ebf2ed4ab4
Cached region clipping flags for faster lookups Minor optimizations to setAttribute codepath which avoids unnecessary checks Fixed a bug that would allow entities to attack through walls Fixed two separate bugs that would cause odd behavior attacking large entities from certain angles Removed unnecessary schema from global.sql Ensured that all but the `members` and `worlds` tables could be safely dropped out of the DB Better automatic handling for creating the default server account and creating the default server clan Fixed bugs related to interfaces flagged as uncloseable that would cause stack overflows Fixed premature home teleport while in tutorial Fixed getting stuck by going back up ladder in tutorial Fixed bug that prevented bots from taking damage Fixed a bug where players would not be in the default clan after completion of the tutorial Green Dragon bots reintroduced, no longer buy any items (these bots sell loot from green dragons in the wilderness on the GE)
83 lines
2.5 KiB
Plaintext
83 lines
2.5 KiB
Plaintext
[server]
|
|
#Secret key - this is sent by the client during login.
|
|
#Client/Server MUST match or connection is refused.
|
|
secret_key = "2009scape_development"
|
|
write_logs = true
|
|
msip = "127.0.0.1"
|
|
#preload the map (Increases memory usage by 2GB but makes game ticks smoother)
|
|
preload_map = false
|
|
|
|
|
|
[database]
|
|
database_name = "global"
|
|
database_username = "root"
|
|
database_password = ""
|
|
database_address = "127.0.0.1"
|
|
database_port = "3306"
|
|
|
|
|
|
[world]
|
|
name = "2009scape"
|
|
#name used for announcements of bots selling items on the GE
|
|
name_ge = "2009scape"
|
|
debug = true
|
|
dev = true
|
|
start_gui = false
|
|
daily_restart = true
|
|
#world number
|
|
world_id = "1"
|
|
country_id = "0"
|
|
members = true
|
|
#activity as displayed on the world list
|
|
activity = "2009scape classic."
|
|
pvp = false
|
|
default_xp_rate = 5.0
|
|
allow_slayer_reroll = false
|
|
#enables a default clan for players to join automatically. Should be an account with the same name as @name, with a clan set up already.
|
|
enable_default_clan = true
|
|
enable_bots = true
|
|
#message of the week model ID, 0 for random
|
|
motw_identifier = "0"
|
|
#text shown for message of the week - @name will be replaced with the name property set above.
|
|
motw_text = "Welcome to @name!"
|
|
#the coordinates new players spawn at
|
|
new_player_location = "2524,5002,0"
|
|
#the location of home teleport
|
|
home_location = "3222,3218,0"
|
|
autostock_ge = false
|
|
allow_token_purchase = true
|
|
skillcape_perks = true
|
|
increased_door_time = false
|
|
enable_botting = false
|
|
max_adv_bots = 100
|
|
wild_pvp_enabled = false
|
|
jad_practice_enabled = true
|
|
personalized_shops = true
|
|
bots_influence_ge_price = true
|
|
#verbose cutscene logging (for cutscenes in the new system)
|
|
verbose_cutscene = false
|
|
#show the rules the first time a player logs in
|
|
show_rules = true
|
|
#the number of revenants active at a time
|
|
revenant_population = 30
|
|
|
|
[paths]
|
|
#path to the data folder, which contains the cache subfolder and such
|
|
data_path = "data"
|
|
#in the lines below, @data will be replaced with the value set for data_path
|
|
cache_path = "@data/cache"
|
|
store_path = "@data/serverstore"
|
|
save_path = "@data/players"
|
|
configs_path = "@data/configs"
|
|
#this is where economy/grand exchange data gets saved
|
|
grand_exchange_data_path = "@data/eco"
|
|
#path to file defining the rare drop table
|
|
rare_drop_table_path = "@data/RDT.xml"
|
|
#path to file defining c.ele minor drop table
|
|
cele_drop_table_path = "@data/CELEDT.xml"
|
|
#path to file containing boot-time object changes
|
|
object_parser_path = "@data/ObjectParser.xml"
|
|
#path logs are written to
|
|
logs_path = "@data/logs"
|
|
bot_data = "@data/botdata"
|
|
eco_data = "@data/eco" |