Added player-independent animateScenery method

This commit is contained in:
ceikry
2021-07-23 19:25:56 -05:00
parent 44d1129ee3
commit 39060ba43e
+12 -2
View File
@@ -15,7 +15,6 @@ import core.game.node.entity.impl.ForceMovement
import core.game.node.entity.impl.Projectile
import core.game.node.entity.npc.NPC
import core.game.node.entity.player.Player
import core.game.node.entity.player.link.RunScript
import core.game.node.entity.player.link.TeleportManager
import core.game.node.entity.player.link.audio.Audio
import core.game.node.entity.player.link.emote.Emotes
@@ -27,13 +26,14 @@ import core.game.system.task.Pulse
import core.game.world.map.Direction
import core.game.world.map.Location
import core.game.world.map.RegionManager
import core.game.world.map.RegionManager.getRegionChunk
import core.game.world.map.path.Pathfinder
import core.game.world.map.zone.MapZone
import core.game.world.map.zone.ZoneBorders
import core.game.world.map.zone.ZoneBuilder
import core.game.world.update.flag.chunk.AnimateObjectUpdateFlag
import core.game.world.update.flag.context.Animation
import core.game.world.update.flag.context.Graphics
import core.tools.RandomFunction
import rs09.game.content.dialogue.DialogueFile
import rs09.game.system.SystemLogger
import rs09.game.world.GameWorld
@@ -390,6 +390,16 @@ object ContentAPI {
player.packetDispatch.sendSceneryAnimation(obj, getAnimation(animationId), global)
}
/**
* Send an object animation independent of a player
*/
@JvmStatic
fun animateScenery(obj: Scenery, animationId: Int){
val animation = Animation(animationId)
animation.setObject(obj)
getRegionChunk(obj.location).flag(AnimateObjectUpdateFlag(animation))
}
/**
* Produce a ground item owned by the player
*/