Added player-independent animateScenery method
This commit is contained in:
@@ -15,7 +15,6 @@ import core.game.node.entity.impl.ForceMovement
|
||||
import core.game.node.entity.impl.Projectile
|
||||
import core.game.node.entity.npc.NPC
|
||||
import core.game.node.entity.player.Player
|
||||
import core.game.node.entity.player.link.RunScript
|
||||
import core.game.node.entity.player.link.TeleportManager
|
||||
import core.game.node.entity.player.link.audio.Audio
|
||||
import core.game.node.entity.player.link.emote.Emotes
|
||||
@@ -27,13 +26,14 @@ import core.game.system.task.Pulse
|
||||
import core.game.world.map.Direction
|
||||
import core.game.world.map.Location
|
||||
import core.game.world.map.RegionManager
|
||||
import core.game.world.map.RegionManager.getRegionChunk
|
||||
import core.game.world.map.path.Pathfinder
|
||||
import core.game.world.map.zone.MapZone
|
||||
import core.game.world.map.zone.ZoneBorders
|
||||
import core.game.world.map.zone.ZoneBuilder
|
||||
import core.game.world.update.flag.chunk.AnimateObjectUpdateFlag
|
||||
import core.game.world.update.flag.context.Animation
|
||||
import core.game.world.update.flag.context.Graphics
|
||||
import core.tools.RandomFunction
|
||||
import rs09.game.content.dialogue.DialogueFile
|
||||
import rs09.game.system.SystemLogger
|
||||
import rs09.game.world.GameWorld
|
||||
@@ -390,6 +390,16 @@ object ContentAPI {
|
||||
player.packetDispatch.sendSceneryAnimation(obj, getAnimation(animationId), global)
|
||||
}
|
||||
|
||||
/**
|
||||
* Send an object animation independent of a player
|
||||
*/
|
||||
@JvmStatic
|
||||
fun animateScenery(obj: Scenery, animationId: Int){
|
||||
val animation = Animation(animationId)
|
||||
animation.setObject(obj)
|
||||
getRegionChunk(obj.location).flag(AnimateObjectUpdateFlag(animation))
|
||||
}
|
||||
|
||||
/**
|
||||
* Produce a ground item owned by the player
|
||||
*/
|
||||
|
||||
Reference in New Issue
Block a user