Merge remote-tracking branch 'upstream/master'
This commit is contained in:
@@ -1,5 +1,7 @@
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package core.game.content.consumable;
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import api.Container;
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import api.ContentAPI;
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import core.game.node.entity.player.Player;
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import core.game.node.item.Item;
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import core.game.world.update.flag.context.Animation;
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@@ -46,10 +48,13 @@ public abstract class Consumable implements Plugin<Object> {
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public void consume(final Item item, final Player player) {
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executeConsumptionActions(player);
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final int nextItemId = getNextItemId(item.getId());
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if(item.getAmount() > 1){
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ContentAPI.removeItem(player, item.getId(), Container.INVENTORY);
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} else ContentAPI.removeItem(player, item, Container.INVENTORY);
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if (nextItemId != -1) {
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player.getInventory().replace(new Item(nextItemId), item.getSlot());
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} else {
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player.getInventory().remove(item);
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ContentAPI.addItem(player, nextItemId, 1);
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}
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final int initialLifePoints = player.getSkills().getLifepoints();
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Consumables.getConsumableById(item.getId()).effect.activate(player);
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@@ -285,7 +285,7 @@ public enum Consumables {
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/** Miscellaneous */
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CHOCOLATE_BAR(new Food(new int[] {1973}, new HealingEffect(3))),
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PURPLE_SWEETS(new Food(new int[] {4561}, new HealingEffect(0))),
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PURPLE_SWEETS_STACKABLE(new Food(new int[] {10476, 10476}, new MultiEffect(new EnergyEffect(10), new RandomHealthEffect(1, 3)), "The sugary goodness heals some energy.", "The sugary goodness is yummy.")),
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PURPLE_SWEETS_STACKABLE(new Food(new int[] {10476}, new MultiEffect(new EnergyEffect(10), new RandomHealthEffect(1, 3)), "The sugary goodness heals some energy.", "The sugary goodness is yummy.")),
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FIELD_RATION(new Food(new int[] {7934}, new HealingEffect(10))),
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ROLL(new Food(new int[] {6963}, new HealingEffect(6))),
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TCHIKI_MONKEY_NUTS(new Food(new int[] {7573}, new HealingEffect(5), "You eat the Tchiki monkey nuts. They taste nutty.")),
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@@ -113,10 +113,10 @@ public final class SlayerManager {
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flags.setCompletedTasks(flags.getCompletedTasks() + 1);
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if ((flags.getCompletedTasks() > 4 || flags.canEarnPoints() ) && flags.getMaster() != Master.TURAEL && flags.getPoints() < 64000) {
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int points = flags.getMaster().getTaskPoints()[0];
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if (flags.getTaskStreak() % 10 == 0) {
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points = flags.getMaster().getTaskPoints()[1];
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} else if (flags.getTaskStreak() % 50 == 0) {
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if (flags.getTaskStreak() % 50 == 0) {
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points = flags.getMaster().getTaskPoints()[2];
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} else if (flags.getTaskStreak() % 10 == 0) {
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points = flags.getMaster().getTaskPoints()[1];
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}
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flags.incrementPoints(points);
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if (flags.getPoints() > 64000) {
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@@ -1,10 +1,13 @@
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package rs09.game.interaction.region
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import core.game.node.entity.impl.ForceMovement
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import core.game.world.map.Direction
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import api.ContentAPI
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import core.game.node.entity.skill.agility.AgilityHandler
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import core.game.system.task.Pulse
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import core.game.world.map.Location
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import core.game.world.update.flag.context.Animation
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import core.game.world.update.flag.context.Graphics
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import rs09.game.interaction.InteractionListener
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import kotlin.random.Random
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/**
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* File to be used for anything Morytania related.
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@@ -19,8 +22,12 @@ class MorytaniaListeners : InteractionListener() {
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val GROTTO_BRIDGE = 3522
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val outside = Location.create(3439, 3337, 0)
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val inside = Location.create(3442, 9734, 1)
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private val RUNNING_ANIM = Animation(1995)
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private val JUMP_ANIM = Animation(1603)
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private val swimAnim = Animation(6988)
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private val jumpAnim = Animation(1603)
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private val failWater = Location(3439,3330)
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private val failMessage = "You nearly drown in the disgusting swamp."
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private val splashGFX = Graphics(68)
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override fun defineListeners() {
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/* on(GROTTO_ENTRANCE,SCENERY,"enter"){ player, node ->
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@@ -34,10 +41,36 @@ class MorytaniaListeners : InteractionListener() {
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}
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on(GROTTO_BRIDGE,SCENERY,"jump"){ player, node ->
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if (player.location.y == 3328) {
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ForceMovement.run(player, node.location, node.location.transform(0, 3, 0), RUNNING_ANIM, JUMP_ANIM, Direction.NORTH, 15).endAnimation = Animation.RESET
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} else if (player.location.y == 3332){
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ForceMovement.run(player, node.location, node.location.transform(0, -3, 0), RUNNING_ANIM, JUMP_ANIM, Direction.SOUTH, 15).endAnimation = Animation.RESET
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val start = node.location
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var failLand = Location(3438,3331)
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var failAnim = Animation(770)
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var fromGrotto = false
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ContentAPI.lock(player,10)
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// Switch to south facing animations if jumping from Grotto
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if (start.y == 3331) {
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fromGrotto = true
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failAnim = Animation(771)
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failLand = Location(3438,3328)
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}
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if (AgilityHandler.hasFailed(player, 1, 0.1)) {
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val end = if (fromGrotto) failWater else start
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AgilityHandler.forceWalk(player, -1, start, end, failAnim, 15, 0.0, null,0).endAnimation = swimAnim
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AgilityHandler.forceWalk(player, -1, failWater, failLand, swimAnim, 15, 2.0, null,3)
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ContentAPI.submitIndividualPulse(player, object : Pulse(2){
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override fun pulse(): Boolean {
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ContentAPI.visualize(player,failAnim,splashGFX)
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ContentAPI.teleport(player,failWater)
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// Deal 1-6 damage but wait until the player is back on land
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AgilityHandler.fail(player,0,failLand,swimAnim,Random.nextInt(1,7),failMessage)
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return true
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}
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})
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}
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else{
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val end = if (fromGrotto) start.transform(0,-3,0) else start.transform(0,3,0)
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AgilityHandler.forceWalk(player, -1, start, end, jumpAnim, 15, 15.0, null,0)
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}
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return@on true
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}
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