A split combat level (e.g. 50+5) will be displayed for a player when the player is on a PvP world and does not have a summoning pouch or a familiar summoned.
A split combat level will also be shown if the player is on a world with wilderness PvP enabled, the player is in the wilderness, and does not have a summoning pouch or a familiar summoned.
If the world is a PvP world, display other players' combat levels in white if they are outside of combat range, or shades of green/yellow/orange/red if they are within combat range.
If the world is not a PvP world, always display other players' combat levels in shades of green/yellow/orange/red.
Groundwork for modular 578 support has now been laid (at least in regards to render masks)
Introduced an improved and more accurate API for using force movement (the old API is still around, all of its methods marked as deprecated)
Converted a couple example cases to using the new force movement API just as a proof of concept
Added a method to tick/time conversion methods to convert between client cycles and ticks
Added all authentically-named buffer read/write methods to the buffer class
Unified kotlin and java into just src/main
Unified the rs09 and core packages
Took all content out of the core package, and placed it into the new content package
Reorganised all source code relating to content to be easier to find and explore