Merge branch 'farming-updates' into 'master'
Miscellaneous farming fixes See merge request 2009scape/2009scape!211
This commit is contained in:
@@ -204,6 +204,7 @@ public final class DialogueInterpreter {
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public boolean close() {
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if (dialogue != null || dialogueStage != null) {
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actions.clear();
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if (player.getInterfaceManager().getChatbox() != null && player.getInterfaceManager().getChatbox().getCloseEvent() != null) {
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return true;
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}
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@@ -211,8 +212,10 @@ public final class DialogueInterpreter {
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dialogueStage = null;
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player.getInterfaceManager().closeChatbox();
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}
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if (dialogue != null && dialogue.close()) {
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if (dialogue != null) {
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DialoguePlugin d = dialogue;
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dialogue = null;
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d.close();
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}
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}
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return dialogue == null && dialogueStage == null;
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@@ -122,6 +122,7 @@ public abstract class DialoguePlugin implements Plugin<Player> {
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public boolean close() {
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player.getInterfaceManager().closeChatbox();
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player.getInterfaceManager().openChatbox(137);
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if(file != null) file.end();
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finished = true;
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return true;
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}
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@@ -167,6 +167,26 @@ object ContentAPI {
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if(!player.inventory.add(item)) GroundItemManager.create(item,player)
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}
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/**
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* Clears an NPC with the "poof" smoke graphics commonly seen with random event NPCs.
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* @param npc the NPC object to initialize
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*/
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@JvmStatic
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fun poofClear(npc: NPC){
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submitWorldPulse(object : Pulse(){
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var counter = 0
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override fun pulse(): Boolean {
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when(counter++){
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2 -> {
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npc.isInvisible = true; Graphics.send(Graphics(86), npc.location)
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}
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3 -> npc.clear().also { return true }
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}
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return false
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}
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})
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}
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/**
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* Check if an item exists in a player's bank
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* @param player the player whose bank to check
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@@ -546,8 +566,8 @@ object ContentAPI {
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@JvmStatic
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fun openDialogue(player: Player, dialogue: Any, vararg args: Any) {
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when (dialogue) {
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is Int -> player.dialogueInterpreter.open(dialogue, args)
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is DialogueFile -> player.dialogueInterpreter.open(dialogue, args)
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is Int -> player.dialogueInterpreter.open(dialogue, *args)
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is DialogueFile -> player.dialogueInterpreter.open(dialogue, *args)
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else -> SystemLogger.logErr("Invalid object type passed to openDialogue() -> ${dialogue.javaClass.simpleName}")
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}
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}
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@@ -1,5 +1,6 @@
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package rs09.game.content.ame
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import api.ContentAPI
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import core.game.interaction.MovementPulse
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import core.game.node.entity.npc.NPC
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import core.game.node.entity.player.Player
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@@ -36,18 +37,7 @@ abstract class RandomEventNPC(id: Int) : NPC(id) {
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open fun terminate(){
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player.antiMacroHandler.event = null
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if(initialized){
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Pulser.submit(object : Pulse(){
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var counter = 0
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override fun pulse(): Boolean {
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when(counter++){
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2 -> {
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isInvisible = true; Graphics.send(SMOKE_GRAPHICS, location)
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}
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3 -> clear().also { return true }
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}
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return false
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}
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})
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ContentAPI.poofClear(this)
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}
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}
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@@ -75,7 +75,7 @@ abstract class DialogueFile {
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return player(expr, *splitLines(msg!!))
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}
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fun end(){
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open fun end(){
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if(interpreter != null) interpreter!!.close()
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}
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@@ -0,0 +1,98 @@
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package rs09.game.content.zone
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import api.ContentAPI
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import core.game.content.dialogue.FacialExpression
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import core.game.node.entity.Entity
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import core.game.node.entity.npc.NPC
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import core.game.node.entity.player.Player
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import core.game.node.entity.skill.Skills
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import core.game.system.task.Pulse
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import core.game.world.map.zone.MapZone
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import core.game.world.map.zone.ZoneBorders
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import core.game.world.map.zone.ZoneBuilder
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import core.plugin.Initializable
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import core.plugin.Plugin
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import org.rs09.consts.NPCs
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import rs09.game.content.dialogue.DialogueFile
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import rs09.tools.secondsToTicks
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import java.util.concurrent.TimeUnit
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@Initializable
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class FarmingPatchZone : MapZone("farming patch", true), Plugin<Any> {
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val playersInZone = hashMapOf<Player,Int>()
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override fun configure() {
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registerRegion(12083)
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registerRegion(10548)
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register(ZoneBorders(3594,3521,3608,3532))
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ContentAPI.submitWorldPulse(zonePulse)
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}
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override fun newInstance(arg: Any?): Plugin<Any> {
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ZoneBuilder.configure(this)
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return this
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}
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override fun fireEvent(identifier: String?, vararg args: Any?): Any {
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return Unit
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}
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override fun enter(e: Entity?): Boolean {
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if(e is Player && playersInZone[e] == null && ContentAPI.getStatLevel(e, Skills.FARMING) <= 15) {
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playersInZone[e] = 0
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}
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return super.enter(e)
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}
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override fun leave(e: Entity?, logout: Boolean): Boolean {
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if(e is Player){
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playersInZone.remove(e)
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}
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return super.enter(e)
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}
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val zonePulse = object : Pulse(){
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override fun pulse(): Boolean {
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playersInZone.toList().forEach { (player, ticks) ->
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if(ticks == secondsToTicks(TimeUnit.MINUTES.toSeconds(5).toInt())){
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val npc = NPC(NPCs.GITHAN_7122)
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npc.location = player.location
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npc.init()
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npc.moveStep()
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npc.face(player)
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ContentAPI.openDialogue(player, SpiritDialogue(true), npc)
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} else if (ticks == secondsToTicks(TimeUnit.MINUTES.toSeconds(10).toInt())){
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val npc = NPC(NPCs.GITHAN_7122)
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npc.location = player.location
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npc.init()
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npc.moveStep()
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npc.face(player)
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ContentAPI.openDialogue(player, SpiritDialogue(false), npc)
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playersInZone.remove(player)
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}
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playersInZone[player] = ticks + 1
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}
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return false
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}
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}
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internal class SpiritDialogue(val is5: Boolean) : DialogueFile(){
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override fun handle(componentID: Int, buttonID: Int) {
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when(stage){
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0 -> {
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if(is5) npcl(FacialExpression.NEUTRAL, "In case you didn't know, you don't have to stand by your Farming patch. Your crops will grow even if you're not around.").also { stage++ }
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else npcl(FacialExpression.NEUTRAL, " Did you know that if your Farming patch has fully grown, it will never catch disease or die? It will be perfectly safe until you choose to harvest it.").also { stage++ }
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}
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1 -> end()
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}
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}
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override fun end(){
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super.end()
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ContentAPI.poofClear(npc ?: return)
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}
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}
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}
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@@ -1,5 +1,6 @@
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package rs09.game.node.entity.skill.farming
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import api.ContentAPI
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import core.cache.def.impl.SceneryDefinition
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import core.game.interaction.OptionHandler
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import core.game.node.Node
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@@ -66,12 +67,8 @@ class CropHarvester : OptionHandler() {
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delay = 2
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player.inventory.add(Item(plantable.harvestItem,1))
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player.skills.addExperience(Skills.FARMING,plantable.harvestXP)
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patch.harvestAmt--
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if(patch.harvestAmt <= 0){
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patch.clear()
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}
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return patch.harvestAmt <= 0
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patch.rollLivesDecrement(ContentAPI.getDynLevel(player, Skills.FARMING), requiredItem == Items.MAGIC_SECATEURS_7409)
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return patch.cropLives <= 0
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}
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})
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@@ -4,6 +4,8 @@ import core.game.node.entity.player.Player
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import core.tools.RandomFunction
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import rs09.game.system.SystemLogger
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import java.util.concurrent.TimeUnit
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import kotlin.math.ceil
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import kotlin.math.min
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class Patch(val player: Player, val patch: FarmingPatch, var plantable: Plantable?, var currentGrowthStage: Int, var isDiseased: Boolean, var isDead: Boolean, var isWatered: Boolean, var nextGrowth: Long, var harvestAmt: Int, var isCheckHealth: Boolean) {
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constructor(player: Player, patch: FarmingPatch) : this(player,patch,null,0,false,false,false,0L,0,false)
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@@ -11,22 +13,58 @@ class Patch(val player: Player, val patch: FarmingPatch, var plantable: Plantabl
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var diseaseMod = 0
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var compost = CompostType.NONE
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var protectionPaid = false
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var cropLives = 3
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fun setNewHarvestAmount() {
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if(patch.type == PatchType.ALLOTMENT){
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harvestAmt = RandomFunction.random(4,17)
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} else if(patch.type == PatchType.FLOWER || patch.type == PatchType.EVIL_TURNIP) {
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harvestAmt = when (plantable) {
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Plantable.LIMPWURT_SEED, Plantable.WOAD_SEED -> 3
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else -> 1
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cropLives = 3
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}
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fun rollLivesDecrement(farmingLevel: Int, magicSecateurs: Boolean){
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if(patch.type == PatchType.HERB){
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//authentic formula thanks to released data.
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var herbSaveLow = when(plantable){
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Plantable.GUAM_SEED -> min(24 + farmingLevel, 80)
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Plantable.MARRENTILL_SEED -> min(28 + farmingLevel, 80)
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Plantable.TARROMIN_SEED -> min(31 + farmingLevel, 80)
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Plantable.HARRALANDER_SEED -> min(36 + farmingLevel, 80)
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Plantable.GOUT_TUBER -> min(39 + farmingLevel, 80)
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Plantable.RANARR_SEED -> min(39 + farmingLevel, 80)
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Plantable.SPIRIT_WEED_SEED -> min(43 + farmingLevel, 80)
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Plantable.TOADFLAX_SEED -> min(43 + farmingLevel, 80)
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Plantable.IRIT_SEED -> min(46 + farmingLevel, 80)
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Plantable.AVANTOE_SEED -> min(50 + farmingLevel, 80)
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Plantable.KWUARM_SEED -> min(54 + farmingLevel, 80)
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Plantable.SNAPDRAGON_SEED -> min(57 + farmingLevel, 80)
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Plantable.CADANTINE_SEED -> min(60 + farmingLevel, 80)
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Plantable.LANTADYME_SEED -> min(64 + farmingLevel, 80)
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Plantable.DWARF_WEED_SEED -> min(67 + farmingLevel, 80)
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Plantable.TORSTOL_SEED -> min(71 + farmingLevel, 80)
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else -> -1
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}
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if(magicSecateurs) herbSaveLow = ceil(1.10 * herbSaveLow).toInt()
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val rand = RandomFunction.random(256)
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if(rand > herbSaveLow){
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cropLives -= 1
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}
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} else if(patch.type == PatchType.HOPS){
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harvestAmt = RandomFunction.random(3,35)
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} else {
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harvestAmt = RandomFunction.random(3,5)
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//inauthentic formulae based on reported averages due to lack of formula
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var chance = when(patch.type){
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PatchType.ALLOTMENT -> 8 //average of 8 per life times 3 lives = average 24
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PatchType.HOPS -> 6 //average of 6 per life times 3 lives = 18
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PatchType.BELLADONNA -> 2 //average of 2 per life times 3 lives = 6
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PatchType.CACTUS -> 3 //average of 3 per life times 3 lives = 9
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else -> return
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}
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if(magicSecateurs) chance += ceil(1.10 * chance).toInt() //will increase average yield by roughly 3.
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if(RandomFunction.roll(chance)) cropLives -= 1
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}
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if(compost == CompostType.NORMAL) harvestAmt += 1
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if(compost == CompostType.SUPER) harvestAmt += 2
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if(cropLives <= 0) clear()
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}
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fun isWeedy(): Boolean {
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@@ -82,6 +120,11 @@ class Patch(val player: Player, val patch: FarmingPatch, var plantable: Plantabl
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if(isDead) player.varpManager.get(patch.varpIndex).setVarbit(patch.varpOffset, getCactusDeathValue())
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else if(isDiseased && !isDead) player.varpManager.get(patch.varpIndex).setVarbit(patch.varpOffset, getCactusDiseaseValue())
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}
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PatchType.HERB -> {
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if(isDead) player.varpManager.get(patch.varpIndex).setVarbit(patch.varpOffset, getHerbDeathValue())
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else if(isDiseased && !isDead) player.varpManager.get(patch.varpIndex).setVarbit(patch.varpOffset, getHerbDiseaseValue())
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else player.varpManager.get(patch.varpIndex).setVarbit(patch.varpOffset, (plantable?.value ?: 0) + currentGrowthStage)
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}
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else -> {}
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}
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}
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@@ -144,6 +187,22 @@ class Patch(val player: Player, val patch: FarmingPatch, var plantable: Plantabl
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return (plantable?.value ?: 0) + currentGrowthStage + 16
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}
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private fun getHerbDiseaseValue(): Int {
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return if (plantable?.value ?: -1 <= 103) {
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128 + (((plantable?.ordinal ?: 0) - Plantable.GUAM_SEED.ordinal) * 3) + currentGrowthStage - 1
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} else if (plantable == Plantable.SPIRIT_WEED_SEED) {
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211 + currentGrowthStage - 1
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} else {
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198 + currentGrowthStage -1
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}
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}
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private fun getHerbDeathValue(): Int {
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return if(plantable == Plantable.GOUT_TUBER){
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201 + currentGrowthStage - 1
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} else 170 + currentGrowthStage - 1
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}
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private fun grow(){
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if(isWeedy() && getCurrentState() > 0) {
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nextGrowth = System.currentTimeMillis() + 60000
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@@ -164,8 +223,8 @@ class Patch(val player: Player, val patch: FarmingPatch, var plantable: Plantabl
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}
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if(RandomFunction.random(128) <= (17 - diseaseMod) && !isWatered && !isGrown() && !protectionPaid && !isFlowerProtected() && patch.type != PatchType.EVIL_TURNIP){
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//bush, tree, fruit tree and cactus can not disease on stage 1(0) of growth.
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if(!((patch.type == PatchType.BUSH || patch.type == PatchType.TREE || patch.type == PatchType.FRUIT_TREE || patch.type == PatchType.CACTUS) && currentGrowthStage == 0)) {
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//bush, tree, fruit tree, herb and cactus can not disease on stage 1(0) of growth.
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if(!((patch.type == PatchType.BUSH || patch.type == PatchType.TREE || patch.type == PatchType.FRUIT_TREE || patch.type == PatchType.CACTUS || patch.type == PatchType.HERB) && currentGrowthStage == 0)) {
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isDiseased = true
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return
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}
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@@ -63,17 +63,18 @@ enum class Plantable(val itemID: Int, val value: Int, val stages: Int, val plant
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MARRENTILL_SEED(5292,11,4,13.5,15.0,0.0,14,PatchType.HERB,Items.GRIMY_MARRENTILL_201),
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TARROMIN_SEED(5293,18,4,16.0,18.0,0.0,19,PatchType.HERB,Items.GRIMY_TARROMIN_203),
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HARRALANDER_SEED(5294,25,4,21.5,24.0,0.0,26,PatchType.HERB,Items.GRIMY_HARRALANDER_205),
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GOUT_TUBER(6311,32,4,105.0,45.0,0.0,29,PatchType.HERB,Items.GOUTWEED_3261),
|
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RANARR_SEED(5295,39,4,27.0,30.5,0.0,32,PatchType.HERB,Items.GRIMY_RANARR_207),
|
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TOADFLAX_SEED(5296,47,4,34.0,38.5,0.0,38,PatchType.HERB,Items.GRIMY_TOADFLAX_3049),
|
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IRIT_SEED(5297,54,4,43.0,48.5,0.0,44,PatchType.HERB,Items.GRIMY_IRIT_209),
|
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AVANTOE_SEED(5298,204,4,54.5,61.5,0.0,50,PatchType.HERB,Items.GRIMY_AVANTOE_211),
|
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RANARR_SEED(5295,32,4,27.0,30.5,0.0,32,PatchType.HERB,Items.GRIMY_RANARR_207),
|
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AVANTOE_SEED(5298,39,4,54.5,61.5,0.0,50,PatchType.HERB,Items.GRIMY_AVANTOE_211),
|
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TOADFLAX_SEED(5296,46,4,34.0,38.5,0.0,38,PatchType.HERB,Items.GRIMY_TOADFLAX_3049),
|
||||
IRIT_SEED(5297,53,4,43.0,48.5,0.0,44,PatchType.HERB,Items.GRIMY_IRIT_209),
|
||||
KWUARM_SEED(5299,68,4,69.0,78.0,0.0,56,PatchType.HERB,Items.GRIMY_KWUARM_213),
|
||||
SNAPDRAGON_SEED(5300,75,4,87.5,98.5,0.0,62,PatchType.HERB,Items.GRIMY_SNAPDRAGON_3051),
|
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CADANTINE_SEED(5301,82,4,106.5,120.0,0.0,67,PatchType.HERB,Items.GRIMY_CADANTINE_215),
|
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LANTADYME_SEED(5302,89,4,134.5,151.5,0.0,73,PatchType.HERB,Items.GRIMY_LANTADYME_2485),
|
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DWARF_WEED_SEED(5303,96,4,170.5,192.0,0.0,79,PatchType.HERB,Items.GRIMY_DWARF_WEED_217),
|
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TORSTOL_SEED(5304,103,4,199.5,224.5,0.0,85,PatchType.HERB,Items.GRIMY_TORSTOL_219),
|
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GOUT_TUBER(6311,192,4,105.0,45.0,0.0,29,PatchType.HERB,Items.GOUTWEED_3261),
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SPIRIT_WEED_SEED(12176, 204, 4, 32.0, 36.0, 0.0, 36, PatchType.HERB, Items.GRIMY_SPIRIT_WEED_12174),
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||||
|
||||
//Other
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BELLADONNA_SEED(5281, 4, 4, 91.0, 128.0, 0.0, 63, PatchType.BELLADONNA, Items.CAVE_NIGHTSHADE_2398),
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||||
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||||
@@ -128,6 +128,7 @@ object UseWithPatchHandler{
|
||||
if(p.plantable != null){
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||||
p.harvestAmt += if(p.compost == CompostType.NORMAL) 1 else if(p.compost == CompostType.SUPER) 2 else 0
|
||||
}
|
||||
p.cropLives += if(p.compost == CompostType.SUPER) 2 else 1
|
||||
player.inventory.add(Item(Items.BUCKET_1925))
|
||||
}
|
||||
return true
|
||||
|
||||
@@ -50,6 +50,7 @@ class FarmingState(player: Player? = null) : State(player) {
|
||||
p.put("patch-checkHealth",patch.isCheckHealth)
|
||||
p.put("patch-compost",patch.compost.ordinal)
|
||||
p.put("patch-paidprot",patch.protectionPaid)
|
||||
p.put("patch-croplives", patch.cropLives)
|
||||
patches.add(p)
|
||||
}
|
||||
val bins = JSONArray()
|
||||
@@ -91,10 +92,12 @@ class FarmingState(player: Player? = null) : State(player) {
|
||||
val savedState = p["patch-state"].toString().toInt()
|
||||
val compostOrdinal = p["patch-compost"].toString().toInt()
|
||||
val protectionPaid = p["patch-paidprot"] as Boolean
|
||||
val cropLives = if(p["patch-croplives"] != null) p["patch-croplives"].toString().toInt() else 3
|
||||
val fPatch = FarmingPatch.values()[patchOrdinal]
|
||||
val plantable = if(patchPlantableOrdinal != -1) Plantable.values()[patchPlantableOrdinal] else null
|
||||
val patch = Patch(player,fPatch,plantable,patchStage,patchDiseased,patchDead,patchWatered,nextGrowth,harvestAmt,checkHealth)
|
||||
|
||||
patch.cropLives = cropLives
|
||||
patch.compost = CompostType.values()[compostOrdinal]
|
||||
patch.protectionPaid = protectionPaid
|
||||
patch.setCurrentState(savedState)
|
||||
|
||||
Reference in New Issue
Block a user