fix potential bug with boostable stats
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+2
-1
@@ -1,5 +1,6 @@
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package rs09.game.content.global.worldevents.penguinhns
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package rs09.game.content.global.worldevents.penguinhns
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import api.ContentAPI
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import core.game.component.Component
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import core.game.component.Component
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import core.game.content.dialogue.DialoguePlugin
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import core.game.content.dialogue.DialoguePlugin
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import core.game.content.dialogue.FacialExpression
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import core.game.content.dialogue.FacialExpression
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@@ -75,7 +76,7 @@ class LarryHandler(player: Player? = null) : DialoguePlugin(player){
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return
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return
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}
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}
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val level = player.skills.getLevel(skill) ?: 0
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val level = ContentAPI.getStatLevel(player, skill)
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System.out.println("Level: $level")
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System.out.println("Level: $level")
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val expGained = points?.toDouble()?.times((level * 25))
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val expGained = points?.toDouble()?.times((level * 25))
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System.out.print("exp: $expGained")
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System.out.print("exp: $expGained")
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