Made it possible to kill the Lesser Demon Champion
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@@ -1,8 +1,6 @@
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package content.global.activity.cchallange.npc
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package content.global.activity.cchallange.npc
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import core.api.*
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import core.api.*
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import core.game.container.impl.EquipmentContainer
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import core.game.global.action.EquipHandler
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import core.game.node.entity.Entity
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import core.game.node.entity.Entity
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import core.game.node.entity.combat.BattleState
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import core.game.node.entity.combat.BattleState
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import core.game.node.entity.npc.AbstractNPC
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import core.game.node.entity.npc.AbstractNPC
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@@ -62,12 +60,11 @@ class LesserDemonChampionNPC(id: Int = 0, location: Location? = null) : Abstract
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super.checkImpact(state)
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super.checkImpact(state)
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val player = state.attacker
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val player = state.attacker
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if (player is Player) {
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if (player is Player) {
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if (!player.equipment[3].hasItemPlugin()) {
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if (player.equipment.isEmpty) {
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state.neutralizeHits()
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state.neutralizeHits()
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state.estimatedHit = state.maximumHit
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state.estimatedHit = state.maximumHit
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} else {
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} else {
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EquipHandler.unequip(player, EquipmentContainer.SLOT_WEAPON, id)
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sendMessage(player, "You cannot wear any equipment in this challenge.")
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sendMessage(player, "You cannot use weapons in this challenge.")
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if (state.estimatedHit > -1) {
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if (state.estimatedHit > -1) {
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state.estimatedHit = 0
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state.estimatedHit = 0
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return
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return
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