NPC additions to Piscatoris fishing colony

(Partially) Added Franklin Caranos's dialogue
Added Herman Caranos's dialogue
Added a spawn location for Herman Caranos
Added npc movement to Franklin Caranos
Added Skeleton mage config
This commit is contained in:
Trident101
2023-09-15 02:34:21 +00:00
committed by Ryan
parent c99dfe7031
commit ff21a3948d
4 changed files with 138 additions and 1 deletions
+34
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@@ -71333,6 +71333,21 @@
"name": "Dreven",
"id": "2335"
},
{
"examine": "Founder and Director of the Piscatoris Fishing Colony.",
"name": "Herman Caranos",
"id": "3822"
},
{
"examine": "Engineer for the Piscatoris Fishing Colony.",
"name": "Franklin Caranos",
"id": "3823"
},
{
"examine": "Secretary and Storemaster for the Piscatoris Fishing Colony.",
"name": "Arnold Lydspor",
"id": "3824"
},
{
"examine": "Perhaps this gardener might look after your crops for you.",
"name": "Frizzy Skernip",
@@ -72276,5 +72291,24 @@
"examine": "He looks dangerous!",
"name": "Turael",
"id": "8273"
},
{
"examine": "Doesn't seem to want to go away.",
"combat_style": "2",
"melee_animation": "811",
"range_animation": "811",
"attack_speed": "4",
"magic_level": "100",
"defence_animation": "0",
"magic_animation": "811",
"death_animation": "836",
"name": "Skeleton Mage",
"defence_level": "60",
"lifepoints": "80",
"strength_level": "10",
"id": "3851",
"bonuses": "0,0,0,0,0,0,0,0,0,0,0,0,0,0,0",
"range_level": "1",
"attack_level": "10"
}
]
+6 -1
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@@ -6391,9 +6391,14 @@
"npc_id": "3820",
"loc_data": "{3088,3255,0,0,6}"
},
{
"npc_id": "3822",
"loc_data": "{2353,3680,0,1,3}"
},
{
"npc_id": "3823",
"loc_data": "{2343,3668,0,0,0}"
"loc_data": "{2343,3668,0,1,3}"
},
{
"npc_id": "3824",
@@ -0,0 +1,41 @@
package content.region.kandarin.pisc.dialogue
import core.game.dialogue.DialoguePlugin
import core.game.dialogue.FacialExpression
import core.game.node.entity.player.Player
import core.plugin.Initializable
import core.tools.END_DIALOGUE
import core.tools.START_DIALOGUE
import org.rs09.consts.NPCs
@Initializable
class FranklinCaranosDialogue(player: Player? = null) : DialoguePlugin(player) {
override fun handle(interfaceId: Int, buttonId: Int): Boolean {
when (stage) {
START_DIALOGUE -> npcl(
FacialExpression.FRIENDLY,
"Hello again, " + player.username + "."
).also { stage++ }
1 -> playerl(
FacialExpression.ASKING,
"Hello. How's the repair work going?"
).also { stage++ }
2 -> npcl(
FacialExpression.NEUTRAL,
"I'm working on it. I can always do with more iron sheets, so if you've got any more, I'll give you 20 gp per sheet."
).also { stage++ }
3 -> playerl(
FacialExpression.NEUTRAL,
"Thanks, I'll remember that."
).also { stage = END_DIALOGUE }
}
return true
}
override fun getIds(): IntArray = intArrayOf((NPCs.FRANKLIN_CARANOS_3823))
}
@@ -0,0 +1,57 @@
package content.region.kandarin.pisc.dialogue
import core.game.dialogue.DialoguePlugin
import core.game.dialogue.FacialExpression
import core.game.node.entity.player.Player
import core.plugin.Initializable
import core.tools.END_DIALOGUE
import core.tools.START_DIALOGUE
import org.rs09.consts.NPCs
@Initializable
class HermanCaranosDialogue(player: Player? = null) : DialoguePlugin(player) {
override fun handle(interfaceId: Int, buttonId: Int): Boolean {
when (stage) {
START_DIALOGUE -> playerl(
FacialExpression.FRIENDLY,
"Hiya Hermie!"
).also { stage++ }
1 -> npcl(
FacialExpression.FRIENDLY,
"Ah, " + player.username + "! How's the fishing going?"
).also { stage++ }
2 -> playerl(
FacialExpression.NEUTRAL,
"Still working on it. How's the Colony?"
).also { stage++ }
3 -> npcl(
FacialExpression.HAPPY,
"Flourishing, now that the colonists are coming back! Soon all the finest restaurants will be serving monkfish!"
).also { stage++ }
4 -> npcl(
FacialExpression.ANNOYED,
"It's a pity those skeletons you brought here haven't gone away again, though. They're in the dormitories, which is rather annoying! So please take a little time to kick 'em around a bit."
).also { stage++ }
5 -> npcl(
FacialExpression.ANNOYED,
"Oh, and please don't call me Hermie."
).also { stage++ }
6 -> playerl(
FacialExpression.LAUGH,
"Whatever you like, Hermie!"
).also { stage = END_DIALOGUE }
}
return true
}
override fun getIds(): IntArray = intArrayOf(NPCs.HERMAN_CARANOS_3822)
}