Files
2009scape/Server/src/main/content/region/kandarin/ardougne/dialogue/PenguinKeeperDialogue.kt
T
2025-01-20 13:26:56 +00:00

62 lines
2.9 KiB
Kotlin

package content.region.kandarin.ardougne.dialogue
import core.api.addItem
import core.api.getDynLevel
import core.api.hasAnItem
import core.game.dialogue.DialoguePlugin
import core.game.dialogue.FacialExpression
import core.game.dialogue.Topic
import core.game.node.entity.player.Player
import core.game.node.entity.skill.Skills
import core.plugin.Initializable
import core.tools.END_DIALOGUE
import org.rs09.consts.Items
import org.rs09.consts.NPCs
@Initializable
class PenguinKeeperDialogue(player: Player? = null) : DialoguePlugin(player) {
override fun getIds(): IntArray {
return intArrayOf(NPCs.PENGUIN_KEEPER_6891)
}
companion object{
const val YES = 20
const val NO = 40
const val FULL = 50
}
override fun handle(interfaceId: Int, buttonId: Int): Boolean {
when(stage){
0 -> playerl(FacialExpression.FRIENDLY, "Hello there. How are the penguins doing today?").also { stage++ }
1 -> npcl(FacialExpression.FRIENDLY, "They are doing fine, thanks.").also{
if (getDynLevel(player, Skills.SUMMONING) < 30 || hasAnItem(player, Items.PENGUIN_EGG_12483).exists())
stage = END_DIALOGUE
else
stage++
}
2 -> npcl(FacialExpression.HALF_ASKING,"Actually, you might be able to help me with something - if you are interested.").also { stage++ }
3 -> playerl(FacialExpression.ASKING, "What do you mean?").also { stage++ }
4 -> npcl(FacialExpression.NEUTRAL, "Well, you see, the penguins have been laying so many eggs recently that we can't afford to raise them all ourselves.").also { stage++ }
5 -> npcl(FacialExpression.ASKING, " You seem to know a bit about raising animals - would you like to raise a penguin for us? ").also { stage++ }
6 -> showTopics(
Topic("Yes, of course.", YES),
Topic("No thanks.", NO)
)
YES -> npcl(FacialExpression.HAPPY, "Wonderful!").also {
if (addItem(player, Items.PENGUIN_EGG_12483))
stage++
else
stage = FULL
}
YES + 1 -> npcl(FacialExpression.HAPPY, "Here you go - this egg will hatch into a baby penguin.").also { stage++ }
YES + 2 -> npcl(FacialExpression.HAPPY, "They eat raw fish and aren't particularly fussy about anything, so it won't be any trouble to raise.").also { stage++ }
YES + 3 -> playerl(FacialExpression.HAPPY, "Okay, thank you very much.").also { stage = END_DIALOGUE }
NO -> npcl(FacialExpression.NEUTRAL, " Fair enough. The offer still stands if you change your mind. ").also { stage = END_DIALOGUE }
FULL -> npcl(FacialExpression.SAD, "You don't have inventory space though.").also { stage = END_DIALOGUE }
}
return true
}
}