Commit Graph

14 Commits

Author SHA1 Message Date
bushtail 1b4e0aafaa Code cleanup
Reorganised imports
Removed redundant qualifiers
2023-08-19 15:07:23 +00:00
Ceikry ee79b0750c Grafana Integration + Unified SQLite Boilerplate + Fixed bot movement performance regression 2023-07-31 14:59:53 +00:00
Pine Stone 421c419f69 Fixed deadlock regression in bots
Added some runecrafting player scripts
2023-07-29 05:02:38 +00:00
Avi Weinstock a313c227d5 Implemented Falador cannonball bot that contributes stock to the GE 2023-06-02 02:15:13 +00:00
Ceikry 2cb8d82648 Rewrote all the logic, encoding, etc for player/npc rendering masks (Animations, force movements, etc.)
Groundwork for modular 578 support has now been laid (at least in regards to render masks)
Introduced an improved and more accurate API for using force movement (the old API is still around, all of its methods marked as deprecated)
Converted a couple example cases to using the new force movement API just as a proof of concept
Added a method to tick/time conversion methods to convert between client cycles and ticks
Added all authentically-named buffer read/write methods to the buffer class
2023-05-25 14:58:40 +00:00
Ceikry 6eed461162 Added some bot debugging support via the "Request Assist" option on bots
Found and fixed the issue causing bots to get stuck or only interact with one thing
Added some additional safety checks in the script processor
2023-05-25 04:33:27 +00:00
Ceikry 4b20cdd001 Refactored components of the ScriptAPI to more efficiently utilize pathfinding
Implemented a global limit on pathfinding distance (server.max_pathfind_dist)
Pathfinding limit is enforced at the packet level as well as elsewhere (ContentAPI, etc)
2023-04-24 14:16:59 +00:00
RiL fc28c97400 Added ge_announcement_limit configuration for setting minimum high alchemy value required for bot GE items to be announced 2023-04-02 08:41:43 +00:00
Ceikry ff18f69dd0 Fixed a bug that was causing players to get stuck logged in
Fixed a bug that would cause players to get stuck in a client crash loop when logging out inside of a POH
Fixed a bug that let players reach objects that shouldn't be reachable
General disconnection reliability improvements
Adjusted the color of global chat for HD mode, the new color is #f1b04c
2023-03-05 11:00:06 +00:00
Ceikry 88a2f354b4 Added support for varying log levels configurable in the server config (see log_level in default.conf)
Error logs now properly print to stderr when possible
Colour-coded logs
Addressed a scenario in which outgoing packet writes could get hung up
Fixed interface incorrect definition message on server startup
2023-03-01 08:01:14 +00:00
Ceikry 124eeab893 Implement Authentic Interaction Subsystem
Implemented authentic script/interaction queues
This does now mean we have a total of 3 interaction systems, but this additional system is necessary to fix certain categories of bug and implement some authentic features
Converted mining to new system
Converted fishing to new system
Converted woodcutting to new system
Provided an example of soft-queued scripts with GrandTreePodListener
Implemented tick-eating (it is now possible to eat a shark, drink a potion, and eat a karambwan all on the same tick)
Can now eat and drop items while stunned
2023-02-28 23:41:14 +00:00
Ceikry 675d576c58 Updated kotlin to 1.8.0
Updated kotlin target to java 11
Fixed build errors when targeting 1.8.0
2023-02-18 09:18:24 +00:00
ceikry 4008f78433 Fixed some issues that lead to indefinite shutdown times 2023-01-30 03:50:23 +00:00
Ceikry a100affda2 Repository reorganisation
Unified kotlin and java into just src/main
Unified the rs09 and core packages
Took all content out of the core package, and placed it into the new content package
Reorganised all source code relating to content to be easier to find and explore
2023-01-26 13:59:28 +00:00