Some conversions + destination override support for option listeners

This commit is contained in:
Ceikry
2021-03-13 19:43:27 -06:00
parent 154d570569
commit 3a3602a7e5
7 changed files with 145 additions and 81 deletions
@@ -13,6 +13,7 @@ import core.game.world.map.path.Pathfinder;
import core.net.packet.PacketRepository;
import core.net.packet.context.PlayerContext;
import core.net.packet.out.ClearMinimapFlag;
import kotlin.jvm.functions.Function1;
import java.util.Deque;
@@ -73,6 +74,8 @@ public abstract class MovementPulse extends Pulse {
*/
private boolean near;
private Function1<Node,Location> overrideMethod;
/**
* Constructs a new {@code MovementPulse} {@code Object}.
*
@@ -141,6 +144,12 @@ public abstract class MovementPulse extends Pulse {
this.destinationFlag = destinationFlag;
}
public MovementPulse(Entity mover, Node destination, DestinationFlag destinationFlag, Function1<Node,Location> method){
this(mover,destination,null,false);
this.destinationFlag = destinationFlag;
this.overrideMethod = method;
}
/**
* Constructs a new {@code MovementPulse} {@code Object}.
*
@@ -221,9 +230,13 @@ public abstract class MovementPulse extends Pulse {
return;
}
Location loc = null;
if (destinationFlag != null) {
if (destinationFlag != null && overrideMethod == null) {
loc = destinationFlag.getDestination(mover, destination);
}
if(overrideMethod != null){
loc = overrideMethod.invoke(destination);
if(loc == destination.getLocation()) loc = destinationFlag.getDestination(mover,destination);
}
if (loc == null && optionHandler != null) {
loc = optionHandler.getDestination(mover, destination);
}
@@ -1,78 +0,0 @@
package core.game.interaction.npc;
import core.cache.def.impl.NPCDefinition;
import core.game.content.dialogue.FacialExpression;
import core.game.interaction.OptionHandler;
import core.game.node.Node;
import core.game.node.entity.npc.NPC;
import core.game.node.entity.player.Player;
import core.game.node.item.Item;
import core.game.world.map.Location;
import core.plugin.Initializable;
import core.plugin.Plugin;
import rs09.game.content.activity.gnomecooking.GnomeCookingJob;
import rs09.game.content.activity.gnomecooking.GnomeTipper;
import static rs09.game.content.activity.gnomecooking.GnomeCookingConstantsKt.*;
import static rs09.tools.stringtools.StringToolsKt.colorize;
/**
* Handles the NPC talk-to option.
* @author Emperor
*/
@Initializable
public final class NPCTalkPlugin extends OptionHandler {
@Override
public Location getDestination(Node n, Node node) {
NPC npc = (NPC) node;
if (npc.getAttribute("facing_booth", false)) {
int offsetX = npc.getDirection().getStepX() << 1;
int offsetY = npc.getDirection().getStepY() << 1;
return npc.getLocation().transform(offsetX, offsetY, 0);
}
return null;
}
@Override
public boolean handle(Player player, Node node, String option) {
final NPC npc = (NPC) node;
if (!npc.getAttribute("facing_booth", false)) {
npc.faceLocation(player.getLocation());
}
//I'm sorry for this but it was honestly the best way to do this
if(player.getAttribute(GC_BASE_ATTRIBUTE +":"+ GC_JOB_ORDINAL,-1) != -1){
GnomeCookingJob job = GnomeCookingJob.values()[player.getAttribute(GC_BASE_ATTRIBUTE + ":" + GC_JOB_ORDINAL,-1)];
if(node.getId() == job.getNpc_id() && !player.getAttribute(GC_BASE_ATTRIBUTE + ":" + GC_JOB_COMPLETE,false)){
Item neededItem = player.getAttribute(GC_BASE_ATTRIBUTE + ":" + GC_NEEDED_ITEM,null);
if(neededItem != null && player.getInventory().containsItem(neededItem)) {
player.getDialogueInterpreter().sendDialogues(job.getNpc_id(), FacialExpression.OLD_HAPPY, "Thank you!");
player.getInventory().remove(neededItem);
player.getInventory().add(GnomeTipper.getTip(job.getLevel()));
player.removeAttribute(GC_BASE_ATTRIBUTE + ":" + GC_JOB_ORDINAL);
player.removeAttribute(GC_BASE_ATTRIBUTE + ":" + GC_NEEDED_ITEM);
int curPoints = player.getAttribute(GC_BASE_ATTRIBUTE + ":" + GC_POINTS,0);
curPoints += 3;
if(curPoints == 12){
player.getInventory().add(new Item(9474));
player.sendMessage(colorize("%RYou have been granted a food delivery token. Use it to have food delivered."));
} else if(curPoints % 12 == 0){
int curRedeems = player.getAttribute(GC_BASE_ATTRIBUTE + ":" + GC_REDEEMABLE_FOOD,0);
player.setAttribute("/save:" + GC_BASE_ATTRIBUTE + ":" + GC_REDEEMABLE_FOOD,curRedeems != 10 ? ++curRedeems : curRedeems);
player.sendMessage(colorize("%RYou have been granted a single food delivery charge."));
}
player.setAttribute("/save:" + GC_BASE_ATTRIBUTE + ":" + GC_POINTS,curPoints);
}
return true;
}
}
return player.getDialogueInterpreter().open(npc.getId(), npc);
}
@Override
public Plugin<Object> newInstance(Object arg) throws Throwable {
NPCDefinition.setOptionHandler("talk-to", this);
NPCDefinition.setOptionHandler("talk", this);
return this;
}
}
@@ -0,0 +1,42 @@
package rs09.game.content.activity.gnomecooking
import core.game.content.dialogue.FacialExpression
import core.game.node.item.Item
import rs09.game.content.activity.gnomecooking.GnomeTipper.getTip
import rs09.game.content.dialogue.DialogueFile
import rs09.tools.END_DIALOGUE
import rs09.tools.stringtools.colorize
class GCCompletionDialogue(val job: GnomeCookingJob) : DialogueFile() {
override fun handle(componentID: Int, buttonID: Int) {
when(stage){
0 -> {
val neededItem = player!!.getAttribute<Item>("$GC_BASE_ATTRIBUTE:$GC_NEEDED_ITEM", null)
if (neededItem != null && player!!.inventory.containsItem(neededItem)) {
player!!.dialogueInterpreter.sendDialogues(job.npc_id, FacialExpression.OLD_HAPPY, "Thank you!")
player!!.inventory.remove(neededItem)
player!!.inventory.add(getTip(job.level))
player!!.removeAttribute("$GC_BASE_ATTRIBUTE:$GC_JOB_ORDINAL")
player!!.removeAttribute("$GC_BASE_ATTRIBUTE:$GC_NEEDED_ITEM")
var curPoints = player!!.getAttribute("$GC_BASE_ATTRIBUTE:$GC_POINTS", 0)
curPoints += 3
if (curPoints == 12) {
player!!.inventory.add(Item(9474))
player!!.sendMessage(colorize("%RYou have been granted a food delivery token. Use it to have food delivered."))
} else if (curPoints % 12 == 0) {
var curRedeems = player!!.getAttribute("$GC_BASE_ATTRIBUTE:$GC_REDEEMABLE_FOOD", 0)
player!!.setAttribute(
"/save:$GC_BASE_ATTRIBUTE:$GC_REDEEMABLE_FOOD",
if (curRedeems != 10) ++curRedeems else curRedeems
)
player!!.sendMessage(colorize("%RYou have been granted a single food delivery charge."))
}
player!!.setAttribute("/save:$GC_BASE_ATTRIBUTE:$GC_POINTS", curPoints)
} else {
player!!.dialogueInterpreter.sendDialogues(job.npc_id, FacialExpression.ANGRY, "Where's my food?!")
}
stage = END_DIALOGUE
}
}
}
}
@@ -2,6 +2,7 @@ package rs09.game.interaction
import core.game.node.Node
import core.game.node.entity.player.Player
import core.game.world.map.Location
abstract class InteractionListener : Listener{
val ITEM = 0
@@ -25,4 +26,13 @@ abstract class InteractionListener : Listener{
fun onUseWith(type: Int, used: IntArray, vararg with: Int, handler: (Player, Node, Node) -> Boolean){
Listeners.add(type,used,with,handler)
}
open fun defineDestinationOverrides(){}
fun setDest(type: Int, id: Int,handler: (Node) -> Location){
Listeners.addDestOverride(type,id,handler)
}
fun setDest(type:Int, vararg options: String, handler: (Node) -> Location){
Listeners.addDestOverrides(type,options,handler)
}
}
@@ -4,10 +4,12 @@ import core.game.interaction.DestinationFlag
import core.game.interaction.MovementPulse
import core.game.node.Node
import core.game.node.entity.player.Player
import core.game.world.map.Location
object Listeners {
private val listeners = HashMap<String,(Player, Node) -> Boolean>(1000)
private val useWithListeners = HashMap<String,(Player,Node,Node) -> Boolean>(1000)
private val destinationOverrides = HashMap<String,(Node) -> Location>(100)
@JvmStatic
fun add(id: Int, type: Int, option: Array<out String>, method: (Player,Node) -> Boolean){
@@ -64,6 +66,28 @@ object Listeners {
return listeners["$type:${option.toLowerCase()}"]
}
@JvmStatic
fun addDestOverride(type: Int, id: Int, method: (Node) -> Location){
destinationOverrides["$type:$id"] = method
}
@JvmStatic
fun addDestOverrides(type: Int,options: Array<out String>, method: (Node) -> Location){
for(opt in options){
destinationOverrides["$type:${opt.toLowerCase()}"] = method
}
}
@JvmStatic
fun getOverride(type: Int,id: Int): ((Node) -> Location)?{
return destinationOverrides["$type:$id"]
}
@JvmStatic
fun getOverride(type: Int,option: String): ((Node) -> Location)?{
return destinationOverrides["$type:$option"]
}
@JvmStatic
fun run(used: Node, with: Node, type: Int,player: Player): Boolean{
val flag = when(type){
@@ -72,11 +96,14 @@ object Listeners {
else -> DestinationFlag.OBJECT
}
if(player.locks.isInteractionLocked) return false
var flipped = false
val method = get(used.id,with.id,type) ?: get(with.id,used.id,type).also { flipped = true } ?: return false
if(type != 0) {
if(player.locks.isMovementLocked) return false
player.pulseManager.run(object : MovementPulse(player, with, flag) {
override fun pulse(): Boolean {
player.faceLocation(with.location)
@@ -100,10 +127,14 @@ object Listeners {
else -> DestinationFlag.OBJECT
}
if(player.locks.isInteractionLocked) return false
val method = get(id,type,option) ?: get(option,type) ?: return false
val destOverride = getOverride(type,node.id) ?: getOverride(type,option.toLowerCase())
if(type != 0) {
player.pulseManager.run(object : MovementPulse(player, node, flag) {
if(player.locks.isMovementLocked) return false
player.pulseManager.run(object : MovementPulse(player, node, flag, destOverride) {
override fun pulse(): Boolean {
player.faceLocation(node.location)
method.invoke(player,node)
@@ -0,0 +1,44 @@
package rs09.game.interaction.npc
import core.game.node.entity.npc.NPC
import rs09.game.content.activity.gnomecooking.*
import rs09.game.interaction.InteractionListener
/**
* Handles the NPC talk-to option.
* @author Ceikry
*/
class NPCTalkListener : InteractionListener() {
override fun defineListeners() {
on(NPC,"talk-to","talk"){player,node ->
val npc = node.asNpc()
if (!npc.getAttribute("facing_booth", false)) {
npc.faceLocation(player.location)
}
//I'm sorry for this but it was honestly the best way to do this
if (player.getAttribute(GC_BASE_ATTRIBUTE + ":" + GC_JOB_ORDINAL, -1) != -1) {
val job = GnomeCookingJob.values()[player.getAttribute(GC_BASE_ATTRIBUTE + ":" + GC_JOB_ORDINAL, -1)]
if (node.getId() == job.npc_id && !player.getAttribute(GC_BASE_ATTRIBUTE + ":" + GC_JOB_COMPLETE, false)) {
player.dialogueInterpreter.open(GCCompletionDialogue(job))
return@on true
}
}
return@on player.dialogueInterpreter.open(npc.id, npc)
}
}
override fun defineDestinationOverrides() {
setDest(NPC,"talk","talk-to"){node ->
val npc = node as NPC
if (npc.getAttribute("facing_booth", false)) {
val offsetX = npc.direction.stepX shl 1
val offsetY = npc.direction.stepY shl 1
return@setDest npc.location.transform(offsetX, offsetY, 0)
}
return@setDest node.location
}
}
}
@@ -73,7 +73,9 @@ object PluginManager {
} catch (e: Exception) {e.printStackTrace()}
}
result.getSubclasses("rs09.game.interaction.InteractionListener").forEach {
(it.loadClass().newInstance() as InteractionListener).defineListeners()
val clazz = it.loadClass().newInstance() as InteractionListener
clazz.defineListeners()
clazz.defineDestinationOverrides()
}
}