Quick preemptive bugfix

This commit is contained in:
ceikry
2021-07-31 20:32:08 -05:00
parent eb84efda79
commit 428502dde5
@@ -151,7 +151,6 @@ open class MeleeSwingHandler
effectiveAttackLevel = floor(effectiveAttackLevel)
effectiveAttackLevel *= (entity.properties.bonuses[entity.properties.attackStyle.bonusType] + 64)
val helmetName = (if(entity is Player) ContentAPI.getItemFromEquipment(entity, EquipmentSlot.HAT)?.name ?: "null" else "null").toLowerCase()
val amuletName = (if(entity is Player) ContentAPI.getItemFromEquipment(entity, EquipmentSlot.AMULET)?.name ?: "null" else "null").toLowerCase()
val victimName = entity.properties.combatPulse.getVictim()?.name ?: "none"
@@ -159,7 +158,7 @@ open class MeleeSwingHandler
effectiveAttackLevel += 6
}
if(entity is Player)
if(entity is Player && (entity.properties.combatPulse.getVictim()?.id ?: 0) in entity.slayer.task.ids)
effectiveAttackLevel *= SlayerEquipmentFlags.getDamAccBonus(entity) //Slayer Helm/ Black Mask/ Slayer cape
else if (entity is Player //Salve amulet
@@ -192,7 +191,8 @@ open class MeleeSwingHandler
cumulativeStr *= getSetMultiplier(entity, Skills.STRENGTH)
if(entity is Player) cumulativeStr *= SlayerEquipmentFlags.getDamAccBonus(entity) //Slayer helm/black mask/skillcape
if(entity is Player && (entity.properties.combatPulse.getVictim()?.id ?: 0) in entity.slayer.task.ids)
cumulativeStr *= SlayerEquipmentFlags.getDamAccBonus(entity) //Slayer helm/black mask/skillcape
/*val hit = (16 + cumulativeStr + bonus / 8 + cumulativeStr * bonus * 0.016865) * modifier
return (hit / 10).toInt() + 1*/