Implemented safer fallback woodcutting rates
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@@ -141,10 +141,10 @@ public enum WoodcuttingNode {
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double experience,rate;
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public byte identifier;
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boolean farming;
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public double baseLow = 64;
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public double baseHigh = 200;
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public double tierModLow = 32;
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public double tierModHigh = 100;
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public double baseLow = 2;
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public double baseHigh = 6;
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public double tierModLow = 1;
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public double tierModHigh = 3;
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WoodcuttingNode(int full, int empty,byte identifier){
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this.full = full;
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this.empty = empty;
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@@ -161,6 +161,10 @@ public enum WoodcuttingNode {
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rate = 0.05;
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experience = 25.0;
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level = 1;
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baseLow = 64;
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baseHigh = 200;
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tierModLow = 32;
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tierModHigh = 100;
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break;
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case 5:
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reward = 1511;
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@@ -169,6 +173,10 @@ public enum WoodcuttingNode {
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experience = 100;
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level = 1;
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this.rewardAmount = 2;
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baseLow = 64;
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baseHigh = 200;
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tierModLow = 32;
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tierModHigh = 100;
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break;
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case 6:
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reward = 2862;
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@@ -176,6 +184,10 @@ public enum WoodcuttingNode {
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rate = 0.05;
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experience = 25.0;
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level = 1;
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baseLow = 64;
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baseHigh = 200;
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tierModLow = 32;
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tierModHigh = 100;
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break;
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case 7:
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reward = 1521;
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