Renamed Readbeard to Redbeard in code

Fixed Pirate Treasure dialogue, Redbeard conversation would end before he could tell the player what the key is for
This commit is contained in:
Regenleif
2022-03-25 10:30:35 +00:00
committed by Ryan
parent e3ca2b09af
commit 4460adac49
@@ -15,7 +15,7 @@ import core.game.node.item.Item;
* @author afaroutdude
*/
@Initializable
public class ReadbeardFrankDialogue extends DialoguePlugin {
public class RedbeardFrankDialogue extends DialoguePlugin {
private boolean replacementReward = false;
private AchievementDiary diary;
private int level = 0;
@@ -36,20 +36,20 @@ public class ReadbeardFrankDialogue extends DialoguePlugin {
private Quest quest;
/**
* Constructs a new {@code ReadbeardFrankDialogue} {@code Object}.
* Constructs a new {@code RedbeardFrankDialogue} {@code Object}.
*/
public ReadbeardFrankDialogue() {
public RedbeardFrankDialogue() {
/**
* empty.
*/
}
/**
* Constructs a new {@code ReadbeardFrankDialogue} {@code Object}.
* Constructs a new {@code RedbeardFrankDialogue} {@code Object}.
*
* @param player the player.
*/
public ReadbeardFrankDialogue(Player player) {
public RedbeardFrankDialogue(Player player) {
super(player);
}
@@ -182,7 +182,6 @@ public class ReadbeardFrankDialogue extends DialoguePlugin {
interpreter.sendItemMessage(KEY.getId(), "Frank happily takes the rum... ... and hands you a key");
stage = 35;
}
end();
break;
case 35:
npc("This be Hector's key. I believe it opens his chest in his", "old room in the Blue Moon Inn in Varrock.");
@@ -502,7 +501,7 @@ public class ReadbeardFrankDialogue extends DialoguePlugin {
@Override
public DialoguePlugin newInstance(Player player) {
return new ReadbeardFrankDialogue(player);
return new RedbeardFrankDialogue(player);
}
@Override