Random event teleport now stops player's action
This commit is contained in:
@@ -92,6 +92,7 @@ abstract class RandomEventNPC(id: Int) : NPC(id) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
fun noteAndTeleport() {
|
fun noteAndTeleport() {
|
||||||
|
player.pulseManager.clear()
|
||||||
for (item in player.inventory.toArray()) {
|
for (item in player.inventory.toArray()) {
|
||||||
if (item == null) continue
|
if (item == null) continue
|
||||||
if (item.definition.isUnnoted) {
|
if (item.definition.isUnnoted) {
|
||||||
|
|||||||
Reference in New Issue
Block a user