- Trees regrow from their stumps over time, or from Hydra's regrowth scrolls.
- Diseased trees can be cured with secateurs.
- Willow branches can be harvested from willow trees.
- Giant ent improves yields of certain patch types by 50%.
- NPCs marked as `setAllowTolerance(false)` now properly do not become tolerant.
- NPCs now stack by default in multicombat zones, and this can be controlled more cleanly with `shouldPreventStacking`.
- Rock crabs/lobsters no longer revert to rock form when safespotted.
- Pest Control Brawlers now grant participation points when damaged.
- It is no longer possible to walk underneath Pest Control portals.
- Bursts/Barrages now target a square instead of a plus.
- Add sound effects for scroll, call, summon, point recharge (also ectophial refill sfx).
- Fix the check for summoning/calling a size > 1 familiar into an enclosed space.
- Fix some combat interactions with multi-square npcs.
- The price of recharging bows/shields decreases by 180k per recharge, to a minimum of 180k.
- The price of a new bow/shield is always 900k.
- Elven teleport crystals similarly decrease from 750 to 150 by 150, using a separate recharge counter.
- Eluned doesn't sell additional teleport crystals, only recharges them.
- Removed custom functionality from teleport crystals that allowed teleporting into unallocated instances.
This commit allows players to theive from the Ardougne spice stall as
they should be able to.
It also corrects the theiving XP from 16 to 81 as it should be.
This commit fixes an issue where the DumpContainer dialogue hangs when
a player attempts to deposit their inventory or equipped items when they
do not have any items in their inventory or are not wearing any items.
This commit also converts the DumpContainer dialogue plugin from Java to
Kotlin to work towards converting the 2009scape codebase to Kotlin.
- Charge now clears the state when it finishes, allowing consecutive uses without relogging.
- Ava's device clears the state when unequipped, allong it to be equipped again later.
- (Unrelated to states) Binding necklace now uses amulet-slot degradation instead of degrading your hat.