Files
2009scape/Server
Zerken dd017c85d2 More sounds + audio refactoring
Modified default audio radius default parameter to be safer, 8 tiles instead of 15
Improved location/direction based sounds
Fixed the way sounds are handled for magic spells (All modern and ancient combat spells. All lunar teleport spells.)
Magic spells now correctly fade in volume the further away you are from a target/player casting or being hit by a spell. The sound starts to fade after a few tiles until it cant be heard anymore
Refactored lunar teleport sounds to use playGlobalAudio
Humidfy now can be heard globally by other players
Fixed Lunar fertile soil spell graphics and animation to be authentic
Weapon attack sounds now start to fade after a few tiles until it cant be heard anymore
NPC attack sound now fades with distance
NPC hurt sound now fades with distance
NPC death sound now fades with distance
Fixed combat punching sound when no weapon is equipped so it can be heard globally
Fixed a issue where you would hear a punching sound when casting any combat spell
Fixed male player hurt sounds when in combat
Implemented female player hurt sounds when in combat
Failing agility obstacles will now play the correct hurt sound based on gender
Fixed low wall agility pyramid sound
Fixed taking damage from dying of thirst in the desert to use correct sounds
Fixed the sound of drinking from a waterskin in the desert
Implemented sound when attaching godsword blades to a hilt
Fixed rune essence mine teleport sound so it no longer loops 10 times and plays authentically
Implemented undead tree attack sound at Draynor manor
Implemented all ectofunctus bone grinder sounds and the sound when offering to the ectofunctus
Implemented mort myre ghast attack and player hurt sounds
Fixed thieving pickpocket fail sounds
Implemented falador guards combat sounds
Implemented varrock guards combat sounds
Implemented draynor market guard combat sounds
Implemented cyclops combat sounds (warriors guild cyclops)
Implemented animated armor combat sounds (all warriors guild animated armors)
Implemented white wolf/big wolf/wolf combat sounds (wolves on white wolf mountain)
2023-08-15 14:30:41 +00:00
..
2022-05-31 02:51:22 +00:00
2022-08-27 15:09:20 +00:00
2023-08-15 14:30:41 +00:00
2022-05-31 02:51:22 +00:00
2023-08-15 14:30:41 +00:00
2023-05-30 09:03:05 +00:00
2021-03-07 20:37:32 -06:00
2022-05-31 02:51:22 +00:00
2022-05-31 02:51:22 +00:00
2021-03-07 20:37:32 -06:00