Files
2009scape/Server/src/main/content/region/kandarin/quest/grandtree/AnitaDialogue.kt
T
2023-04-14 01:27:54 +00:00

48 lines
2.3 KiB
Kotlin

package content.region.kandarin.quest.grandtree
import core.api.addItemOrDrop
import core.api.questStage
import core.api.sendDialogue
import core.game.dialogue.DialogueFile
import core.game.node.item.Item
import core.tools.END_DIALOGUE
import org.rs09.consts.Items
class AnitaDialogue : DialogueFile(){
override fun handle(componentID: Int, buttonID: Int) {
when(questStage(player!!, TheGrandTree.questName)){
60 -> {
if(player!!.hasItem(Item(Items.GLOUGHS_KEY_788)) && stage < 12){
when(stage){
0 -> npcl("Have you taken that key to Glough yet?").also { stage++ }
1 -> playerl("No, I'm still carrying it around.").also { stage++ }
2 -> npcl("Oh. Please take it to Glough!").also { stage = END_DIALOGUE }
}
} else {
when(stage){
0 -> playerl("Hello there.").also { stage++ }
1 -> npcl("Oh hello, I've seen you with the King.").also { stage++ }
2 -> playerl("Yes, I'm helping him with a problem.").also { stage++ }
3 -> npcl("You must know my boyfriend Glough then?").also { stage++ }
4 -> playerl("Indeed!").also { stage++ }
5 -> npcl("Could you do me a favour?").also { stage++ }
6 -> options("I suppose so.","No, I'm busy.").also { stage++ }
7 -> when(buttonID){
1 -> playerl("I suppose so.").also { stage = 10 }
2 -> playerl("No, I'm busy.").also { stage = END_DIALOGUE }
}
10 -> playerl("I suppose so.").also { stage++ }
11 -> npcl("Please give this key to Glough, he left it here last night.").also { stage++ }
12 -> sendDialogue(player!!, "Anita gives you a key.").also {
addItemOrDrop(player!!, Items.GLOUGHS_KEY_788)
stage++
}
13 -> npcl("Thanks a lot.").also { stage++ }
14 -> playerl("No... thank you!").also { stage = END_DIALOGUE }
}
}
}
}
}
}