Hostile random events now take the player's summoning level into account
Random event combat level is now selected authentically resulting in more difficult hostile random events
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@@ -9,9 +9,8 @@ import core.tools.RandomFunction
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import org.rs09.consts.Items
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import content.global.ame.RandomEventNPC
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import core.api.utils.WeightBasedTable
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import java.lang.Integer.max
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val ids = 2463..2468
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val ids = (2463..2468).toList()
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class EvilChickenNPC(override var loot: WeightBasedTable? = null) : RandomEventNPC(2463) {
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val phrases = arrayOf("Bwuk","Bwuk bwuk bwuk","Flee from me, @name!","Begone, @name!","Bwaaaauuuk bwuk bwuk","MUAHAHAHAHAAA!")
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@@ -19,8 +18,7 @@ class EvilChickenNPC(override var loot: WeightBasedTable? = null) : RandomEventN
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override fun init() {
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super.init()
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val index = max(0, (player.properties.combatLevel / 20) - 1)
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val id = ids.toList()[index]
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val id = idForCombatLevel(ids, player)
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this.transform(id)
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this.attack(player)
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sendChat(phrases.random().replace("@name",player.username.capitalize()))
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@@ -4,17 +4,14 @@ import core.game.node.entity.Entity
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import core.game.node.entity.npc.NPC
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import content.global.ame.RandomEventNPC
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import core.api.utils.WeightBasedTable
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import java.lang.Integer.max
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val ids = 391..396
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val ids = (391..396).toList()
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class RiverTrollRENPC(override var loot: WeightBasedTable? = null) : RandomEventNPC(391){
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override fun talkTo(npc: NPC) {}
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override fun init() {
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super.init()
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val index = max(0, (player.properties.combatLevel / 20) - 1)
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val id = ids.toList()[index]
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val id = idForCombatLevel(ids, player)
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this.transform(id)
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this.attack(player)
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sendChat("Fishies be mine, leave dem fishies!")
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@@ -4,17 +4,14 @@ import core.game.node.entity.Entity
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import core.game.node.entity.npc.NPC
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import content.global.ame.RandomEventNPC
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import core.api.utils.WeightBasedTable
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import kotlin.math.max
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val ids = 413..418
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val ids = (413..418).toList()
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class RockGolemRENPC(override var loot: WeightBasedTable? = null) : RandomEventNPC(413){
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override fun talkTo(npc: NPC) {}
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override fun init() {
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super.init()
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val index = max(0,(player.properties.combatLevel / 20) - 1)
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val id = ids.toList()[index]
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val id = idForCombatLevel(ids, player)
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this.transform(id)
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this.attack(player)
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sendChat("Raarrrgghh! Flee human!")
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@@ -4,15 +4,13 @@ import core.game.node.entity.Entity
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import core.game.node.entity.npc.NPC
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import content.global.ame.RandomEventNPC
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import core.api.utils.WeightBasedTable
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import kotlin.math.*
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class ShadeRENPC(override var loot: WeightBasedTable? = null) : RandomEventNPC(425){
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val ids = (425..430).toList()
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override fun talkTo(npc: NPC) {}
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override fun init() {
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super.init()
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val index = max(0, min(ids.size, (player.properties.combatLevel / 20) - 1))
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val id = ids[index]
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val id = idForCombatLevel(ids, player)
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this.transform(id)
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this.attack(player)
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sendChat("Leave this place!")
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@@ -4,17 +4,14 @@ import core.game.node.entity.Entity
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import core.game.node.entity.npc.NPC
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import content.global.ame.RandomEventNPC
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import core.api.utils.WeightBasedTable
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import kotlin.math.max
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val ids = 438..443
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val ids = (438..443).toList()
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class TreeSpiritRENPC(override var loot: WeightBasedTable? = null) : RandomEventNPC(438){
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override fun talkTo(npc: NPC) {}
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override fun init() {
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super.init()
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val index = max(0,(player.properties.combatLevel / 20) - 1)
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val id = ids.toList()[index]
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val id = idForCombatLevel(ids, player)
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this.transform(id)
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this.attack(player)
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sendChat("Leave these woods and never return!")
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@@ -4,15 +4,13 @@ import core.game.node.entity.Entity
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import core.game.node.entity.npc.NPC
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import content.global.ame.RandomEventNPC
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import core.api.utils.WeightBasedTable
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import kotlin.math.*
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class ZombieRENPC(override var loot: WeightBasedTable? = null) : RandomEventNPC(419){
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val ids = (419..424).toList()
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override fun talkTo(npc: NPC) {}
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override fun init() {
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super.init()
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val index = max(0, min(ids.size, (player.properties.combatLevel / 20) - 1))
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val id = ids[index]
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val id = idForCombatLevel(ids, player)
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this.transform(id)
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this.attack(player)
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sendChat("Brainsssss!")
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