69888a00d7
Fixed all of the Abyss obstacle checks to be more authentic. Obstacle checks are now calculated based on the players skill level corresponding to that specific obstacle. ie: 99 thieving will have a 1% fail chance when distracting eyes and 50 agility will have a 50% failure chance when squeezing through the agility passage. Replaced some AbyssPlugin code with ContentAPI code. Added color coding to obstacle related messages, red text if you fail, green text if you pass. Removed the AbyssPlugin.java reference from the RunecraftingPlugin