Many new farming-related player messages added, and some existing messages updated
Raking animation updated
Herb picking animation updated
Digging up farming patch animation updated
Plant cure animation updated
A scarecrow can be retrieved from a flower patch by digging it up with a spade
Picking fruit/berries stops when running out of inventory space
The player can no longer dig up a tree they have planted before chopping it down
Converted Lidio dialogue to Kotlin
Converted Anton dialogue to Kotlin
Added Achietties and updated dialogue file
Updated servant dialogue
Updated Wistan dialogue
Changed examine text of Scrying orb, uncharged & charged
Added examine text to wizard Cromperty
Changed bucket examine text
Updated Unferth dialogue
Rewrote herb cleaning to listener
Fixed studded leather crafting level requirement and xp
Fixed bow stringing stealing strings
::quest <player> can now be used to look up a player's completed quests
Canoe station should now have the full animation suite
Canoe making now scales with axe and level of woodcutting
Interfaces are now fully updated with proper hide/show/animation
Canoes now sink at the end of the journey
Added a black screen backdrop overlay seen only in HD
Implemented fully functioning interface decoders referenced from the client
Added ::iftriggers command that gives visibility of all the varp/varc triggers on an interface
Added ::listifmodels command that gives visibility of all the models present on an interface
Added ::listiftext command that gives visibility of all the text present on an interface
Implemented emptying plant cure
Rewrote DFS handler
Corrected DFS max hit to be 25 instead of 26
Corrected DFS attack cooldown to be 2 mintues instead of 30 secs
Implemented the animation when emptying charges from the DFS
Implemented a server config (better_dfs) to preserve previous functionality (enabled by default)
Added a new ContentAPI function, animationCycles, that returns the exact number of cycles an animation lasts for (useful for forced movement)
Added a new function to Vector objects that allows convertion into Direction objects (useful for transforming locations)
Implemented smoke puff sound when random event npcs disappear
Fixed smoke puff repeating
Admins will no longer get random events
Can no longer talk to a random event NPC if they are leaving
Rewrote Drill Demon event:
The event can no longer be avoided and Sergeant Damien automatically teleports you to the event
The player can no longer escape the event by logging out
Sergeant Damien now walks around the area in a circle as he should authentically
Corrected all of Sergeant Damien's dialogue to be authentic
Implemented the authentic item dialogues that show the player the picture of the sign to exercise at
Implemented all the exercise sounds
Evil Bob's Island:
Rewrote all uses of pulses to scripts
Fixed evil bob not teleporting players when in combat
Fixed the reward dialogue
Freaky Forester:
Rewrote the freaky forester teleport to a script instead of a pulse
Fixed an issue where nearby players could talk to the NPC
Genie Event:
Rewrote most of the event
The genie now leaves after completing the dialogue
Implemented the genie appearing sound
Evil Chicken:
Now uses the correct attack sound
Misc:
Added admin command ::barrage [radius] that new barrage command hits all the players in the radius defines with a custom weak ice barrage. It will play the ice barrage sound, display graphics and hit the player for a random 0-3 damage. A fail safe has been added so the command will hit 0 if the player is low on health so this command will not accidentally kill players