Implemented blast furnace ore shop
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@@ -1891,12 +1891,13 @@
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},
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{
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"npcs": "2564",
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"force_shared": "true",
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"high_alch": "0",
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"currency": "995",
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"general_store": "false",
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"id": "222",
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"title": "Ore Shop\b",
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"stock": "{436,1500,100}-{438,1500,100}-{440,1500,100}-{442,1500,100}-{444,1500,100}-{447,1500,100}-{453,1500,100}"
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"stock": "{436,0,0}-{438,0,0}-{440,0,0}-{442,0,0}-{444,0,0}-{447,0,0}-{453,0,0}"
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},
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{
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"npcs": "603",
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@@ -2,52 +2,57 @@ package content.minigame.blastfurnace
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import core.api.*
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import core.game.node.entity.Entity
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import core.game.world.map.zone.MapZone
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import core.game.node.item.Item
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import core.game.shops.Shops
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import core.game.world.map.zone.ZoneBorders
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import core.game.world.map.zone.ZoneBuilder
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import core.plugin.Initializable
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import core.plugin.Plugin
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import core.tools.secondsToTicks
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import org.rs09.consts.NPCs
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import kotlin.math.min
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/**Code for defining the Blast Furnace zone, Blast Furnace will only
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* operate and run its logic if there are actual players in this zone
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* @author phil lips*/
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//Remove this once the funny dupe gets fixed
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@Initializable
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class BlastFurnaceZone : MapZone("Blast Furnace Zone",true), Plugin<Any> {
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* @author phil lips, ceikry*/
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class BlastFurnaceZone : MapArea, TickListener {
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var pulseStarted = false
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var lastShopRestock = 0
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override fun newInstance(arg: Any?): Plugin<Any> {
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ZoneBuilder.configure(this)
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return this
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override fun defineAreaBorders(): Array<ZoneBorders> {
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return arrayOf(ZoneBorders(1935,4956,1956,4974))
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}
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override fun fireEvent(identifier: String?, vararg args: Any?): Any {
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return Unit
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}
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override fun configure() {
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super.register(ZoneBorders(1935,4956,1956,4974))
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}
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override fun enter(e: Entity?): Boolean {
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override fun areaEnter(entity: Entity) {
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if (!pulseStarted){
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submitWorldPulse(BlastFurnace.blastPulse)
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pulseStarted = true
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}
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if (e != null && e.isPlayer) {
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BlastFurnace.blastFurnacePlayerList.add(e.asPlayer())
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if (entity.isPlayer) {
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BlastFurnace.blastFurnacePlayerList.add(entity.asPlayer())
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}
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return super.enter(e)
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}
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override fun leave(e: Entity?, logout: Boolean): Boolean {
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if (e != null && e.isPlayer) {
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BlastFurnace.blastFurnacePlayerList.remove(e.asPlayer())
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override fun areaLeave(entity: Entity, logout: Boolean) {
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if (entity.isPlayer) {
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BlastFurnace.blastFurnacePlayerList.remove(entity.asPlayer())
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}
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return super.leave(e, logout)
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}
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override fun tick() {
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if (getWorldTicks() - lastShopRestock > secondsToTicks(600)) {
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lastShopRestock = getWorldTicks()
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restockRandomOre()
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}
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}
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private fun restockRandomOre() {
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val shop = Shops.shopsByNpc[NPCs.ORDAN_2564] ?: return
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val stockContainer = shop.stockInstances.values.firstOrNull() ?: return
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val restockThisTick = shop.stock.random()
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stockContainer.add(
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Item(
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restockThisTick.itemId,
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min(30, 100 - stockContainer.getAmount(restockThisTick.itemId))
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)
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)
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}
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}
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@@ -37,7 +37,7 @@ class ShopListener(val player: Player) : ContainerListener
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}
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}
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class Shop(val title: String, val stock: Array<ShopItem>, val general: Boolean = false, val currency: Int = Items.COINS_995, val highAlch: Boolean = false)
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class Shop(val title: String, val stock: Array<ShopItem>, val general: Boolean = false, val currency: Int = Items.COINS_995, val highAlch: Boolean = false, val forceShared: Boolean = false)
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{
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val stockInstances = HashMap<Int, Container>()
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val playerStock = if (general) generalPlayerStock else Container(40, ContainerType.SHOP)
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@@ -45,7 +45,7 @@ class Shop(val title: String, val stock: Array<ShopItem>, val general: Boolean =
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val restockRates = HashMap<Int,Int>()
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init {
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if(!getServerConfig().getBoolean(Shops.personalizedShops, false))
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if(!getServerConfig().getBoolean(Shops.personalizedShops, false) || forceShared)
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stockInstances[ServerConstants.SERVER_NAME.hashCode()] = generateStockContainer()
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}
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@@ -97,10 +97,10 @@ class Shop(val title: String, val stock: Array<ShopItem>, val general: Boolean =
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public fun getContainer(player: Player) : Container
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{
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val container = if(getServerConfig().getBoolean(Shops.personalizedShops, false))
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val container = if(getServerConfig().getBoolean(Shops.personalizedShops, false) && !forceShared)
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stockInstances[player.details.uid] ?: generateStockContainer().also { stockInstances[player.details.uid] = it }
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else
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stockInstances[ServerConstants.SERVER_NAME.hashCode()]!!
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stockInstances[ServerConstants.SERVER_NAME.hashCode()] ?: generateStockContainer().also { stockInstances[ServerConstants.SERVER_NAME.hashCode()] = it }
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val listener = listenerInstances[player.details.uid]
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@@ -135,6 +135,7 @@ class Shop(val title: String, val stock: Array<ShopItem>, val general: Boolean =
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{
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if(cont[i] == null) continue
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if(stock.size < i + 1) break
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if(stock[i].restockRate == 0) continue
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if(GameWorld.ticks % stock[i].restockRate != 0) continue
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if(cont[i].amount < stock[i].amount){
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@@ -90,7 +90,8 @@ class Shops : StartupListener, TickListener, InteractionListener, InterfaceListe
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val npcs = if(shopData["npcs"].toString().isNotBlank()) shopData["npcs"].toString().split(",").map { it.toInt() }.toIntArray() else intArrayOf()
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val currency = shopData["currency"].toString().toInt()
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val highAlch = shopData["high_alch"].toString() == "1"
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shop = Shop(title, stock, general, currency, highAlch)
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val forceShared = shopData.getOrDefault("force_shared", "false").toString().toBoolean()
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shop = Shop(title, stock, general, currency, highAlch, forceShared)
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npcs.map { shopsByNpc[it] = shop }
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shopsById[id] = shop
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