Files
2009scape/Server/src/main/content/global/bots/VarrockSmither.kt
T
Ceikry a100affda2 Repository reorganisation
Unified kotlin and java into just src/main
Unified the rs09 and core packages
Took all content out of the core package, and placed it into the new content package
Reorganised all source code relating to content to be easier to find and explore
2023-01-26 13:59:28 +00:00

67 lines
2.3 KiB
Kotlin

package content.global.bots
import core.game.interaction.DestinationFlag
import core.game.interaction.MovementPulse
import core.game.node.entity.skill.Skills
import content.global.skill.smithing.Bars
import content.global.skill.smithing.SmithingPulse
import core.game.node.item.Item
import core.game.world.map.Location
import core.tools.RandomFunction
import org.rs09.consts.Items
import core.game.bots.SkillingBotAssembler
import core.game.bots.Script
class VarrockSmither : Script() {
var state = State.SMITHING
override fun tick() {
when(state) {
State.SMITHING -> {
for (i in inventory) {
bot.inventory.add(i)
}
val anvil = scriptAPI.getNearestNode("anvil", true)
if (anvil != null) {
bot.pulseManager.run(object : MovementPulse(bot, anvil, DestinationFlag.OBJECT) {
override fun pulse(): Boolean {
bot.faceLocation(anvil.location)
bot.pulseManager.run(SmithingPulse(bot, Item(2353), Bars.STEEL_ARROW_TIPS, 27))
state = State.BANKING
return true
}
})
}
}
State.BANKING -> {
val bank = scriptAPI.getNearestNode("Bank booth")
if(bank != null)
bot.pulseManager.run(object: MovementPulse(bot,bank, DestinationFlag.OBJECT){
override fun pulse(): Boolean {
bot.faceLocation(bank.location)
bot.inventory.clear()
state = State.SMITHING
return true
}
})
}
}
}
override fun newInstance(): Script {
val script = VarrockSmither()
script.bot = SkillingBotAssembler().produce(SkillingBotAssembler.Wealth.RICH, Location.create(3189, 3436, 0))
return script
}
init {
skills[Skills.SMITHING] = RandomFunction.random(33,99)
inventory.add(Item(Items.HAMMER_2347))
inventory.add(Item(Items.STEEL_BAR_2353,27))
}
enum class State {
SMITHING,
BANKING
}
}