5237051e71d9bd2b85bf17c605fb87500a9868eb
4 Commits
| Author | SHA1 | Message | Date | |
|---|---|---|---|---|
|
|
c52e02936d |
Audio refactor continued
Implemented admin audio command ::audio audioId loops[optional] Implemented admin globalaudio command ::globalaudio audioId radius playername (plays from that players location) or can be used by coords ::globalaudio audioId radius x y z Refactored the following sounds: Tribal totem quest Cromperty teleport (fixed looping) Vinesweeper tool leprechaun teleport sound (Corrected this sound so it does not loop 10 times) Antifire and poision immunity 30 seconds remaining tick tock sounds and sound of the potions expiring (Fixed it so it plays the correct number of tick tocks) Sound when summoning a familiar (All familiars were using the summon unicorn sound. It is now defaulted to the normal summoning sound instead of the unicorn summon sound. All familiars on first summon have a their own sounds that will need to be implemented later) Door and gate sounds Bank interface sounds Unicorn stallion special move sound Agility pyramid rolling block sounds Prayer book sounds Lunar stat spy Hunter falconry Picking items in a field like potatoes Ectophial teleport and refill Summoning pouch creation and renewing points Runecrafting at altar sound Making finished and unfinished potions Cutting gems Entering giant mole area Praying at an altar Warriors guild animator sounds Chiseling limestone Spirit wolf special move sound Telegrab spell sound Glassblowing sound Strong of security opening reward chest creaking sound Butterfly net sound Desert rug travel rise and descend sound Enchanting bolts Woodcutting tree falling and chopping sound Hunter setting up dismantling traps and pitfall sounds Explorers ring run energy restore sound Farming: Raking, adding compost to patch, picking from fruit trees, seed dibb, using plant cure on patch, opening/closing/adding to/from compost bin Mage training arena alchemy spell sounds Breaking bones to peaches/bananas tab sound Casting silver sickle bloom Entrana magic door teleport Cabbage teleport Teleother cast sound Fairy ring teleport sound Lunar vengeance spells Running out of prayer sound Lunar (non teleport) spells Super heat and bones to bananas normal spell book sounds Equip/unequip item sound Revenant combat sounds Herb cleaning sound Emptying buckets/bowls/jugs of water Making cannonballs at a furnace Digging with a spade Peer the seer fremmenik trials challenge: heating items on the range Blessing a spirit shield at a POH altar ContentAPI function stun sound Picking up items off the ground Eating food sound Cooking and intentionally burning food Drinking a potion Warriors guild catapult Pulling wilderness teleport levers Offering bones on a POH altar Slashing spider webs in Varrock sewers Entering POH portal teleport sound GE exchanging item set sound Jumping wilderness ditch Dragon axe special Digging up a farming patch Lunar heal spells Chaos elemental projectile impact sounds Mounted glory teleport Lunar share and boost potion spell Dwarf multi cannon setup, rotate, and firing sounds NPC attacking sound Enchanted bolt effect combat sound |
||
|
|
661390e66f |
Implemented timer subsystem to eventually replace pulses
Authentic subsystem supports saving/loading arbitrary data and resuming timer countdowns Lots of documented CAPI functions for working with these new timers Converted poison to new timers Converted disease to new timers Converted farming to new timers (CropGrowth and Compost) Farming now syncs with 5 minute intervals on realtime clocks (authentic) Converted seedling growth to new timers Converted shooting star mining bonus to new timers Converted entity freezing to new timers Converted incubation to new timers Incubation now supports using both incubators (so 2 eggs at once) Converted miasmic states to the new timers Converted god spell charged state to new timers Converted teleblock to new timers Converted skulled state to new timers Converted Enhanced Excalibur special attack effect to new timers Converted passive stat restoration to timers Converted multicannon firing and decay to a timer |
||
|
|
cb630e7043 |
Requirements Audit
Added a new quest requirement system Ensured that all implemented rewards are obtainable, even if all requirements are not implemented Rewards that should have higher requirements than what is currently obtainable will have those requirements automatically increase as more quests are added The requirements for any quest can be viewed at any time by clicking it in the quest list Things that were previously locked/unavailable but are now available (with prereqs) are: - It is now possible to obtain and equip Barrow's Gloves with the Recipe for Disaster prereqs - It is now possible to obtain and equip an Ancient Staff with the Desert Treasure prereqs - It is now possible to enchant your secateurs into Magic Secateurs with the Fairy Tale I - Growing Pains prereqs and 40k gold - It is now possible to equip the Ancient Mace with the Another Slice of H.A.M prereqs - It is now possible to get Suqahs as a task from Duradel with the Lunar Diplomacy prereqs - It is now possible to obtain a Seal of Passage by speaking with Chieftan Brundt after meeting the Lunar Diplomacy prereqs - It is now possible to obtain Ancient Staves by killing the level 96 and 103 mummies in the Ancient Pyramid (1/500) Things that were freely available but are now locked include: - Sophanem now requires/requires the prereqs of Icthlarin's Little Helper - Pharaoh's Sceptre requires the same^ - Equipping god books now requires Horror from the Deep/its prereqs - Neitiznot helmet now requires the Fremennik Isles prereqs rather than just Fremennik Trials - Cape of Legends now correctly requires the full possible prereqs for Legend's Quest rather than just 55 QP - Dragon Scimitar now correctly requires the Monkey Madness prereqs - Ape Atoll teleport now correctly requires the Monkey Madness prereqs - Slayer Helmet and the Slayer Rewards Shop in general now correctly require the Smoking Kills prereqs (not high) - Dragon Halberd now requires the Regicide prereqs - Climbing Boots now require the Death Plateau prereqs - Dragon SQ Shield now requires the Legend's Quest prereqs to equip (source available in sourcecode) - Initiate Armour now requires the Recruitment Drive prereqs - Proselyte Armour now requires the Slug Menace prereqs - Access to Piscatoris now requires the Swan Song prereqs (effectively Quest Cape here.) - The disease-free herb patch in Trollheim now requires the My Arm's Big Adventure prereqs. - Ardougne Teleport now requires the Plague City prereqs - Watchtower Teleport now requires the Watchtower prereqs - Trollheim Teleport now requires the Eadgar's Ruse prereqs - The Lunar spellbook now requires the Lunar Diplomacy prereqs - The Ancient spellbook now requires the Desert Treasure prereqs - Crafting Astral Runes now requires the Lunar Diplomacy prereqs - Crafting Death Runes now requires the Mourning's End Part II prereqs - Crafting Blood Runes now requires the Legacy of Seergaze prereqs - Access to Cave Horrors now requires the Cabin Fever prereqs - Sorceress' Garden now requires Prince Ali Rescue - Access to the Heroes' Guild now requires the Heroes' Quest prereqs - Access to GWD now requires the Troll Stronghold prereqs - Access to Neitiznot and Jatizso now requires Fremennik Trials - Access to Shilo Villa now requires the Shilo Village prereqs - The Keldagrim cart system now requires The Giant Dwarf prereqs - Fairy Rings now require the full Fairy Tale I - Growing Pains prereqs - Ectophial now requires the Ghosts Ahoy prereqs - Access to Tormented Demons now requires the While Guthix Sleeps prereqs - Access to the Halberd Shop and the ability to equip Dragon Halberds now requires the Regicide prereqs - Access to Lletya now requires the Mourning's End Part I prereqs - Access to Corporeal Beast now requires the Summer's End prereqs - Chivalry and Piety prayers now require the King's Ransom prereqs - Ali Morrisane's rune shop now requires the The Feud prereqs - Armoured Zombies now require the Defender of Varrock prereqs - Experiments now require the Creature of Fenkenstrain prereqs - The carpet to Sophanem now requires the Icthlarin's Little Helper prereqs - The carpet to Uzer now requires The Golem - The carpet to Bedabin Camp now requires The Tourist Trap - The bank in Sophanem now requires the Contact! prereqs - The Dragon Battleaxe now requires the prereqs of Heroes' Quest to equip. - The Dragon Mace now requires the prereqs of Heroes' Quest to equip. - Spirit shields of all varieties (improved, blessed, unblessed) now require the prereqs of Summer's End to equip. - Bork access now requires What Lies Below |
||
|
|
a100affda2 |
Repository reorganisation
Unified kotlin and java into just src/main Unified the rs09 and core packages Took all content out of the core package, and placed it into the new content package Reorganised all source code relating to content to be easier to find and explore |