Fixed barbarian fishing xp rate manipulation
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@@ -48,6 +48,10 @@ class BarbFishingPulse(player: Player) : SkillPulse<NPC>(player,NPC(1176)) {
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}
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}
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override fun reward(): Boolean {
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override fun reward(): Boolean {
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if (delay == 1){
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super.setDelay(5)
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return false
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}
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val stragiXP = arrayOf(5,6,7)
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val stragiXP = arrayOf(5,6,7)
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val fishXP = arrayOf(50,70,80)
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val fishXP = arrayOf(50,70,80)
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val reward = getRandomFish()
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val reward = getRandomFish()
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