Files
2009scape/Server
Ceikry 6a3e91f13c Deep wilderness threat balancing
Killing the hostile event now removes all built up threat
Hostile event can now follow the player up/down stairs, through cave entrances, etc.
Hostile event now applies disease status for 25 hits when killed
Reduced the threat gained by killing NPCs by 5x
Increased the threat gained by brawlers drops by 3.75x
PvP gear drops now award maximum threat (30 minutes to return to zero)
In summary, the hostile event will trigger less often but will be more dangerous
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2021-03-07 20:37:32 -06:00