Corrected Pikkupstix's dialouge to reflect authentic options, text, and expressions
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@@ -148,7 +148,11 @@ public final class PikkupstixDialogue extends DialoguePlugin {
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}
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break;
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case 100:
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npc("Welcome to my humble abode. How can I help", "you?");
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if (player.getSkills().getStaticLevel(Skills.SUMMONING) == 99) {
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npc(FacialExpression.AMAZED, "Why, I've never seen such raw Summoning power", "before! If anyone has the right to own a Skillcape of", "Summoning, then it is you!");
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} else {
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npc("Welcome to my humble abode. How can I help", "you?");
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}
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break;
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}
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return true;
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@@ -631,7 +635,7 @@ public final class PikkupstixDialogue extends DialoguePlugin {
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switch (stage) {
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case 0:
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if (player.getSkills().getStaticLevel(Skills.SUMMONING) == 99) {
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options("So, what's Summoning all about, then?", "Can I buy some Summoning supplies?", "Can I buy a Summoning skillcape?");
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options("Yes, please sell me a Skillcape of Summoning.", "So, what's Summoning all about then?", "Can I buy some Summoning supplies?", "Please tell me about skillcapes.");
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stage = 600;
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} else {
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options("So, what's Summoning all about, then?", "Can I buy some Summoning supplies?", "Please tell me about skillcapes.");
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@@ -756,35 +760,40 @@ public final class PikkupstixDialogue extends DialoguePlugin {
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case 600:
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switch (buttonId) {
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case 1:
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player(FacialExpression.ASKING, "May I buy a Skillcape of Summoning, please?");
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stage = 599;
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break;
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case 2:
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player("So, what's summoning all about, then?");
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stage = 10;
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break;
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case 2:
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case 3:
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player("Can I buy some summoning supplies, please?");
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stage = 34;
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break;
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case 3:
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player("Can I buy a Skillcape of Summoning?");
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stage = 599;
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case 4:
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player("Please tell me about skillcapes.");
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stage = 400;
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break;
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}
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break;
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case 599:
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npc("Why yes you can! I must warn you that they cost", "a total of 99000 coins. Do you wish to still", "buy a skillcape of Summoning?");
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npc(FacialExpression.NEUTRAL, "That is a pretty tall order, even for someone with your", "skills, " + player.getUsername() + ". You'll have to pay a fee of 99000 coins", "to get the cape.");
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stage = 601;
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break;
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case 601:
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options("Yes.", "No.");
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options("99000 coins? I think not!", "I'll take one!");
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stage = 602;
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break;
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case 602:
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switch (buttonId) {
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case 1:
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player("Yes, please.");
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stage = 603;
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player(FacialExpression.AMAZED, "99000 coins? I think not!");
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stage = 605;
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break;
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case 2:
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end();
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player(FacialExpression.HAPPY, "I'll take one!");
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stage = 603;
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break;
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}
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break;
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@@ -804,13 +813,17 @@ public final class PikkupstixDialogue extends DialoguePlugin {
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return true;
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}
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if (player.getInventory().add(ITEMS[player.getSkills().getMasteredSkills() > 1 ? 1 : 0], ITEMS[2])) {
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player("There you go, enjoy!");
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npc(FacialExpression.HAPPY, "Excellent! Wear that cape with pride my friend.");
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stage = 604;
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}
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break;
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case 604:
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end();
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break;
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case 605:
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npc(FacialExpression.NEUTRAL, "Well, keep that in mind the next time you ask. These", "things are not cheap to make you know!");
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stage = 604;
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break;
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}
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break;
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}
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