41 lines
2.6 KiB
Plaintext
41 lines
2.6 KiB
Plaintext
@dialogue npc:3892,3893,3894,3895,3896,3897,3898,3899,3900,3901,3902,3903,3904,3905,3906,3907,3908,3909,3910,3911
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npc("Thanks for coming!")
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player("It's not like I had a lot of choice you know!")
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npc("I'm sorry for abducting you like that, but I really need", "your help >playername<.")
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player("What's the problem then?")
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>event_info
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event_info:{
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npc("It's my evil twin sister! She's been galavanting around", "Keldagrim commiting crimes and now I'm getting the", "blame!")
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player("Well what's all this got to do with me then?")
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npc("I'm glad you asked!")
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npc("Through that door is a room with a cage and a control", "panel that operates a giant mechanical claw.")
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npc("I lured my sister into the room so I could imprison her", "in the cage by using the claw. The problem is my sister", "managed to herd some innocent civilians in there with", "her.")
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player("So what do you need me to do?")
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npc("I need you to go next door and use the claw to catch", "my sister.")
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npc("Once she's in prison, she won't be causing me anymore", "bother!")
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player("Sounds easy enough to me.")
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npc("Fabulous! Now take a good long look at me because the", "door will be locked behind you. My twin looks exactly", "like me, even her clothes!")
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npc("One more thing to make your life difficult; the magic", "powering the claw is running low so you'll only have", "two attempts to catch her.")
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player("I'll do my best then!")
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npc("By the way, would you like me to run through the", "controls for you, or do you think you'll manage?")
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setattribute("/save:ame:evil_twin_info", true);
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option("Yes please.", "No thanks.")
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@option1{
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player("Yes please. I mean, it's always best to be prepared,", "right?")
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npc("Ok, when you turn the machine on you'll see the", "glowing mark on the floor where the claw is currently", "aiming, and you'll see a lever and button on the right", "hand side of your screen.")
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npc("To move the claw's current location, click on the", "direction you want it to move in, as indicated on the", "right hand panel.")
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npc("You'll know which way the claw will go as the lever will", "point that way to show you.")
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npc("When you see someone on top of the glowing mark,", "then hit the button on the right hand panel, as this will", "send the claw down to pick them up.")
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npc("Do be careful and make sure that there is someone on", "the mark, and not just walking past it.")
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npc("Oh, and make sure the person is my sister, so you", "don't end up catching a random civilian.")
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npc("Does that help?")
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player("Yes, that covers everything. Thanks!")
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npc("Good luck!")
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}
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@option2{
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player("No thanks, I should be able to work it out.")
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npc("Good luck!")
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}
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} |