Implemented safer fallback woodcutting rates

This commit is contained in:
Ceikry
2023-07-23 14:26:03 +00:00
committed by Ryan
parent 58fff59f1b
commit 36dc23ae38
@@ -141,10 +141,10 @@ public enum WoodcuttingNode {
double experience,rate;
public byte identifier;
boolean farming;
public double baseLow = 64;
public double baseHigh = 200;
public double tierModLow = 32;
public double tierModHigh = 100;
public double baseLow = 2;
public double baseHigh = 6;
public double tierModLow = 1;
public double tierModHigh = 3;
WoodcuttingNode(int full, int empty,byte identifier){
this.full = full;
this.empty = empty;
@@ -161,6 +161,10 @@ public enum WoodcuttingNode {
rate = 0.05;
experience = 25.0;
level = 1;
baseLow = 64;
baseHigh = 200;
tierModLow = 32;
tierModHigh = 100;
break;
case 5:
reward = 1511;
@@ -169,6 +173,10 @@ public enum WoodcuttingNode {
experience = 100;
level = 1;
this.rewardAmount = 2;
baseLow = 64;
baseHigh = 200;
tierModLow = 32;
tierModHigh = 100;
break;
case 6:
reward = 2862;
@@ -176,6 +184,10 @@ public enum WoodcuttingNode {
rate = 0.05;
experience = 25.0;
level = 1;
baseLow = 64;
baseHigh = 200;
tierModLow = 32;
tierModHigh = 100;
break;
case 7:
reward = 1521;