Random event teleport now stops player's action

This commit is contained in:
Sam
2023-02-10 05:48:48 +00:00
committed by Ryan
parent c85400b3e2
commit 0236874a2e
@@ -92,6 +92,7 @@ abstract class RandomEventNPC(id: Int) : NPC(id) {
}
fun noteAndTeleport() {
player.pulseManager.clear()
for (item in player.inventory.toArray()) {
if (item == null) continue
if (item.definition.isUnnoted) {