Fixed a bug that was causing players to get stuck logged in
Fixed a bug that would cause players to get stuck in a client crash loop when logging out inside of a POH Fixed a bug that let players reach objects that shouldn't be reachable General disconnection reliability improvements Adjusted the color of global chat for HD mode, the new color is #f1b04c
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@@ -18,6 +18,7 @@ import core.game.world.map.zone.ZoneBorders;
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import core.game.world.map.zone.ZoneBuilder;
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import core.game.world.update.flag.context.Animation;
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import core.tools.Log;
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import kotlin.Unit;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
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import org.json.simple.JSONArray;
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@@ -28,7 +29,7 @@ import core.game.world.GameWorld;
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import java.awt.*;
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import java.nio.ByteBuffer;
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import static core.api.ContentAPIKt.log;
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import static core.api.ContentAPIKt.*;
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import static core.api.regionspec.RegionSpecificationKt.fillWith;
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import static core.api.regionspec.RegionSpecificationKt.using;
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@@ -197,6 +198,10 @@ public final class HouseManager {
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player.lock(1);
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player.sendMessage("House location: " + houseRegion.getBaseLocation() + ", entry: " + getEnterLocation());
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player.getProperties().setTeleportLocation(getEnterLocation());
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registerLogoutListener(player, "houselogout", (p) -> {
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p.setLocation(location.getExitLocation());
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return Unit.INSTANCE;
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});
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openLoadInterface(player);
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checkForAndSpawnServant(player);
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updateVarbits(player, buildingMode);
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@@ -249,6 +254,7 @@ public final class HouseManager {
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*/
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public static void leave(Player player) {
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HouseManager house = player.getAttribute("poh_entry", player.getHouseManager());
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clearLogoutListener(player, "houselogout");
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if (house.getHouseRegion() == null){
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return;
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}
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