Files
2009scape/Server/src/main/content/global/bots/SeersFlax.kt
T
Ceikry 675d576c58 Updated kotlin to 1.8.0
Updated kotlin target to java 11
Fixed build errors when targeting 1.8.0
2023-02-18 09:18:24 +00:00

155 lines
6.3 KiB
Kotlin

package content.global.bots
import core.game.interaction.DestinationFlag
import core.game.interaction.MovementPulse
import core.game.node.entity.skill.Skills
import content.global.skill.crafting.spinning.SpinningItem
import content.global.skill.crafting.spinning.SpinningPulse
import core.game.node.item.Item
import core.game.world.map.Location
import core.game.world.map.path.Pathfinder
import org.rs09.consts.Items
import core.game.bots.SkillingBotAssembler
import core.game.bots.Script
class SeersFlax : Script(){
var state = State.PICKING
var stage = 0
var doorOpen = false
override fun tick() {
when(state){
State.PICKING -> {
val flax = scriptAPI.getNearestNode(2646,true)
flax?.interaction?.handle(bot,flax.interaction[1])
if(bot.inventory.getAmount(Items.FLAX_1779) > 25){
state = State.TO_SPINNER
}
}
State.TO_SPINNER -> {
if(stage == 0)
Pathfinder.find(bot, Location.create(2736, 3442, 0)).walk(bot).also { stage++ }
when(bot.location){
Location.create(2736, 3442, 0) -> Pathfinder.find(bot,Location.create(2722, 3456, 0)).walk(bot)
Location.create(2722, 3456, 0) -> Pathfinder.find(bot,Location.create(2716, 3472, 0)).walk(bot)
Location.create(2716, 3472, 0) -> {
val door = scriptAPI.getNearestNode(25819,true)
if(door != null && door.location?.withinDistance(bot.location,2)!!){
door.interaction?.handle(bot, door.interaction[0])
doorOpen = true
} else {
val ladder = scriptAPI.getNearestNode(25938,true)
ladder?.interaction?.handle(bot,ladder.interaction[0]) }
}
Location.create(2714, 3470, 1) -> {
val spinner = scriptAPI.getNearestNode(25824,true)
bot.faceLocation(spinner?.location)
bot.pulseManager.run(object: MovementPulse(bot,spinner, DestinationFlag.OBJECT){
override fun pulse(): Boolean {
bot.faceLocation(spinner?.location)
state = State.SPINNING.also { stage = 0; doorOpen = false }
return true
}
})
}
}
}
State.SPINNING -> {
bot.pulseManager.run(SpinningPulse(bot, Item(Items.FLAX_1779),bot.inventory.getAmount(Items.FLAX_1779), SpinningItem.FLAX))
state = State.FIND_BANK
}
State.FIND_BANK -> {
when(bot.location){
Location.create(2711, 3471, 1) -> {
val ladder = scriptAPI.getNearestNode(25939,true) ?: return
ladder.interaction?.handle(bot,ladder.interaction[0])
}
Location.create(2714, 3470, 0) -> Pathfinder.find(bot,Location.create(2715, 3472, 0)).walk(bot)
Location.create(2715, 3472, 0) -> {
val door = scriptAPI.getNearestNode(25819,true)
if(door != null && door.location?.withinDistance(bot.location,2)!!){
door.interaction?.handle(bot, door.interaction[0])
doorOpen = true
} else {
Pathfinder.find(bot,Location.create(2726, 3481, 0)).walk(bot)
}
}
Location.create(2726, 3481, 0) -> Pathfinder.find(bot,Location.create(2724, 3491, 0)).walk(bot)
Location.create(2724, 3491, 0) -> state = State.BANKING
}
}
State.BANKING -> {
val bank = scriptAPI.getNearestNode(25808,true)
if(bank != null)
bot.pulseManager.run(object: MovementPulse(bot,bank, DestinationFlag.OBJECT){
override fun pulse(): Boolean {
bot.faceLocation(bank.location)
scriptAPI.bankItem(Items.BOW_STRING_1777)
if(bot.bank.getAmount(Items.BOW_STRING_1777) > 500){
state = State.TELE_GE
return true
}
state = State.RETURN_TO_FLAX
return true
}
})
}
State.RETURN_TO_FLAX -> {
if(bot.location == Location.create(2756, 3478, 0))
Pathfinder.find(bot,Location.create(2726, 3486, 0)).walk(bot)
if(stage == 0)
Pathfinder.find(bot,Location.create(2726, 3486, 0)).walk(bot).also { stage++ }
when(bot.location){
Location.create(2726, 3486, 0) -> Pathfinder.find(bot,Location.create(2729, 3469, 0)).walk(bot)
Location.create(2729, 3469, 0) -> Pathfinder.find(bot,Location.create(2734, 3447, 0)).walk(bot)
Location.create(2734, 3447, 0) -> state = State.PICKING.also { stage = 0 }
}
}
State.TELE_GE -> {
scriptAPI.teleportToGE()
state = State.SELL_GE
}
State.SELL_GE -> {
scriptAPI.sellOnGE(Items.BOW_STRING_1777)
state = State.TELE_CAMELOT
}
State.TELE_CAMELOT -> {
scriptAPI.teleport(Location.create(2756, 3478, 0))
stage = 0
state = State.RETURN_TO_FLAX
}
}
}
enum class State {
PICKING,
SPINNING,
TO_SPINNER,
FIND_BANK,
BANKING,
TELE_GE,
SELL_GE,
RETURN_TO_FLAX,
TELE_CAMELOT
}
init {
skills[Skills.CRAFTING] = 10
}
override fun newInstance(): Script {
val script = SeersFlax()
script.bot = SkillingBotAssembler().produce(SkillingBotAssembler.Wealth.POOR,bot.startLocation)
return script
}
}