 12;
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break;
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case 12:
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npc("You'll need to find the eggs of the deadly red spider and a", "limpwurt root.");
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stage = 13;
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break;
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case 13:
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npc("Oh and you'll have to pay me 5 coins.");
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stage = 14;
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break;
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case 14:
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player("Ok, I'll look out for them.");
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stage = 15;
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break;
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case 15:
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end();
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break;
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case 20:
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npc("I do indeed. I gave it to my mother. That's why I now live", "alone.");
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stage = 21;
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break;
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case 21:
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end();
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break;
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case 30:
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npc("Ok then. Try this potion.");
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player.getInventory().add(UNKNOWN_POTION);
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stage = 31;
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break;
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case 31:
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end();
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break;
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case 40:
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npc("What a strange and morbid request! I can as it happens.", "The berry of the cadava bush, prepared properly, will", "induce a coma so deep that you will seem to be dead. It's", "very dangerous.");
|
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stage = 41;
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break;
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case 41:
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npc("I have the other ingredients, but I'll need you to bring me", "one bunch of cadava berries.");
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stage = 42;
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break;
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case 42:
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player("I'll bear that in mind.");
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stage = 43;
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break;
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case 43:
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end();
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break;
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case 140:
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npc("Sorry, charity is not my strong point.");
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stage = 141;
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break;
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case 141:
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end();
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break;
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case 500:
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interpreter.sendDialogues(player, null, "I need a Cadava potion to help Romeo and Juliet.");
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stage = 501;
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break;
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case 501:
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interpreter.sendDialogues(npc, null, "Cadava potion. It's pretty nasty. And hard to make.");
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stage = 502;
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break;
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case 502:
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interpreter.sendDialogues(npc, null, "Wing of rat, tail of frog.", "Ear of snake and horn of dog.");
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stage = 503;
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break;
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case 503:
|
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interpreter.sendDialogues(npc, null, "I have all that, but I need some Cadava berries.");
|
||||
stage = 504;
|
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break;
|
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case 504:
|
||||
interpreter.sendDialogues(npc, null, "You will have to find them while I get the rest ready.");
|
||||
stage = 505;
|
||||
break;
|
||||
case 505:
|
||||
interpreter.sendDialogues(npc, null, "Bring them here when you have them. But be careful.", "They are nasty.");
|
||||
stage = 506;
|
||||
break;
|
||||
case 506:
|
||||
player.getQuestRepository().getQuest("Romeo & Juliet").setStage(player, 50);
|
||||
interpreter.sendDialogues(player, null, "Ok, thanks.");
|
||||
stage = 507;
|
||||
break;
|
||||
case 507:
|
||||
end();
|
||||
break;
|
||||
case 637:
|
||||
interpreter.sendItemMessage(753, "You hand over the berries.");
|
||||
stage = 638;
|
||||
break;
|
||||
case 638:
|
||||
if (player.getInventory().remove(CADAVA_BERRIES)) {
|
||||
npc("Phew! Here is what you need.");
|
||||
}
|
||||
stage = 639;
|
||||
break;
|
||||
case 639:
|
||||
if (!player.getInventory().add(CADAVA_POTION)) {
|
||||
GroundItemManager.create(new GroundItem(CADAVA_POTION, player.getLocation(), player));
|
||||
}
|
||||
interpreter.sendItemMessage(756, "The Apothecary gives you a Cadava potion.");
|
||||
stage = 640;
|
||||
break;
|
||||
case 640:
|
||||
player.getQuestRepository().getQuest("Romeo & Juliet").setStage(player, 60);
|
||||
end();
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int[] getIds() {
|
||||
return new int[] { 638 };
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,181 +1,181 @@
|
||||
package core.game.content.dialogue;
|
||||
|
||||
import core.game.node.entity.npc.NPC;
|
||||
import core.game.node.entity.player.Player;
|
||||
import core.plugin.Initializable;
|
||||
import core.game.node.entity.player.link.quest.Quest;
|
||||
|
||||
/**
|
||||
* Represents the father lawrence dialogue plugin.
|
||||
* @author 'Vexia
|
||||
* @version 1.0
|
||||
*/
|
||||
@Initializable
|
||||
public final class FatherLawrenceDialogue extends DialoguePlugin {
|
||||
|
||||
/**
|
||||
* Constructs a new {@code FatherLawrenceDialogue} {@code Object}.
|
||||
*/
|
||||
public FatherLawrenceDialogue() {
|
||||
/**
|
||||
* empty.
|
||||
*/
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs a new {@code FatherLawrenceDialogu} {@code Object}.
|
||||
* @param player the player.
|
||||
*/
|
||||
public FatherLawrenceDialogue(Player player) {
|
||||
super(player);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean open(Object... args) {
|
||||
npc = (NPC) args[0];
|
||||
final Quest quest = player.getQuestRepository().getQuest("Romeo & Juliet");
|
||||
if (quest.getStage(player) < 30) {
|
||||
interpreter.sendDialogues(npc, FacialExpression.HALF_GUILTY, "Oh to be a father in the times of whiskey.");
|
||||
stage = 0;
|
||||
}
|
||||
switch (quest.getStage(player)) {
|
||||
case 30:
|
||||
interpreter.sendDialogues(npc, null, "\"...and let Saradomin light the way for you... \"", "Urgh!");
|
||||
stage = 41;
|
||||
break;
|
||||
case 40:
|
||||
interpreter.sendDialogues(npc, null, "Ah, have you found the Apothecary yet? Remember,", "Cadava potion, for Juliet.");
|
||||
stage = 30;
|
||||
break;
|
||||
case 50:
|
||||
interpreter.sendDialogues(npc, null, "Did you find the Apothecary?");
|
||||
stage = 820;
|
||||
break;
|
||||
case 60:
|
||||
case 70:
|
||||
interpreter.sendDialogues(npc, null, "Did you find the Apothecary?");
|
||||
stage = 820;
|
||||
break;
|
||||
case 100:
|
||||
player("Hi again!");
|
||||
stage = 0;
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean handle(int interfaceId, int buttonId) {
|
||||
final Quest quest = player.getQuestRepository().getQuest("Romeo & Juliet");
|
||||
switch (stage) {
|
||||
case 0:
|
||||
interpreter.sendDialogues(npc, FacialExpression.HALF_GUILTY, "I sing and I drink and I wake up in gutters.");
|
||||
stage = 1;
|
||||
break;
|
||||
case 1:
|
||||
interpreter.sendDialogues(npc, FacialExpression.HALF_GUILTY, "Top of the morning to you.");
|
||||
stage = 2;
|
||||
break;
|
||||
case 2:
|
||||
end();
|
||||
break;
|
||||
case 41:
|
||||
interpreter.sendDialogues(npc, null, "Can't you see that I'm in the middle of a Sermon?!");
|
||||
stage = 42;
|
||||
break;
|
||||
case 42:
|
||||
interpreter.sendDialogues(player, null, "But Romeo sent me!");
|
||||
stage = 43;
|
||||
break;
|
||||
case 43:
|
||||
interpreter.sendDialogues(npc, null, "But I'm busy delivering a sermon to my congregation!");
|
||||
stage = 44;
|
||||
break;
|
||||
case 44:
|
||||
interpreter.sendDialogues(player, null, "Yes well it certainly seems like you have a captive", "audience!");
|
||||
stage = 45;
|
||||
break;
|
||||
case 45:
|
||||
interpreter.sendDialogues(npc, null, "Ok, ok...what do you want so I can get rid of you and", "continue with my sermon?");
|
||||
stage = 46;
|
||||
break;
|
||||
case 46:
|
||||
interpreter.sendDialogues(player, null, "Romeo sent me. He says you may be able to help.");
|
||||
stage = 47;
|
||||
break;
|
||||
case 47:
|
||||
interpreter.sendDialogues(npc, null, "Ah Romeo, yes. A fine lad, but a little bit confused.");
|
||||
stage = 48;
|
||||
break;
|
||||
case 48:
|
||||
interpreter.sendDialogues(player, null, "Yes, very confused...Anyway, Romeo wishes to be", "married to Juliet! She must be rescued from her", "father's control!");
|
||||
stage = 49;
|
||||
break;
|
||||
case 49:
|
||||
interpreter.sendDialogues(npc, null, "I agree, and I think I have an idea! A potion to make", "her appear dead...");
|
||||
stage = 50;
|
||||
break;
|
||||
case 50:
|
||||
interpreter.sendDialogues(player, null, "Dead! Sounds a bit creepy to me...but please, continue.");
|
||||
stage = 51;
|
||||
break;
|
||||
case 51:
|
||||
interpreter.sendDialogues(npc, null, "The potion will only make Juliet 'appear' dead...then", "she'll be taken to the crypt...");
|
||||
stage = 52;
|
||||
break;
|
||||
case 52:
|
||||
interpreter.sendDialogues(player, null, "Crypt! Again...very creepy! You must have some", "strange hobbies.");
|
||||
stage = 53;
|
||||
break;
|
||||
case 53:
|
||||
interpreter.sendDialogues(npc, null, "Then Romeo can collect her from the crypt! Go to the", "Apothercary, tell him I sent you and that you'll need a", "'Cadava' potion.");
|
||||
stage = 54;
|
||||
break;
|
||||
case 54:
|
||||
interpreter.sendDialogues(player, null, "Apart from the strong overtones of death, this is", "turning out to be a real love story.");
|
||||
stage = 55;
|
||||
break;
|
||||
case 55:
|
||||
quest.setStage(player, 40);
|
||||
end();
|
||||
break;
|
||||
case 30:
|
||||
end();
|
||||
break;
|
||||
case 820:
|
||||
interpreter.sendDialogues(player, null, "Yes I did. He's told me I must find some Cadava", "berries.");
|
||||
stage = 821;
|
||||
break;
|
||||
case 821:
|
||||
interpreter.sendDialogues(npc, null, "Well, good luck with that...they're quite tricky to find.");
|
||||
stage = 822;
|
||||
break;
|
||||
case 822:
|
||||
interpreter.sendDialogues(player, null, "Any clues where I can start to look?");
|
||||
stage = 823;
|
||||
break;
|
||||
case 823:
|
||||
interpreter.sendDialogues(npc, null, "I heard some kids saying they saw some the other day.", "They were visiting the mining place to the south east", "Varrock.");
|
||||
stage = 824;
|
||||
break;
|
||||
case 824:
|
||||
interpreter.sendDialogues(player, null, "Ok, that's as good a place to start looking as any.");
|
||||
stage = 825;
|
||||
break;
|
||||
case 825:
|
||||
end();
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public DialoguePlugin newInstance(Player player) {
|
||||
return new FatherLawrenceDialogue(player);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int[] getIds() {
|
||||
return new int[] { 640 };
|
||||
}
|
||||
}
|
||||
package core.game.content.dialogue;
|
||||
|
||||
import core.game.node.entity.npc.NPC;
|
||||
import core.game.node.entity.player.Player;
|
||||
import core.plugin.Initializable;
|
||||
import core.game.node.entity.player.link.quest.Quest;
|
||||
|
||||
/**
|
||||
* Represents the father lawrence dialogue plugin.
|
||||
* @author 'Vexia
|
||||
* @version 1.0
|
||||
*/
|
||||
@Initializable
|
||||
public final class FatherLawrenceDialogue extends DialoguePlugin {
|
||||
|
||||
/**
|
||||
* Constructs a new {@code FatherLawrenceDialogue} {@code Object}.
|
||||
*/
|
||||
public FatherLawrenceDialogue() {
|
||||
/**
|
||||
* empty.
|
||||
*/
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs a new {@code FatherLawrenceDialogu} {@code Object}.
|
||||
* @param player the player.
|
||||
*/
|
||||
public FatherLawrenceDialogue(Player player) {
|
||||
super(player);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean open(Object... args) {
|
||||
npc = (NPC) args[0];
|
||||
final Quest quest = player.getQuestRepository().getQuest("Romeo & Juliet");
|
||||
if (quest.getStage(player) < 30) {
|
||||
interpreter.sendDialogues(npc, FacialExpression.HALF_GUILTY, "Oh to be a father in the times of whiskey.");
|
||||
stage = 0;
|
||||
}
|
||||
switch (quest.getStage(player)) {
|
||||
case 30:
|
||||
interpreter.sendDialogues(npc, null, "\"...and let Saradomin light the way for you... \"", "Urgh!");
|
||||
stage = 41;
|
||||
break;
|
||||
case 40:
|
||||
interpreter.sendDialogues(npc, null, "Ah, have you found the Apothecary yet? Remember,", "Cadava potion, for Juliet.");
|
||||
stage = 30;
|
||||
break;
|
||||
case 50:
|
||||
interpreter.sendDialogues(npc, null, "Did you find the Apothecary?");
|
||||
stage = 820;
|
||||
break;
|
||||
case 60:
|
||||
case 70:
|
||||
interpreter.sendDialogues(npc, null, "Did you find the Apothecary?");
|
||||
stage = 820;
|
||||
break;
|
||||
case 100:
|
||||
player("Hi again!");
|
||||
stage = 0;
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean handle(int interfaceId, int buttonId) {
|
||||
final Quest quest = player.getQuestRepository().getQuest("Romeo & Juliet");
|
||||
switch (stage) {
|
||||
case 0:
|
||||
interpreter.sendDialogues(npc, FacialExpression.HALF_GUILTY, "I sing and I drink and I wake up in gutters.");
|
||||
stage = 1;
|
||||
break;
|
||||
case 1:
|
||||
interpreter.sendDialogues(npc, FacialExpression.HALF_GUILTY, "Top of the morning to you.");
|
||||
stage = 2;
|
||||
break;
|
||||
case 2:
|
||||
end();
|
||||
break;
|
||||
case 41:
|
||||
interpreter.sendDialogues(npc, null, "Can't you see that I'm in the middle of a sermon?!");
|
||||
stage = 42;
|
||||
break;
|
||||
case 42:
|
||||
interpreter.sendDialogues(player, null, "But Romeo sent me!");
|
||||
stage = 43;
|
||||
break;
|
||||
case 43:
|
||||
interpreter.sendDialogues(npc, null, "But I'm busy delivering a sermon to my congregation!");
|
||||
stage = 44;
|
||||
break;
|
||||
case 44:
|
||||
interpreter.sendDialogues(player, null, "Yes well it certainly seems like you have a captive", "audience!");
|
||||
stage = 45;
|
||||
break;
|
||||
case 45:
|
||||
interpreter.sendDialogues(npc, null, "Ok, ok...what do you want so I can get rid of you and", "continue with my sermon?");
|
||||
stage = 46;
|
||||
break;
|
||||
case 46:
|
||||
interpreter.sendDialogues(player, null, "Romeo sent me. He says you may be able to help.");
|
||||
stage = 47;
|
||||
break;
|
||||
case 47:
|
||||
interpreter.sendDialogues(npc, null, "Ah Romeo, yes. A fine lad, but a little bit confused.");
|
||||
stage = 48;
|
||||
break;
|
||||
case 48:
|
||||
interpreter.sendDialogues(player, null, "Yes, very confused...Anyway, Romeo wishes to be", "married to Juliet! She must be rescued from her", "father's control!");
|
||||
stage = 49;
|
||||
break;
|
||||
case 49:
|
||||
interpreter.sendDialogues(npc, null, "I agree, and I think I have an idea! A potion to make", "her appear dead...");
|
||||
stage = 50;
|
||||
break;
|
||||
case 50:
|
||||
interpreter.sendDialogues(player, null, "Dead! Sounds a bit creepy to me...but please, continue.");
|
||||
stage = 51;
|
||||
break;
|
||||
case 51:
|
||||
interpreter.sendDialogues(npc, null, "The potion will only make Juliet 'appear' dead...then", "she'll be taken to the crypt...");
|
||||
stage = 52;
|
||||
break;
|
||||
case 52:
|
||||
interpreter.sendDialogues(player, null, "Crypt! Again...very creepy! You must have some", "strange hobbies.");
|
||||
stage = 53;
|
||||
break;
|
||||
case 53:
|
||||
interpreter.sendDialogues(npc, null, "Then Romeo can collect her from the crypt! Go to the", "Apothercary, tell him I sent you and that you'll need a", "'Cadava' potion.");
|
||||
stage = 54;
|
||||
break;
|
||||
case 54:
|
||||
interpreter.sendDialogues(player, null, "Apart from the strong overtones of death, this is", "turning out to be a real love story.");
|
||||
stage = 55;
|
||||
break;
|
||||
case 55:
|
||||
quest.setStage(player, 40);
|
||||
end();
|
||||
break;
|
||||
case 30:
|
||||
end();
|
||||
break;
|
||||
case 820:
|
||||
interpreter.sendDialogues(player, null, "Yes I did. He's told me I must find some Cadava", "berries.");
|
||||
stage = 821;
|
||||
break;
|
||||
case 821:
|
||||
interpreter.sendDialogues(npc, null, "Well, good luck with that...they're quite tricky to find.");
|
||||
stage = 822;
|
||||
break;
|
||||
case 822:
|
||||
interpreter.sendDialogues(player, null, "Any clues where I can start to look?");
|
||||
stage = 823;
|
||||
break;
|
||||
case 823:
|
||||
interpreter.sendDialogues(npc, null, "I heard some kids saying they saw some the other day.", "They were visiting the mining place to the south east", "Varrock.");
|
||||
stage = 824;
|
||||
break;
|
||||
case 824:
|
||||
interpreter.sendDialogues(player, null, "Ok, that's as good a place to start looking as any.");
|
||||
stage = 825;
|
||||
break;
|
||||
case 825:
|
||||
end();
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public DialoguePlugin newInstance(Player player) {
|
||||
return new FatherLawrenceDialogue(player);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int[] getIds() {
|
||||
return new int[] { 640 };
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,224 +1,224 @@
|
||||
package core.game.content.dialogue;
|
||||
|
||||
import core.game.node.entity.player.Player;
|
||||
import core.game.node.entity.player.link.quest.Quest;
|
||||
import core.plugin.Initializable;
|
||||
import core.game.node.item.Item;
|
||||
|
||||
/**
|
||||
* Represents the dialogue plugin used for the hetty npc.
|
||||
* @author 'Vexia
|
||||
* @version 1.0
|
||||
*/
|
||||
@Initializable
|
||||
public final class HettyDialogue extends DialoguePlugin {
|
||||
|
||||
/**
|
||||
* Constructs a new {@code HettyDialogue} {@code Object}.
|
||||
*/
|
||||
public HettyDialogue() {
|
||||
/**
|
||||
* empty.
|
||||
*/
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs a new {@code HettyDialogue} {@code Object}.
|
||||
* @param player the player.
|
||||
*/
|
||||
public HettyDialogue(Player player) {
|
||||
super(player);
|
||||
}
|
||||
|
||||
@Override
|
||||
public DialoguePlugin newInstance(Player player) {
|
||||
return new HettyDialogue(player);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean open(Object... args) {
|
||||
Quest quest = player.getQuestRepository().getQuest("Witch's Potion");
|
||||
if (quest.isCompleted(player)) {
|
||||
interpreter.sendDialogues(307, FacialExpression.HALF_GUILTY, "How's your magic coming along?");
|
||||
stage = 0;
|
||||
}
|
||||
switch (quest.getStage(player)) {
|
||||
case 0:
|
||||
interpreter.sendDialogues(307, FacialExpression.HALF_GUILTY, "What could you want with an old woman like me?");
|
||||
stage = 11;
|
||||
break;
|
||||
case 20:
|
||||
interpreter.sendDialogues(307, FacialExpression.HALF_GUILTY, "So have you found the things for the potion?");
|
||||
stage = 100;
|
||||
break;
|
||||
case 40:
|
||||
if (args.length == 2) {
|
||||
interpreter.sendDialogue("You drink from the cauldron, it tastes horrible! You feel yourself", "imbued with power.");
|
||||
stage = 41;
|
||||
} else {
|
||||
interpreter.sendDialogues(307, FacialExpression.HALF_GUILTY, "Well are you going to drink the potion or not?");
|
||||
stage = 500;
|
||||
}
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean handle(int interfaceId, int buttonId) {
|
||||
Quest quest = player.getQuestRepository().getQuest("Witch's Potion");
|
||||
switch (stage) {
|
||||
case 0:
|
||||
interpreter.sendDialogues(player, FacialExpression.HALF_GUILTY, "I'm practicing and slowly getting better.");
|
||||
stage = 1;
|
||||
break;
|
||||
case 1:
|
||||
interpreter.sendDialogues(307, FacialExpression.HALF_GUILTY, "Good, good.");
|
||||
stage = 2;
|
||||
break;
|
||||
case 2:
|
||||
end();
|
||||
break;
|
||||
case 11:
|
||||
interpreter.sendOptions("Select an Option", "I am in search of a quest.", "I've heard that you are a witch.");
|
||||
stage = 12;
|
||||
break;
|
||||
case 12:
|
||||
switch (buttonId) {
|
||||
case 1:
|
||||
interpreter.sendDialogues(player, FacialExpression.HALF_GUILTY, "I am in search of a quest.");
|
||||
stage = 13;
|
||||
break;
|
||||
case 2:
|
||||
interpreter.sendDialogues(player, FacialExpression.HALF_GUILTY, "I've heard that you are a witch.");
|
||||
stage = 20;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 13:
|
||||
interpreter.sendDialogues(307, FacialExpression.HALF_GUILTY, "Hmmm... Maybe I can think of something for you.");
|
||||
stage = 14;
|
||||
break;
|
||||
case 14:
|
||||
interpreter.sendDialogues(307, FacialExpression.HALF_GUILTY, "Would you like to become more proficient in the dark", "arts?");
|
||||
stage = 15;
|
||||
break;
|
||||
case 15:
|
||||
interpreter.sendOptions("Select an Option", "Yes help me become one with my darker side.", "No I have my prinicples and honour.");
|
||||
stage = 16;
|
||||
break;
|
||||
case 16:
|
||||
switch (buttonId) {
|
||||
case 1:
|
||||
interpreter.sendDialogues(player, FacialExpression.HALF_GUILTY, "Yes help me become one with my darker side.");
|
||||
stage = 30;
|
||||
break;
|
||||
case 2:
|
||||
interpreter.sendDialogues(player, FacialExpression.HALF_GUILTY, "No I have m principles and honour.");
|
||||
stage = 17;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 17:
|
||||
interpreter.sendDialogues(307, FacialExpression.HALF_GUILTY, "Suit yourself, but you're missing out.");
|
||||
stage = 18;
|
||||
break;
|
||||
case 18:
|
||||
end();
|
||||
break;
|
||||
case 20:
|
||||
interpreter.sendDialogues(307, FacialExpression.HALF_GUILTY, "Yes it does seem to be getting fairly common", "knowledge.");
|
||||
stage = 21;
|
||||
break;
|
||||
case 21:
|
||||
interpreter.sendDialogues(307, FacialExpression.HALF_GUILTY, "I fear I may get a visit from the witch hunter of", "Falador before long.");
|
||||
stage = 22;
|
||||
break;
|
||||
case 22:
|
||||
end();
|
||||
break;
|
||||
case 30:
|
||||
interpreter.sendDialogues(307, FacialExpression.HALF_GUILTY, "Ok I'm going to make a potion to help bring out your", "darker self.");
|
||||
stage = 31;
|
||||
break;
|
||||
case 31:
|
||||
interpreter.sendDialogues(307, FacialExpression.HALF_GUILTY, "You will need certain ingredients.");
|
||||
stage = 32;
|
||||
break;
|
||||
case 32:
|
||||
interpreter.sendDialogues(player, FacialExpression.HALF_GUILTY, "What do i need?");
|
||||
stage = 33;
|
||||
break;
|
||||
case 33:
|
||||
interpreter.sendDialogues(307, FacialExpression.HALF_GUILTY, "You need an eye of newt, a rat's tail, and onion... Oh", "and a piece of burnt meat.");
|
||||
stage = 34;
|
||||
break;
|
||||
case 34:
|
||||
interpreter.sendDialogues(player, FacialExpression.HALF_GUILTY, "Great, I'll go get them.");
|
||||
stage = 35;
|
||||
break;
|
||||
case 35:
|
||||
quest.start(player);
|
||||
quest.setStage(player, 20);
|
||||
end();
|
||||
break;
|
||||
case 100:
|
||||
// Her:Well I can't make the potion without them!
|
||||
// Remember.../You
|
||||
// need an eye of newt, a rat's tail, an onion, and a/piece of
|
||||
// burnt
|
||||
// meat. Off you go dear! Me:end();
|
||||
if (!player.getInventory().containItems(1957, 300, 2146, 221)) {
|
||||
interpreter.sendDialogues(player, FacialExpression.HALF_GUILTY, "I'm afraid I don't have all of them yet.");
|
||||
stage = 101;
|
||||
} else {
|
||||
interpreter.sendDialogues(player, FacialExpression.HALF_GUILTY, "Yes I have everything!");
|
||||
stage = 110;
|
||||
}
|
||||
break;
|
||||
case 110:
|
||||
interpreter.sendDialogues(307, FacialExpression.HALF_GUILTY, "Excellent, can I have them then?");
|
||||
stage = 111;
|
||||
break;
|
||||
case 111:
|
||||
interpreter.sendDialogue("You pass the ingredients to Hetty and she puts them all into her", "cauldron. Hetty closes her eyes and begins to chant. The cauldron", "bubbles mysteriously.");
|
||||
stage = 112;
|
||||
break;
|
||||
case 112:
|
||||
interpreter.sendDialogues(player, FacialExpression.HALF_GUILTY, "Well, is it ready?");
|
||||
stage = 113;
|
||||
break;
|
||||
case 113:
|
||||
if (player.getInventory().remove(new Item(1957), new Item(300), new Item(2146), new Item(221))) {
|
||||
quest.setStage(player, 40);
|
||||
interpreter.sendDialogues(307, FacialExpression.HALF_GUILTY, "Ok, now drink from the cauldron.");
|
||||
stage = 114;
|
||||
}
|
||||
break;
|
||||
case 114:
|
||||
end();
|
||||
break;
|
||||
case 101:
|
||||
interpreter.sendDialogues(307, FacialExpression.HALF_GUILTY, "Well I can't make the potion without them! Remember...", "You need an eye of newt, a rat's tail, an onion, and a", "You need an eye of newt, a rat's tail, an onion, and a", "piece of burnt meat. Off you go dear!");
|
||||
stage = 102;
|
||||
break;
|
||||
case 102:
|
||||
end();
|
||||
break;
|
||||
case 500:
|
||||
end();
|
||||
break;
|
||||
case 41:
|
||||
end();
|
||||
quest.finish(player);
|
||||
player.getQuestRepository().syncronizeTab(player);
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int[] getIds() {
|
||||
return new int[] { 307 };
|
||||
}
|
||||
}
|
||||
package core.game.content.dialogue;
|
||||
|
||||
import core.game.node.entity.player.Player;
|
||||
import core.game.node.entity.player.link.quest.Quest;
|
||||
import core.plugin.Initializable;
|
||||
import core.game.node.item.Item;
|
||||
|
||||
/**
|
||||
* Represents the dialogue plugin used for the hetty npc.
|
||||
* @author 'Vexia
|
||||
* @version 1.0
|
||||
*/
|
||||
@Initializable
|
||||
public final class HettyDialogue extends DialoguePlugin {
|
||||
|
||||
/**
|
||||
* Constructs a new {@code HettyDialogue} {@code Object}.
|
||||
*/
|
||||
public HettyDialogue() {
|
||||
/**
|
||||
* empty.
|
||||
*/
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs a new {@code HettyDialogue} {@code Object}.
|
||||
* @param player the player.
|
||||
*/
|
||||
public HettyDialogue(Player player) {
|
||||
super(player);
|
||||
}
|
||||
|
||||
@Override
|
||||
public DialoguePlugin newInstance(Player player) {
|
||||
return new HettyDialogue(player);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean open(Object... args) {
|
||||
Quest quest = player.getQuestRepository().getQuest("Witch's Potion");
|
||||
if (quest.isCompleted(player)) {
|
||||
interpreter.sendDialogues(307, FacialExpression.HALF_GUILTY, "How's your magic coming along?");
|
||||
stage = 0;
|
||||
}
|
||||
switch (quest.getStage(player)) {
|
||||
case 0:
|
||||
interpreter.sendDialogues(307, FacialExpression.HALF_GUILTY, "What could you want with an old woman like me?");
|
||||
stage = 11;
|
||||
break;
|
||||
case 20:
|
||||
interpreter.sendDialogues(307, FacialExpression.HALF_GUILTY, "So have you found the things for the potion?");
|
||||
stage = 100;
|
||||
break;
|
||||
case 40:
|
||||
if (args.length == 2) {
|
||||
interpreter.sendDialogue("You drink from the cauldron, it tastes horrible! You feel yourself", "imbued with power.");
|
||||
stage = 41;
|
||||
} else {
|
||||
interpreter.sendDialogues(307, FacialExpression.HALF_GUILTY, "Well are you going to drink the potion or not?");
|
||||
stage = 500;
|
||||
}
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean handle(int interfaceId, int buttonId) {
|
||||
Quest quest = player.getQuestRepository().getQuest("Witch's Potion");
|
||||
switch (stage) {
|
||||
case 0:
|
||||
interpreter.sendDialogues(player, FacialExpression.HALF_GUILTY, "I'm practicing and slowly getting better.");
|
||||
stage = 1;
|
||||
break;
|
||||
case 1:
|
||||
interpreter.sendDialogues(307, FacialExpression.HALF_GUILTY, "Good, good.");
|
||||
stage = 2;
|
||||
break;
|
||||
case 2:
|
||||
end();
|
||||
break;
|
||||
case 11:
|
||||
interpreter.sendOptions("Select an Option", "I am in search of a quest.", "I've heard that you are a witch.");
|
||||
stage = 12;
|
||||
break;
|
||||
case 12:
|
||||
switch (buttonId) {
|
||||
case 1:
|
||||
interpreter.sendDialogues(player, FacialExpression.HALF_GUILTY, "I am in search of a quest.");
|
||||
stage = 13;
|
||||
break;
|
||||
case 2:
|
||||
interpreter.sendDialogues(player, FacialExpression.HALF_GUILTY, "I've heard that you are a witch.");
|
||||
stage = 20;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 13:
|
||||
interpreter.sendDialogues(307, FacialExpression.HALF_GUILTY, "Hmmm... Maybe I can think of something for you.");
|
||||
stage = 14;
|
||||
break;
|
||||
case 14:
|
||||
interpreter.sendDialogues(307, FacialExpression.HALF_GUILTY, "Would you like to become more proficient in the dark", "arts?");
|
||||
stage = 15;
|
||||
break;
|
||||
case 15:
|
||||
interpreter.sendOptions("Select an Option", "Yes help me become one with my darker side.", "No I have my prinicples and honour.");
|
||||
stage = 16;
|
||||
break;
|
||||
case 16:
|
||||
switch (buttonId) {
|
||||
case 1:
|
||||
interpreter.sendDialogues(player, FacialExpression.HALF_GUILTY, "Yes help me become one with my darker side.");
|
||||
stage = 30;
|
||||
break;
|
||||
case 2:
|
||||
interpreter.sendDialogues(player, FacialExpression.HALF_GUILTY, "No I have m principles and honour.");
|
||||
stage = 17;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 17:
|
||||
interpreter.sendDialogues(307, FacialExpression.HALF_GUILTY, "Suit yourself, but you're missing out.");
|
||||
stage = 18;
|
||||
break;
|
||||
case 18:
|
||||
end();
|
||||
break;
|
||||
case 20:
|
||||
interpreter.sendDialogues(307, FacialExpression.HALF_GUILTY, "Yes it does seem to be getting fairly common", "knowledge.");
|
||||
stage = 21;
|
||||
break;
|
||||
case 21:
|
||||
interpreter.sendDialogues(307, FacialExpression.HALF_GUILTY, "I fear I may get a visit from the witch hunter of", "Falador before long.");
|
||||
stage = 22;
|
||||
break;
|
||||
case 22:
|
||||
end();
|
||||
break;
|
||||
case 30:
|
||||
interpreter.sendDialogues(307, FacialExpression.HALF_GUILTY, "Ok I'm going to make a potion to help bring out your", "darker self.");
|
||||
stage = 31;
|
||||
break;
|
||||
case 31:
|
||||
interpreter.sendDialogues(307, FacialExpression.HALF_GUILTY, "You will need certain ingredients.");
|
||||
stage = 32;
|
||||
break;
|
||||
case 32:
|
||||
interpreter.sendDialogues(player, FacialExpression.HALF_GUILTY, "What do I need?");
|
||||
stage = 33;
|
||||
break;
|
||||
case 33:
|
||||
interpreter.sendDialogues(307, FacialExpression.HALF_GUILTY, "You need an eye of newt, a rat's tail, and onion... Oh", "and a piece of burnt meat.");
|
||||
stage = 34;
|
||||
break;
|
||||
case 34:
|
||||
interpreter.sendDialogues(player, FacialExpression.HALF_GUILTY, "Great, I'll go get them.");
|
||||
stage = 35;
|
||||
break;
|
||||
case 35:
|
||||
quest.start(player);
|
||||
quest.setStage(player, 20);
|
||||
end();
|
||||
break;
|
||||
case 100:
|
||||
// Her:Well I can't make the potion without them!
|
||||
// Remember.../You
|
||||
// need an eye of newt, a rat's tail, an onion, and a/piece of
|
||||
// burnt
|
||||
// meat. Off you go dear! Me:end();
|
||||
if (!player.getInventory().containItems(1957, 300, 2146, 221)) {
|
||||
interpreter.sendDialogues(player, FacialExpression.HALF_GUILTY, "I'm afraid I don't have all of them yet.");
|
||||
stage = 101;
|
||||
} else {
|
||||
interpreter.sendDialogues(player, FacialExpression.HALF_GUILTY, "Yes I have everything!");
|
||||
stage = 110;
|
||||
}
|
||||
break;
|
||||
case 110:
|
||||
interpreter.sendDialogues(307, FacialExpression.HALF_GUILTY, "Excellent, can I have them then?");
|
||||
stage = 111;
|
||||
break;
|
||||
case 111:
|
||||
interpreter.sendDialogue("You pass the ingredients to Hetty and she puts them all into her", "cauldron. Hetty closes her eyes and begins to chant. The cauldron", "bubbles mysteriously.");
|
||||
stage = 112;
|
||||
break;
|
||||
case 112:
|
||||
interpreter.sendDialogues(player, FacialExpression.HALF_GUILTY, "Well, is it ready?");
|
||||
stage = 113;
|
||||
break;
|
||||
case 113:
|
||||
if (player.getInventory().remove(new Item(1957), new Item(300), new Item(2146), new Item(221))) {
|
||||
quest.setStage(player, 40);
|
||||
interpreter.sendDialogues(307, FacialExpression.HALF_GUILTY, "Ok, now drink from the cauldron.");
|
||||
stage = 114;
|
||||
}
|
||||
break;
|
||||
case 114:
|
||||
end();
|
||||
break;
|
||||
case 101:
|
||||
interpreter.sendDialogues(307, FacialExpression.HALF_GUILTY, "Well I can't make the potion without them! Remember...", "You need an eye of newt, a rat's tail, an onion, and a", "You need an eye of newt, a rat's tail, an onion, and a", "piece of burnt meat. Off you go dear!");
|
||||
stage = 102;
|
||||
break;
|
||||
case 102:
|
||||
end();
|
||||
break;
|
||||
case 500:
|
||||
end();
|
||||
break;
|
||||
case 41:
|
||||
end();
|
||||
quest.finish(player);
|
||||
player.getQuestRepository().syncronizeTab(player);
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int[] getIds() {
|
||||
return new int[] { 307 };
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user