Commit Graph

5 Commits

Author SHA1 Message Date
GregF bbfa1bb1e7 Smithing interface fixes
Now handles blurite correctly
Updated title
Fixed bullseye lanterns
Fixed bronze wire
Fixed glass lantern
2024-03-18 12:22:49 +00:00
bushtail 3b0360eb01 Locked claw smithing behind Death Plateau quest 2023-09-01 12:19:53 +00:00
Zerken c52e02936d Audio refactor continued
Implemented admin audio command ::audio audioId loops[optional]
Implemented admin globalaudio command ::globalaudio audioId radius playername (plays from that players location) or can be used by coords ::globalaudio audioId radius x y z
Refactored the following sounds:
Tribal totem quest Cromperty teleport (fixed looping)
Vinesweeper tool leprechaun teleport sound (Corrected this sound so it does not loop 10 times)
Antifire and poision immunity 30 seconds remaining tick tock sounds and sound of the potions expiring (Fixed it so it plays the correct number of tick tocks)
Sound when summoning a familiar (All familiars were using the summon unicorn sound. It is now defaulted to the normal summoning sound instead of the unicorn summon sound. All familiars on first summon have a their own sounds that will need to be implemented later)
Door and gate sounds
Bank interface sounds
Unicorn stallion special move sound
Agility pyramid rolling block sounds
Prayer book sounds
Lunar stat spy
Hunter falconry
Picking items in a field like potatoes
Ectophial teleport and refill
Summoning pouch creation and renewing points
Runecrafting at altar sound
Making finished and unfinished potions
Cutting gems
Entering giant mole area
Praying at an altar
Warriors guild animator sounds
Chiseling limestone
Spirit wolf special move sound
Telegrab spell sound
Glassblowing sound
Strong of security opening reward chest creaking sound
Butterfly net sound
Desert rug travel rise and descend sound
Enchanting bolts
Woodcutting tree falling and chopping sound
Hunter setting up dismantling traps and pitfall sounds
Explorers ring run energy restore sound
Farming: Raking, adding compost to patch, picking from fruit trees, seed dibb, using plant cure on patch, opening/closing/adding to/from compost bin
Mage training arena alchemy spell sounds
Breaking bones to peaches/bananas tab sound
Casting silver sickle bloom
Entrana magic door teleport
Cabbage teleport
Teleother cast sound
Fairy ring teleport sound
Lunar vengeance spells
Running out of prayer sound
Lunar (non teleport) spells
Super heat and bones to bananas normal spell book sounds
Equip/unequip item sound
Revenant combat sounds
Herb cleaning sound
Emptying buckets/bowls/jugs of water
Making cannonballs at a furnace
Digging with a spade
Peer the seer fremmenik trials challenge: heating items on the range
Blessing a spirit shield at a POH altar
ContentAPI function stun sound
Picking up items off the ground
Eating food sound
Cooking and intentionally burning food
Drinking a potion
Warriors guild catapult
Pulling wilderness teleport levers
Offering bones on a POH altar
Slashing spider webs in Varrock sewers
Entering POH portal teleport sound
GE exchanging item set sound
Jumping wilderness ditch
Dragon axe special
Digging up a farming patch
Lunar heal spells
Chaos elemental projectile impact sounds
Mounted glory teleport
Lunar share and boost potion spell
Dwarf multi cannon setup, rotate, and firing sounds
NPC attacking sound
Enchanted bolt effect combat sound
2023-08-24 13:58:19 +00:00
Zerken cef956722a Implemented water filling sounds for filling water vessels from all water sources
Implemented specific bucket water filling sound when filling from a well
Implemented emptying sounds for emptying vessels
Implemented cow milking sound
Implemented sound when smelting at a furnace
Implemented sound when smelting cannonballs at a furnace
Implemented sound when glassblowing
Fixed herb cleaning sound
Fixed regular wood door opening and closing sounds
Implemented metal door/gate opening and closing sounds
Implemented fence opening and closing sounds
Added Camelot castle main gate in door_configs.json
Fixed Sinclair mansion main gate to be a metal type door in door_configs.json
Implemented drinking sound when drinking from a waterskin in the desert
Implemented desert magic carpet travel take off and landing sound
Implemented desert magic carpet travel jingle/music
Fence around Falador cow farm is now properly identified as a fence and opens correctly
Fence id 34780 is now properly identified as a fence in door_configs.json so it opens correctly
Fence id 8810 is now properly identified as a fence in door_configs.json so it opens correctly
Fence id 2050-2051 is now properly identified as a fence in door_configs.json so it opens correctly
Fence id 1553 now has the correct open id in door_configs.json so it opens correctly
Fixed music tracks Relleka(289), Saga(290), and Borderlands(291) so they now play in their correct locations
Implemented jingle/music for sailing/chartering a ship(Trader crewmembers)
Implemented jingle/music for sailing/chartering a ship from/to Port Sarim/Karamja
Implemented jingle/music for sailing/chartering a ship from/to Port Sarim/Entrana
Implemented jingle/music for sailing/chartering a ship from/to Relleka/Neitiznot
Implemented jingle/music for sailing/chartering a ship from/to Relleka/Jatizso
Implemented jingle/music for sailing/chartering a ship from/to Ardougne/Brimmhaven
Implemented jingle/music for sailing/chartering a ship from/to Port Sarim/Pest control
Fixed the music player to be more authentic. Now when songs end they will repeat instead of playing a random inauthentic song. The loop function now works correctly so the currently playing song will play endlessly without changing as the player moves.
Implemented playJingle function in contentAPI.kt
2023-06-21 14:57:01 +00:00
Ceikry a100affda2 Repository reorganisation
Unified kotlin and java into just src/main
Unified the rs09 and core packages
Took all content out of the core package, and placed it into the new content package
Reorganised all source code relating to content to be easier to find and explore
2023-01-26 13:59:28 +00:00