defe780c39
Can now properly fail the jump and cross gap obstacles Fixed an issue when failing the the 2nd level north cross gap obstacle when going west causing the player to get stuck inside the pyramid Fixed jump/cross gap obstacle sounds Fixed moving block obstacle audio so the sliding sound plays for all players within 3-4 tiles of the block when it moves Implemented music/jingle that plays when you get the pyramid top Updated all agility pyramid sounds to use the new playAudio ContentAPI function and constlib Added inauthentic gold reward from selling pyramid tops to Simon Templeton based on agility level. GP reward = 1000 + ((agility level / 99) * 9000). Can be toggled with server config option better_agility_pyramid_gp
118 lines
4.6 KiB
Plaintext
118 lines
4.6 KiB
Plaintext
[server]
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#Log Level - the level of verbosity used for logs.
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#"verbose" - ALL logs are shown
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#"detailed" - FINE logs are hidden, which is generally bulk/debug info.
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#"cautious" - FINE, INFO logs are hidden, meaning this level only shows warnings and errors.
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#"silent" - FINE, INFO, WARN logs are hidden, meaning this level only shows errors.
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log_level = "verbose"
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#Secret key - this is sent by the client during login.
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#Client/Server MUST match or connection is refused.
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secret_key = "2009scape_development"
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write_logs = true
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msip = "127.0.0.1"
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#preload the map (Increases memory usage by 2GB but makes game ticks smoother)
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preload_map = false
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#--------Note: If both of the below are false, no database is required to run the server.--------------
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#true = login requires password to be correct, passwords are hashed before stored. false = login does not care about the correctness of a password.
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use_auth = false #NOTE: THIS MUST BE SET TO TRUE IN PRODUCTION!
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#true - account data (credits, playtime, etc) is persisted, false - account data is purely temporary
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#NOTE: this does not affect actual save data, like stats, inventory, etc.
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persist_accounts = false #NOTE: THIS MUST BE SET TO TRUE IN PRODUCTION!
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noauth_default_admin = true #NOTE: If we are not using auth, this determines whether or not players are admins by default.
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#------------------------------------------------------------------------------------------------------
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#The limit on how many different accounts a player can log into per day.
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daily_accounts_per_ip = 3
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watchdog_enabled = false
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[database]
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database_name = "global"
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database_username = "root"
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database_password = ""
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database_address = "127.0.0.1"
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database_port = "3306"
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[world]
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name = "2009scape"
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#name used for announcements of bots selling items on the GE
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name_ge = "2009scape"
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debug = true
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dev = true
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start_gui = false
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daily_restart = true
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#world number
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world_id = "1"
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country_id = "0"
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members = true
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#activity as displayed on the world list
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activity = "2009scape classic."
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pvp = false
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default_xp_rate = 5.0
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allow_slayer_reroll = false
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#enables a default clan for players to join automatically. Should be an account with the same name as @name, with a clan set up already.
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enable_default_clan = true
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enable_bots = true
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#message of the week model ID, 0 for random
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motw_identifier = "0"
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#text shown for message of the week - @name will be replaced with the name property set above.
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motw_text = "Welcome to @name!"
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#the coordinates new players spawn at
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new_player_location = "2524,5002,0"
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#the location of home teleport
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home_location = "3222,3218,0"
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autostock_ge = false
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allow_token_purchase = true
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skillcape_perks = true
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increased_door_time = false
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enable_botting = false
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max_adv_bots = 100
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enable_doubling_money_scammers = true
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wild_pvp_enabled = true
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jad_practice_enabled = true
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#minimum HA value for announcements of bots selling on ge
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ge_announcement_limit = 500
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enable_castle_wars = false
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personalized_shops = true
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bots_influence_ge_price = true
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#verbose cutscene logging (for cutscenes in the new system)
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verbose_cutscene = false
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#show the rules the first time a player logs in
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show_rules = true
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#the number of revenants active at a time
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revenant_population = 30
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#enable auto-buy/auto-sell on the GE.
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i_want_to_cheat = false
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#better agility pyramid gp reward (gp reward = 1000 + ((agility level / 99) * 9000))
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better_agility_pyramid_gp = true
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[paths]
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#path to the data folder, which contains the cache subfolder and such
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data_path = "data"
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#in the lines below, @data will be replaced with the value set for data_path
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cache_path = "@data/cache"
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store_path = "@data/serverstore"
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save_path = "@data/players"
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configs_path = "@data/configs"
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#this is where economy/grand exchange data gets saved
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grand_exchange_data_path = "@data/eco"
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#path to file defining the rare drop table
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rare_drop_table_path = "@data/configs/shared_tables/RDT.xml"
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#path to file defining c.ele minor drop table
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cele_drop_table_path = "@data/configs/shared_tables/CELEDT.xml"
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#path to file defining the uncommon seed drop table
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uncommon_seed_drop_table_path = "@data/configs/shared_tables/USDT.xml"
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#path to file defining the herb drop table
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herb_drop_table_path = "@data/configs/shared_tables/HDT.xml"
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#path to file defining the gem drop table
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gem_drop_table_path = "@data/configs/shared_tables/GDT.xml"
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#path to file defining the rare seed drop table
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rare_seed_drop_table_path = "@data/configs/shared_tables/RSDT.xml"
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#path to file defining the allotment seed drop table
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allotment_seed_drop_table_path = "@data/configs/shared_tables/ASDT.xml"
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#path to file containing boot-time object changes
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object_parser_path = "@data/ObjectParser.xml"
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#path logs are written to
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logs_path = "@data/logs"
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bot_data = "@data/botdata"
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eco_data = "@data/eco"
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