Files
2009scape/Server/worldprops/default.conf
T
Dark Sage a44472e559 Added missing sounds
Added equipping sounds to all Kitesheilds & sq shields that are currently available 
Added equipping sounds to combat Melee Boots that are currently available 
Added equipping sounds to combat Melee Gloves that are currently available 
Added equipping sounds to all Coifs that are currently available 
Added equipping sounds to all D'hide bodies that are currently available 
Added equipping sounds to all D'hide chaps that are currently available 
Added equipping sounds to all D'hide vambracers that are currently available 
Added equipping sounds to all Bows that are currently available 
Added equipping sounds to all Cross bows that are currently available 
Added equipping sounds to all Javelins that are currently available 
Added equipping sounds to all Knifes that are currently available 
Added equipping sounds to all Darts that are currently available 
Added equipping sounds to all Throwing axes that are currently available 
Added equipping sounds to all Arrows that are currently available 
Added equipping sounds to all Claws that are currently available 
Added equipping sounds to all Halbergs that are currently available 
Added equipping sounds to all Hastae that are currently available 
Added equiping sounds to all Daggers that are currently available 
Added equipping sounds to all Swords that are currently available 
Added equipping sounds to all Longswords that are currently available 
Added equipping sounds to all Scimitars that are currently available 
Added equipping sounds to all 2H swords that are currently available 
Added equipping sounds to all War-hammers that are currently available 
Corrected the incorrect equipping sounds to all staves to the correct sound
Added equipping sound to the Easter ring
Added equipping sound to the Jack lantern mask
Added the correct red nose light animation to the Reindeer hat
Corrected the Chocatrice cape to be the real one in game with the logo in the back and also added the emote to it
Added sounds to the Scythe and corrected its combat animations
Added the Rubber chicken emote "dance" with its music jingle and the chicken "bawk" sound
Added the Ice amulet and the Wintumber tree to Diangos item return since they were missing
Added the correct jingle to the Air guitar emote
2024-07-13 05:46:28 +00:00

140 lines
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[server]
#Log Level - the level of verbosity used for logs.
#"verbose" - ALL logs are shown
#"detailed" - FINE logs are hidden, which is generally bulk/debug info.
#"cautious" - FINE, INFO logs are hidden, meaning this level only shows warnings and errors.
#"silent" - FINE, INFO, WARN logs are hidden, meaning this level only shows errors.
log_level = "verbose"
#Secret key - this is sent by the client during login.
#Client/Server MUST match or connection is refused.
secret_key = "2009scape_development"
write_logs = true
msip = "127.0.0.1"
#preload the map (Increases memory usage by 2GB but makes game ticks smoother)
preload_map = false
#--------Note: If both of the below are false, no database is required to run the server.--------------
#true = login requires password to be correct, passwords are hashed before stored. false = login does not care about the correctness of a password.
use_auth = false #NOTE: THIS MUST BE SET TO TRUE IN PRODUCTION!
#true - account data (credits, playtime, etc) is persisted, false - account data is purely temporary
#NOTE: this does not affect actual save data, like stats, inventory, etc.
persist_accounts = false #NOTE: THIS MUST BE SET TO TRUE IN PRODUCTION!
noauth_default_admin = true #NOTE: If we are not using auth, this determines whether or not players are admins by default.
#------------------------------------------------------------------------------------------------------
#The limit on how many different accounts a player can log into per day.
daily_accounts_per_ip = 3
watchdog_enabled = false
[database]
database_name = "global"
database_username = "root"
database_password = ""
database_address = "127.0.0.1"
database_port = "3306"
[integrations]
grafana_logging = false
grafana_log_path = "@data/logs"
#how long grafana will keep old data for in days (anything older is pruned once on startup)
grafana_log_ttl_days = 7
#discord_ge_webhook = "webhook link"
#discord_moderation_webhook = "webhook link"
#openrsc_integration_webhook = "webhook link"
[world]
name = "RuneScape"
#name used for announcements of bots selling items on the GE
name_ge = "Grand Exchange"
debug = true
dev = true
start_gui = false
daily_restart = false
#world number
world_id = "1"
country_id = "0"
members = true
#activity as displayed on the world list
activity = "2009Scape Classic."
pvp = false
default_xp_rate = 5.0
allow_slayer_reroll = false
#enables a default clan for players to join automatically. Should be an account with the same name as @name, with a clan set up already.
enable_default_clan = true
enable_bots = true
#message of the week model ID, 0 for random
motw_identifier = "0"
#text shown for message of the week - @name will be replaced with the name property set above.
motw_text = "Welcome to @name!"
#the coordinates new players spawn at
new_player_location = "2524,5002,0"
#the location of home teleport
home_location = "3222,3218,0"
autostock_ge = false
allow_token_purchase = true
skillcape_perks = true
increased_door_time = false
enable_botting = false
max_adv_bots = 0
enable_doubling_money_scammers = true
wild_pvp_enabled = true
jad_practice_enabled = true
#minimum HA value for announcements of bots selling on ge
ge_announcement_limit = 500
enable_castle_wars = false
personalized_shops = true
bots_influence_ge_price = true
#verbose cutscene logging (for cutscenes in the new system)
verbose_cutscene = false
#show the rules the first time a player logs in
show_rules = true
#the number of revenants active at a time
revenant_population = 30
#enable auto-buy/auto-sell on the GE.
i_want_to_cheat = false
#better agility pyramid gp reward (gp reward = 1000 + ((agility level / 99) * 9000))
better_agility_pyramid_gp = true
#better dragonfire shield attack (30 second cooldown instead of 2 minutes)
better_dfs = true
#new player announcement
new_player_announcement = true
#enables holiday random events (no effect on normal random events)
holiday_event_randoms = true
#force holiday randoms (can only force one at a time)
force_halloween_randoms = false
force_christmas_randoms = false
#runecrafting formula revision (573 introduced probabilistic multiple runes, 581 extrapolated probabilistic runes past 99)
runecrafting_formula_revision = 581
#enable the enhanced deep wilderness, where the area past the members' fence applies a red skull that boosts brawler/pvp drop rates
enhanced_deep_wilderness = true
[paths]
#path to the data folder, which contains the cache subfolder and such
data_path = "data"
#in the lines below, @data will be replaced with the value set for data_path
cache_path = "@data/cache"
store_path = "@data/serverstore"
save_path = "@data/players"
configs_path = "@data/configs"
#this is where economy/grand exchange data gets saved
grand_exchange_data_path = "@data/eco"
#path to file defining the rare drop table
rare_drop_table_path = "@data/configs/shared_tables/RDT.xml"
#path to file defining c.ele minor drop table
cele_drop_table_path = "@data/configs/shared_tables/CELEDT.xml"
#path to file defining the uncommon seed drop table
uncommon_seed_drop_table_path = "@data/configs/shared_tables/USDT.xml"
#path to file defining the herb drop table
herb_drop_table_path = "@data/configs/shared_tables/HDT.xml"
#path to file defining the gem drop table
gem_drop_table_path = "@data/configs/shared_tables/GDT.xml"
#path to file defining the rare seed drop table
rare_seed_drop_table_path = "@data/configs/shared_tables/RSDT.xml"
#path to file defining the allotment seed drop table
allotment_seed_drop_table_path = "@data/configs/shared_tables/ASDT.xml"
#path to file containing boot-time object changes
object_parser_path = "@data/ObjectParser.xml"
#path logs are written to
logs_path = "@data/logs"
bot_data = "@data/botdata"
eco_data = "@data/eco"