Rewrote impling system
Fixed static impling spawns Fixed impling spawn ratio Reworked Puro-Puro, much more authentic Imp defenders now work properly Crop circles now appear Added admin command ::implings to list active implings (excludes implings from Puro-Puro) Fixed bug where you could add to a finished compost bin
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@@ -427,6 +427,28 @@ fun replaceScenery(toReplace: Scenery, with: Int, forTicks: Int, loc: Location?
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toReplace.isActive = false
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}
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/**
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* Add a scenery to the world
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* @param sceneryId the ID of the scenery to add
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* @param location the location to place it at
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* @param rotation the rotation of the scenery (default 0)
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* @param type the type of the scenery (default 22)
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* @return the created scenery
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*/
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fun addScenery (sceneryId: Int, location: Location, rotation: Int = 0, type: Int = 22) : Scenery {
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val scenery = Scenery(sceneryId, location, type, rotation)
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SceneryBuilder.add(scenery)
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return scenery
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}
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/**
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* Remove a scenery from the world
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* @param scenery the Scenery object to remove.
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*/
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fun removeScenery (scenery: Scenery) {
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SceneryBuilder.remove(scenery)
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}
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/**
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* Replace an object with the given revert timer with the given rotation
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* @param toReplace the Scenery instance we are replacing
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@@ -642,6 +664,15 @@ fun face(entity: Entity, toFace: Node, duration: Int = -1) {
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}
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}
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/**
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* Causes the given entity to reset its face direction.
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* @param entity the entity to reset.
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*/
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fun resetFace (entity: Entity) {
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entity.face(null)
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entity.faceLocation(entity.location)
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}
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/**
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* Opens the given interface for the given player
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* @param player the player to open the interface for
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