Fixed slight bug in tower guard dialogue

This commit is contained in:
ceikry
2021-07-10 15:05:48 -05:00
parent 0b1751c80a
commit 34edd4e864
@@ -35,7 +35,7 @@ class TowerGuardDialogue(player: Player? = null) : DialoguePlugin(player) {
8 -> options("Can I watch? I'm curious.", "Oh well, I'd better get going.").also { stage++ }
9 -> when(buttonId){
1 -> playerl(FacialExpression.ASKING, "Can I watch? I'm curious.").also { stage++ }
2 -> npcl(FacialExpression.HALF_THINKING, "Oh well, I'd better get going.").also { stage = END_DIALOGUE }
2 -> playerl(FacialExpression.HALF_THINKING, "Oh well, I'd better get going.").also { stage = END_DIALOGUE }
}
10 -> npcl(FacialExpression.NEUTRAL, "IF YOU LIKE!").also {
stage = END_DIALOGUE