Defender drop rate now correctly 1/50
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@@ -111,7 +111,7 @@ public final class CyclopesRoom extends MapZone implements Plugin<Object> {
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public boolean death(Entity e, Entity killer) {
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if (killer instanceof Player && e instanceof NPC && (e.getId() == 4292 || e.getId() == 4291)) {
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int defenderId = getDefenderIndex((Player) killer);
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if (RandomFunction.randomize(32) == 10) {
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if (RandomFunction.randomize(50) == 10) {
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if (++defenderId == DEFENDERS.length) {
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defenderId--;
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}
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