Groundwork for modular 578 support has now been laid (at least in regards to render masks)
Introduced an improved and more accurate API for using force movement (the old API is still around, all of its methods marked as deprecated)
Converted a couple example cases to using the new force movement API just as a proof of concept
Added a method to tick/time conversion methods to convert between client cycles and ticks
Added all authentically-named buffer read/write methods to the buffer class
Implemented a global limit on pathfinding distance (server.max_pathfind_dist)
Pathfinding limit is enforced at the packet level as well as elsewhere (ContentAPI, etc)
Fixed a bug that would cause players to get stuck in a client crash loop when logging out inside of a POH
Fixed a bug that let players reach objects that shouldn't be reachable
General disconnection reliability improvements
Adjusted the color of global chat for HD mode, the new color is #f1b04c
Error logs now properly print to stderr when possible
Colour-coded logs
Addressed a scenario in which outgoing packet writes could get hung up
Fixed interface incorrect definition message on server startup
Implemented authentic script/interaction queues
This does now mean we have a total of 3 interaction systems, but this additional system is necessary to fix certain categories of bug and implement some authentic features
Converted mining to new system
Converted fishing to new system
Converted woodcutting to new system
Provided an example of soft-queued scripts with GrandTreePodListener
Implemented tick-eating (it is now possible to eat a shark, drink a potion, and eat a karambwan all on the same tick)
Can now eat and drop items while stunned
Unified kotlin and java into just src/main
Unified the rs09 and core packages
Took all content out of the core package, and placed it into the new content package
Reorganised all source code relating to content to be easier to find and explore