Corrected the retreat mechanic to not heal the npc
This commit is contained in:
@@ -476,7 +476,6 @@ public class NPC extends Entity {
|
||||
public boolean pulse() {
|
||||
getProperties().getCombatPulse().stop();
|
||||
getLocks().unlockMovement();
|
||||
fullRestore();
|
||||
getImpactHandler().setDisabledTicks(0);
|
||||
removeAttribute("return-to-spawn");
|
||||
removeAttribute("return-to-spawn-pulse");
|
||||
|
||||
Reference in New Issue
Block a user