Improved handling of buying Dragon Scimitars from Daga in dialogue and declining the Fremennik Trials quest from Brundt

This commit is contained in:
bushtail
2022-05-14 06:14:07 +00:00
committed by Ryan
parent 13088762d1
commit fee3b02e3d
2 changed files with 32 additions and 34 deletions
@@ -42,9 +42,7 @@ class DagaDialogue(player: Player? = null) : DialoguePlugin(player){
32 -> when (buttonId) { 32 -> when (buttonId) {
1 -> if (inInventory(player, Items.COINS_995, 100000)) { 1 -> if (inInventory(player, Items.COINS_995, 100000)) {
end() end().also { return removeItem(player, Item(Items.COINS_995, 100000)) && addItem(player, Items.DRAGON_SCIMITAR_4587, 1) }
removeItem(player, Item(Items.COINS_995, 100000), Container.INVENTORY)
addItem(player, Items.DRAGON_SCIMITAR_4587, 1)
} else { } else {
npcl(FacialExpression.OLD_NORMAL, "Sorry but you don't have enough to buy one, at the moment it costs 100,000 gold coins.").also { stage = END_DIALOGUE } npcl(FacialExpression.OLD_NORMAL, "Sorry but you don't have enough to buy one, at the moment it costs 100,000 gold coins.").also { stage = END_DIALOGUE }
} }
@@ -77,11 +77,11 @@ class ChieftanBrundt(player: Player? = null) : DialoguePlugin(player){
//Pre-Quest //Pre-Quest
0 -> { options("What is this place?", "Why will no-one talk to me?", "Do you have any quests?", "Nice hat!");stage++} 0 -> { options("What is this place?", "Why will no-one talk to me?", "Do you have any quests?", "Nice hat!");stage++}
1 -> when(buttonId){ 1 -> when(buttonId){
1 -> playerl(FacialExpression.HAPPY,"What is this place?").also { stage ++ } 1 -> playerl(FacialExpression.HAPPY,"What is this place?").also { stage ++ }
2 -> playerl(FacialExpression.ASKING,"Why will no-one talk to me?").also { stage = 5 } 2 -> playerl(FacialExpression.ASKING,"Why will no-one talk to me?").also { stage = 5 }
3 -> player("Do you have any quests?").also {stage = 300} 3 -> player("Do you have any quests?").also {stage = 300}
4 -> playerl(FacialExpression.HAPPY,"Nice hat!").also { stage = 15 } 4 -> playerl(FacialExpression.HAPPY,"Nice hat!").also { stage = 15 }
} }
2 -> npcl(FacialExpression.HAPPY,"This place? Why, this is Relleka! Homeland of all Fremennik! I do not recognise your face outerlander; Where do you come from?").also { stage++ } 2 -> npcl(FacialExpression.HAPPY,"This place? Why, this is Relleka! Homeland of all Fremennik! I do not recognise your face outerlander; Where do you come from?").also { stage++ }
3 -> playerl(FacialExpression.HAPPY,"Hmmm... I will not press the issue then outerlander. How may my tribe and I help you?").also { stage = 0 } 3 -> playerl(FacialExpression.HAPPY,"Hmmm... I will not press the issue then outerlander. How may my tribe and I help you?").also { stage = 0 }
@@ -98,37 +98,37 @@ class ChieftanBrundt(player: Player? = null) : DialoguePlugin(player){
//Do you have any quests? //Do you have any quests?
300 -> {npc("Quests, you say outlander? Well, I would not call it a","quest as such, but if you are brave of heart and strong","of body, perhaps..."); stage++} 300 -> {npc("Quests, you say outlander? Well, I would not call it a","quest as such, but if you are brave of heart and strong","of body, perhaps..."); stage++}
301 -> {npc("No, you would not be interested. Forget I said","anything, outerlander.");stage++} 301 -> {npc("No, you would not be interested. Forget I said","anything, outerlander."); stage++ }
302 -> {options("Yes, I am interested.","No, I'm not interested.");stage++} 302 -> {options("Yes, I am interested.","No, I'm not interested."); stage++ }
303 -> when(buttonId){ 303 -> when(buttonId){
1 -> {player("Actually, I would be very interested to hear what you","have to offer.");stage = 310} 1 -> {player("Actually, I would be very interested to hear what you","have to offer."); stage = 310 }
2 -> player("No, I'm not interested.").also { stage = END_DIALOGUE } 2 -> {player("No, I'm not interested."); stage = END_DIALOGUE }
} }
//Yes, I am interested in what you have to say. //Yes, I am interested in what you have to say.
310 -> {npc("You would? These are unusual sentiments to hear from","an outerlander! My suggestion was going to be that if","you crave adventure and battle,"); stage++} 310 -> {npc("You would? These are unusual sentiments to hear from","an outerlander! My suggestion was going to be that if","you crave adventure and battle,"); stage++}
311 -> {npc("and your heart sings for glory, then perhaps you would","be interested in joining our clan, and becoming a","Fremennik yourself?");stage++} 311 -> {npc("and your heart sings for glory, then perhaps you would","be interested in joining our clan, and becoming a","Fremennik yourself?");stage++}
312 -> {player("What would that involve exactly?");stage++} 312 -> {player("What would that involve exactly?");stage++}
313 -> {npc("Well, there are two ways to become a member of our","clan and call yourself a Fremennik: be born a","Fremennik, or be voted in by our council of elders.");stage++} 313 -> {npc("Well, there are two ways to become a member of our","clan and call yourself a Fremennik: be born a","Fremennik, or be voted in by our council of elders.");stage++}
314 -> {player("Well, I think I've missed the first way, but how can I","get the council of elders to vote to let me join your","clan?");stage++} 314 -> {player("Well, I think I've missed the first way, but how can I","get the council of elders to vote to let me join your","clan?");stage++}
315 -> {npc("Well, that I cannot answer myself. You will need to","speak to each of them and see what they require of you","as proof of your dedication.");stage++} 315 -> {npc("Well, that I cannot answer myself. You will need to","speak to each of them and see what they require of you","as proof of your dedication.");stage++}
316 -> {npc("There are twelve council members around this village;","you will need to gain a majority vote of at least seven","councillors in your favor.");stage++} 316 -> {npc("There are twelve council members around this village;","you will need to gain a majority vote of at least seven","councillors in your favor.");stage++}
317 -> {npc("So, what say you? Give me the word and I will tell all","of my tribe of your intentions, be they yes or nay.");stage++} 317 -> {npc("So, what say you? Give me the word and I will tell all","of my tribe of your intentions, be they yes or nay.");stage++}
318 -> {options("I want to become a Fremennik!","I don't want to become a Fremennik.");stage++} 318 -> {options("I want to become a Fremennik!","I don't want to become a Fremennik.");stage++}
319 -> when(buttonId){ 319 -> when(buttonId){
1 -> {player("I think I would enjoy the challenge of becoming an","honorary Fremennik. Where and how do I start?");stage = 320} 1 -> {player("I think I would enjoy the challenge of becoming an","honorary Fremennik. Where and how do I start?");stage = 320}
2 -> {player("That sounds too complicated to me.");stage = 322} 2 -> {player("That sounds too complicated to me.");stage = 322}
} }
//I think I would enjoy the challenge of becoming an honorary fremennik //I think I would enjoy the challenge of becoming an honorary fremennik
320 -> {npc("As I say outerlander, you must find and speak to the","twelve members of the council of elders, and see what","tasks they might set you.");stage++} 320 -> {npc("As I say outerlander, you must find and speak to the","twelve members of the council of elders, and see what","tasks they might set you.");stage++}
321 -> {npc("If you can gain the support of seven of the twelve, then","you will be accepted as one of us without question.");stage = 1000;player?.questRepository?.getQuest("Fremennik Trials")?.start(player)} 321 -> {npc("If you can gain the support of seven of the twelve, then","you will be accepted as one of us without question.");stage = 1000;player?.questRepository?.getQuest("Fremennik Trials")?.start(player)}
//That sounds too complicated for me. //That sounds too complicated for me.
322 -> {npc("Well, that's what I expect from an outerlander.");stage = 1000} 322 -> {npc("Well, that's what I expect from an outerlander.");stage = 1000}
//No, I'm not interested //No, I'm not interested
340 -> TODO("Not implemented yet") 340 -> TODO("Not implemented yet")
500 -> npcl(FacialExpression.THINKING,"A reduction on sales taxes? Why, I am the only one in the Fremennik who may authorise such a thing. What does an outerlander want with that?").also { stage++ } 500 -> npcl(FacialExpression.THINKING,"A reduction on sales taxes? Why, I am the only one in the Fremennik who may authorise such a thing. What does an outerlander want with that?").also { stage++ }
501 -> playerl(FacialExpression.HAPPY,"Actually, it's not for me. I need to get it as part of my trials").also { stage++ } 501 -> playerl(FacialExpression.HAPPY,"Actually, it's not for me. I need to get it as part of my trials").also { stage++ }