0f908a1544
Added a threat system to the deep wilderness that increases as a player kills NPCs to add balance to lucrative drop rates of PvP items in the deep wilderness Threat decreases with time Threat only increases in the deep wilderness As threat increases, the risk of encountering hostile wilderness events increases Hostile wilderness events may spawn anywhere in the wilderness Improved the safety checks on items dropped in PvP Untradeable items dropped in PvP will now yield an amount of coins proportional to the item's high alchemy value, and delete the item. This amount is halved if the killer doesn't have the level for high alchemy. An additional 250 gp is deducted (after halving, if applicable) from all items to account for the hypothetical cost of a nature rune Added admin command to view threat level ::dwthreat