Banker interactions are now properly restricted for Ultimate Ironmen
Added theme-appropriate banker NPCs to booths at Void Knights' Outpost Island
Added missing Canifis banker NPCs
Fixed incorrect handling of Arnold Lydspor banking-related logic
Added Arnold Lydspor dialogue
Consolidated banker NPC listener logic into BankerNPC class itself
Added ContentAPI call to check if a node offers an interaction option
Sumona (NPC ID 7880) now implemented as a Slayer Master
Sumona slayer task pool created, 1:1 with the task weights on the RSWiki
Sumona NPC spawn added
All slayer master task pools have been re-ordered alphabetically to match both live game wiki's task ordering
Slayer task pools have been audited to ensure weights are correct
Unimplemented tasks added to task tables but disabled
Elves now added as a Slayer task, players can find them at Elf Camp and Lletya
Elf slayer task added to task pool of Chaeldar and Duradel (as well as the new Sumona pool)
Added Fremennik easy diary NPCs
Added Nature Runes and Cut Sapphire ground item spawns to the Rock Crab area north of Rellekka
Removed Rock Crabs negative bonuses allowing them to deal damage as intended
Barrows prayer drain timer standardized to 18 seconds
Giant Mole's Burrow mechanic corrected in functionality. Burrow: When the mole's health is between 5-50%, there is a 25% chance for any incoming attack to cause it to burrow away into another location. There is also a chance that the dirt she digs while burrowing to escape can extinguish the player's light source (shown with dirt splatters on the player's screen), though covered light sources will be unaffected by this.
Mole Lair's unique music track now correctly plays across the entirety of the Mole Lair region
Giant Mole droptable corrected. Egregious RSPS noted secondary drops removed. G. Mole can now correctly drop random Hard Clues, and the 100 Iron Ore (noted) drop has been added.
Hostile Random Events return! Tree Spirit, River Troll, Rock Golem, Shade, and Zombie Hostile Random Events rejoin the Evil Chicken in their AFK-anihilation onslaught! Beware!
Mounted Glories now have full right-click Teleport options
You can now build an Obelisk inside your POH at 41 Construction, as the centrepiece spot inside a standard Garden room
Can now trade in Long and Curved bones to Barlak in the Dorgeshuun Mine (temporary location for now) for Construction EXP (after completion of The Lost Tribe)
Ridiculous amounts of funky fresh new NPC dialogues by Q in the following areas: LLetya, Isafdar, Ardougne, Witchaven, Ape Atoll, Miscellania, Dorgeshuun, Zanaris and many many many more!
Potion decanting note bug should now be fixed and not eat up all your notes when attempting to decant
Weapon Poison addition and removal fixes
All currently functional Summoning familiars with invisible skills boosts are now correctly added to the game! Pyrelord, Forge Regent, Arctic Bear, Lava Titan, Magpie, Spirit Graahk, Spirit Larupia, Spirit Kyatt, Void Ravager and Wolpertinger now boost skills alongside their other helpful abilities.
The Mining Guild can now be entered under 60 Mining via the use of skill boosts
The Lady of the Lake will now finally enhance Excalibur for you if you have the prerequisite Seers Hard Diary and Merlin's Crystal completed, and the headband and sword equipped when talking to her.
Can now fish slimy eels
Restored the removed/regressed/whatever Bot Dialogues!
All Ancient Warriors' Equipment (Vesta, Zuriel etc) is now correctly tradeable and droppable in its un-degraded form
Some hat clipping fixes
Fixed blanket Wilderness aggression forcing even non-aggressive monsters to be aggressive
Fremennik helmets (eg: archers, warriors, etc) now locked behind Fremennik Trials Quest
Added the following SFX:
giant mole combat sfx
water elemental combat sfx
fire elemental combat sfx
earth elemental combat sfx
air elemental combat sfx
baby blue dragon combat sfx
baby red dragon combat sfx + examine
baby black dragon combat sfx
black demon combat sfx
dark beast combat sfx
dust devil combat sfx
gargoyle combat sfx
fire giant combat sfx
moss giant combat sfx
hill giant combat sfx
nechryael combat sfx
turoth combat sfx
kurask combat sfx
wallasalki combat sfx
yak combat sfx
abyssal demon combat sfx
bloodveld combat sfx
cave crawler combat sfx
Digging with spade SFX added
abyssal leech combat sfx
abyssal walker combat sfx
void brawler combat sfx (pest control)
chaos elemental standard combat sfx (NOT spells)
cockatrice combat sfx
crawling hand combat sfx
crocodile combat sfx
void defiler combat sfx (pest control)
lesser demon champion combat sfx
elf warrior combat sfx
ghoul combat sfx
ghoul champion combat sfx
jelly combat sfx
pyrefiend combat sfx
void ravager combat sfx (pest control)
rock lobster combat sfx
rockslug combat sfx
void shifter combat sfx (pest control)
void spinner combat sfx (pest control)
void splatter combat sfx (pest control)
void torcher combat sfx (pest control)
starlight combat sfx (GWD: Saradomin Melee Minion)
growler combat sfx (GWD: Saradomin Mage Minion)
Picking herb/harvesting crop SFX added
Planting a seed with seed dibber SFX added
Digging up patch with a Spade SFX added
Raking a patch SFX added
Watering a farming patch with a Watering can SFX added
Using a Plant Cure on a diseased patch SFX added
Pouring Compost/Supercompost on a farming patch SFX added
Filling Compost Bin SFX added
Opening and closing the Compost Bin SFX added
Filling buckets with Compost from the Compost Bin SFX added
Chaos Elemental's three unique spells (Discord, Madness, and Confusion) now have correct impact sfx when hitting the player
Standard Seed Bird's Nest loot pool corrections
Ring Bird's Nest loot pool corrected
Wyson Bird's Nest loot pool corrected
Wyson Bird's Nest loot quantities corrected
Fixed tick delay on Fletching bows and crossbows
Chaos Elemental Drop Table Overhaul
Chaos Elemental's Main drop table has been overhauled to correct items, amounts, and (close-enough) weights
Chaos Elemental's Minor drop table added, using Item ID 799 as an item container
Chaos Elemental now correctly rolls 1 minor drop and 1 major drop from its minor/major loot tables when it is killed.
Restrict Dwarven Multicannon use inside Fremennik Slayer Cave
- Corrected all Tormented Demon spawns inside the AGT (6 Tormented Demons)
- The gnarlier WGS model variant of Tormented Demon will also be able to spawn in the AGT (ID 8358)
- Fixed punctuation error in lantern making dialogue (LanternCrafting.kt)
- Coffin (ID 32290) and Altar Slab (ID 32289) object examines added
- Added all Poison Spider spawns to Taverley Dungeon (8 Poison Spiders)
- Added all lvl-45 Monk of Zamorak spawns to Taverley Dungeon (6 Monks of Zamorak)
- Corrected both Black Dragon spawns in Taverley Dungeon with their correct model variants
- Fernahei's Fishing Hut shop stock correction
- Corrected the exact teleport coordinates for all 3 Wizards' Guild portals (WizardGuildPortals.kt)
- Correct text printed in the chatbox when using one of the Wizards' Guild portals
- added knife ground item spawn inside Sorceror's Tower
- Thormac (ID 389) NPC examine added.
- spawned Zandar Horfyre NPC (ID 3308) in his correct location at the top of Dark Wizards' Tower
- Added all correct Hellhound spawns in Taverley Dungeon (13 Hellhounds!)
- Fishing Guild Shop stock corrections
- Fishing Guild Shop name correction
- Shantay Pass Shop stock corrections
- Grud's Herblore stall name correction
- Frincos' Fabulous Herb Store name correction
- Frincos' Fabulous Herb Store stock corrections
- level-19 Ghost examine text corrected
- Correct respawn rate of lvl-22 Skeletons at 70 ticks
- Correct respawn rate of lvl-25 Skeleton at 60 ticks
- Sapphire lantern (unfilled), Sapphire lantern (unlit) and Sapphire lantern (lit) now have correct examine text.
- Fishing spot (Barbarian fishing) and the Small Net/Bait Fishing spot near Barbarian Outpost now have correct examine text.
- Added all correct Hill Giant spawns to Taverley Dungeon (5 Hill Giants)
- Added all correct Giant Bat spawns to Taverley Dungeon (9 Giant Bats)
- Added all correct Ghost spawns to Taverley Dungeon (14 Ghosts)
- Added all correct Skeleton spawns to Taverley Dungeon (7 Skeletons)
- All monsters in the first half of Taverley Dungeon that have variant models, can now correctly spawn as variants (Lesser Demon, Hill Giant, Ghost, Skeleton)
- Corrected stats of Chaos Dwarf ID 119
- Added all Chaos Dwarf spawns to Taverley Dungeon (6 Chaos Dwarves)
- Correct respawn rate of Chaos Dwarves at 150 ticks
- Corrected stats of Lesser Demons ID 82, 4694, 4695, 4696, 4697, 6101
- Correct respawn rate of Lesser Demons at 30 ticks
- Added all Lesser Demon spawns to Taverley Dungeon (5 Lesser Demons)
- Corrected stats of Baby blue dragon ID 52, 4665, 4666
- Correct respawn rate of Baby blue dragons at 30 ticks
- Corrected stats of Black Demon ID 84, 677, 4702, 4703, 4704, 4705
- Correct respawn rate of Black Demons at 30 ticks
- Corrected stats of Black Knight ID 2698
- Correct respawn rate of Black Knights at 25 ticks
- Correct respawn rate of Shades at 50 ticks
- Corrected stats of Hellhound ID 49, 3586, 6210
- Correct respawn rate of Hellhound at 50 ticks
- Correct respawn rate of Giant bat at 35 ticks
- Corrected stats of Jailer ID 201
- Correct respawn rate of Jailer at 50 ticks
- Poison spider now has correct examine text
- Corrected stats of Poison spider ID 134, 1009
- Correct respawn rate of Poison spider at 30 ticks
- Corrected stats of level-19 Ghost ID 103, 104
- Correct respawn rate of level-19 Ghost at 40 ticks
- Corrected stats of Suit of armour ID 453
- Added Blamish oil to FinishedPotion.java, enabling the ability to mix Blamish snail slime and an unfinished Harralander potion into Blamish oil. This is a necessary component in creating Oily Fishing rods.
- Added Blamish oil to Consumables.java, as it is authentically a fake consumable, printing text in the chatbox that the player would rather not drink this.
- Corrected Zamorak chick, bird, and hawk examines.
- Corrected Guthix chick, bird, and raptor examines.
- Corrected Saradomin chick, bird, and owl examines.
- Corrected a typo with some dialogue in GodBookPlugin.java
- Added the correct Poison Scorpion spawns to North Brimhaven mine (7 Poison Scorpions)
- Fixed some small typo errors in my previous examine PR.
- Chaos Druid (ID 181) stats corrected
- Chaos Druid correct respawn rate of 15 seconds
- Added all Chaos Druid spawns to Taverley Dungeon (6 Chaos Druids)
- Magic Axe (ID 127) stats corrected
- Magic Axe correct respawn rate of 18 seconds
- Added all Magic Axe spawns to Taverley Dungeon (7 Magic Axes)
- Poison Scorpion (ID 108) stats corrected
- Poison Scorpion correct respawn rate of 15 seconds
- Added all Poison Scorpion spawns to Taverley Dungeon (5 Poison Scorpions)
- Correctly added Sample Bottle to the Canifis General Store. This is required to create Oily fishing rods
- Added the Jail key to the Jailer's drop table
- Added 3 Rat spawns to Taverley Dungeon, near the jail cells
- Added 2 Dwarf spawns to the north jail cells in Taverley Dungeon
- Added Velrak the Explorer to the Taverley Dungeon
- Added Crate, Barrel, Painting (bad King), Standard (Taverley Dungeon), Bed, and Suit of armour object examines
- Removed Falador Sheepdog from the SheepNPC.java (it's a dog not a sheep Arios...)