6a3e91f13c
Killing the hostile event now removes all built up threat Hostile event can now follow the player up/down stairs, through cave entrances, etc. Hostile event now applies disease status for 25 hits when killed Reduced the threat gained by killing NPCs by 5x Increased the threat gained by brawlers drops by 3.75x PvP gear drops now award maximum threat (30 minutes to return to zero) In summary, the hostile event will trigger less often but will be more dangerous