Corrected music locations for Tolna's rift
The Digsite and Exam Centre now correctly play Lullaby and Venture all the time
Corrected borders for Venture 2, which now correctly plays in the dungeons underneath the Digsite
Corrected borders for Chain of Command, which now correctly plays in all of the Temple of Ikov dungeon (and the two versions of the boots of lightness dungeon)
Added a new track, the brine rat cave now plays Rising Damp
Implemented specific bucket water filling sound when filling from a well
Implemented emptying sounds for emptying vessels
Implemented cow milking sound
Implemented sound when smelting at a furnace
Implemented sound when smelting cannonballs at a furnace
Implemented sound when glassblowing
Fixed herb cleaning sound
Fixed regular wood door opening and closing sounds
Implemented metal door/gate opening and closing sounds
Implemented fence opening and closing sounds
Added Camelot castle main gate in door_configs.json
Fixed Sinclair mansion main gate to be a metal type door in door_configs.json
Implemented drinking sound when drinking from a waterskin in the desert
Implemented desert magic carpet travel take off and landing sound
Implemented desert magic carpet travel jingle/music
Fence around Falador cow farm is now properly identified as a fence and opens correctly
Fence id 34780 is now properly identified as a fence in door_configs.json so it opens correctly
Fence id 8810 is now properly identified as a fence in door_configs.json so it opens correctly
Fence id 2050-2051 is now properly identified as a fence in door_configs.json so it opens correctly
Fence id 1553 now has the correct open id in door_configs.json so it opens correctly
Fixed music tracks Relleka(289), Saga(290), and Borderlands(291) so they now play in their correct locations
Implemented jingle/music for sailing/chartering a ship(Trader crewmembers)
Implemented jingle/music for sailing/chartering a ship from/to Port Sarim/Karamja
Implemented jingle/music for sailing/chartering a ship from/to Port Sarim/Entrana
Implemented jingle/music for sailing/chartering a ship from/to Relleka/Neitiznot
Implemented jingle/music for sailing/chartering a ship from/to Relleka/Jatizso
Implemented jingle/music for sailing/chartering a ship from/to Ardougne/Brimmhaven
Implemented jingle/music for sailing/chartering a ship from/to Port Sarim/Pest control
Fixed the music player to be more authentic. Now when songs end they will repeat instead of playing a random inauthentic song. The loop function now works correctly so the currently playing song will play endlessly without changing as the player moves.
Implemented playJingle function in contentAPI.kt
Hydra, Spirit Dagannoth, Unicorn Stallion, Wolpertinger, and Pack Yak pouches now consume pouches when created at an obelisk
Implemented the song Animal Apogee to play at Taverly summoning obelisk, Piscatoris summoning obelisk, Natures Grotto obelisk
Barrows prayer drain timer standardized to 18 seconds
Giant Mole's Burrow mechanic corrected in functionality. Burrow: When the mole's health is between 5-50%, there is a 25% chance for any incoming attack to cause it to burrow away into another location. There is also a chance that the dirt she digs while burrowing to escape can extinguish the player's light source (shown with dirt splatters on the player's screen), though covered light sources will be unaffected by this.
Mole Lair's unique music track now correctly plays across the entirety of the Mole Lair region
Giant Mole droptable corrected. Egregious RSPS noted secondary drops removed. G. Mole can now correctly drop random Hard Clues, and the 100 Iron Ore (noted) drop has been added.
Hostile Random Events return! Tree Spirit, River Troll, Rock Golem, Shade, and Zombie Hostile Random Events rejoin the Evil Chicken in their AFK-anihilation onslaught! Beware!
Mounted Glories now have full right-click Teleport options
You can now build an Obelisk inside your POH at 41 Construction, as the centrepiece spot inside a standard Garden room
Can now trade in Long and Curved bones to Barlak in the Dorgeshuun Mine (temporary location for now) for Construction EXP (after completion of The Lost Tribe)
Ridiculous amounts of funky fresh new NPC dialogues by Q in the following areas: LLetya, Isafdar, Ardougne, Witchaven, Ape Atoll, Miscellania, Dorgeshuun, Zanaris and many many many more!
Potion decanting note bug should now be fixed and not eat up all your notes when attempting to decant
Weapon Poison addition and removal fixes
All currently functional Summoning familiars with invisible skills boosts are now correctly added to the game! Pyrelord, Forge Regent, Arctic Bear, Lava Titan, Magpie, Spirit Graahk, Spirit Larupia, Spirit Kyatt, Void Ravager and Wolpertinger now boost skills alongside their other helpful abilities.
The Mining Guild can now be entered under 60 Mining via the use of skill boosts
The Lady of the Lake will now finally enhance Excalibur for you if you have the prerequisite Seers Hard Diary and Merlin's Crystal completed, and the headband and sword equipped when talking to her.
Can now fish slimy eels
Restored the removed/regressed/whatever Bot Dialogues!
All Ancient Warriors' Equipment (Vesta, Zuriel etc) is now correctly tradeable and droppable in its un-degraded form
Some hat clipping fixes
Fixed blanket Wilderness aggression forcing even non-aggressive monsters to be aggressive
Fremennik helmets (eg: archers, warriors, etc) now locked behind Fremennik Trials Quest
Added the following SFX:
giant mole combat sfx
water elemental combat sfx
fire elemental combat sfx
earth elemental combat sfx
air elemental combat sfx
baby blue dragon combat sfx
baby red dragon combat sfx + examine
baby black dragon combat sfx
black demon combat sfx
dark beast combat sfx
dust devil combat sfx
gargoyle combat sfx
fire giant combat sfx
moss giant combat sfx
hill giant combat sfx
nechryael combat sfx
turoth combat sfx
kurask combat sfx
wallasalki combat sfx
yak combat sfx
abyssal demon combat sfx
bloodveld combat sfx
cave crawler combat sfx
Digging with spade SFX added
abyssal leech combat sfx
abyssal walker combat sfx
void brawler combat sfx (pest control)
chaos elemental standard combat sfx (NOT spells)
cockatrice combat sfx
crawling hand combat sfx
crocodile combat sfx
void defiler combat sfx (pest control)
lesser demon champion combat sfx
elf warrior combat sfx
ghoul combat sfx
ghoul champion combat sfx
jelly combat sfx
pyrefiend combat sfx
void ravager combat sfx (pest control)
rock lobster combat sfx
rockslug combat sfx
void shifter combat sfx (pest control)
void spinner combat sfx (pest control)
void splatter combat sfx (pest control)
void torcher combat sfx (pest control)
starlight combat sfx (GWD: Saradomin Melee Minion)
growler combat sfx (GWD: Saradomin Mage Minion)
Picking herb/harvesting crop SFX added
Planting a seed with seed dibber SFX added
Digging up patch with a Spade SFX added
Raking a patch SFX added
Watering a farming patch with a Watering can SFX added
Using a Plant Cure on a diseased patch SFX added
Pouring Compost/Supercompost on a farming patch SFX added
Filling Compost Bin SFX added
Opening and closing the Compost Bin SFX added
Filling buckets with Compost from the Compost Bin SFX added
Chaos Elemental's three unique spells (Discord, Madness, and Confusion) now have correct impact sfx when hitting the player
Standard Seed Bird's Nest loot pool corrections
Ring Bird's Nest loot pool corrected
Wyson Bird's Nest loot pool corrected
Wyson Bird's Nest loot quantities corrected
Fixed tick delay on Fletching bows and crossbows
Chaos Elemental Drop Table Overhaul
Chaos Elemental's Main drop table has been overhauled to correct items, amounts, and (close-enough) weights
Chaos Elemental's Minor drop table added, using Item ID 799 as an item container
Chaos Elemental now correctly rolls 1 minor drop and 1 major drop from its minor/major loot tables when it is killed.
Restrict Dwarven Multicannon use inside Fremennik Slayer Cave