Implemented regen brace

Fixed timing of stat decrementing
Saradomin brews can now lower stats all the way to zero
This commit is contained in:
Avi Weinstock
2022-02-26 05:32:47 +00:00
committed by Ryan
parent ccdadf1dab
commit 509d73ff2c
6 changed files with 45 additions and 101 deletions
@@ -324,7 +324,7 @@ public enum Consumables {
FISHING(new Potion(new int[] {2438, 151, 153, 155}, new SkillEffect(Skills.FISHING, 3, 0))),
PRAYER(new Potion(new int[] {2434, 139, 141, 143}, new PrayerEffect(7, 0.25))),
SUPER_RESTO(new Potion(new int[] {3024, 3026, 3028, 3030}, new MultiEffect(new RestoreEffect(8, 0.25), new PrayerEffect(8, 0.25), new SummoningEffect(8, 0.25)))),
ZAMMY_BREW(new Potion(new int[] {2450, 189, 191, 193}, new MultiEffect(new DamageEffect(0.1, true), new SkillEffect(Skills.ATTACK, 0, 0.15), new SkillEffect(Skills.STRENGTH, 0, 0.25), new SkillEffect(Skills.DEFENCE, 0, -0.1), new RandomPrayerEffect(0, 10)))),
ZAMMY_BREW(new Potion(new int[] {2450, 189, 191, 193}, new MultiEffect(new DamageEffect(10, true), new SkillEffect(Skills.ATTACK, 0, 0.15), new SkillEffect(Skills.STRENGTH, 0, 0.25), new SkillEffect(Skills.DEFENCE, 0, -0.1), new RandomPrayerEffect(0, 10)))),
ANTIFIRE(new Potion(new int[] {2452, 2454, 2456, 2458}, new SetAttributeEffect("fire:immune", 600, true))),
GUTH_REST(new Potion(new int[] {4417, 4419, 4421, 4423}, new MultiEffect(new RemoveStateEffect(EntityState.POISONED.ordinal()), new EnergyEffect(5), new HealingEffect(5)))),
MAGIC_ESS(new Potion(new int[] {11491, 11489}, new SkillEffect(Skills.MAGIC,3,0))),
@@ -334,7 +334,7 @@ public enum Consumables {
/** Barbarian Mixes */
PRAYERMIX(new BarbarianMix(new int[] {11465, 11467}, new MultiEffect(new PrayerEffect(7, 0.25), new HealingEffect(6)))),
ZAMMY_MIX(new BarbarianMix(new int[] {11521, 11523}, new MultiEffect(new SkillEffect(Skills.HITPOINTS, 0, -0.10), new SkillEffect(Skills.ATTACK, 0, 0.15), new SkillEffect(Skills.STRENGTH, 0, 0.25), new SkillEffect(Skills.DEFENCE, 0, -0.1), new RandomPrayerEffect(0, 10)))),
ZAMMY_MIX(new BarbarianMix(new int[] {11521, 11523}, new MultiEffect(new DamageEffect(10, true), new SkillEffect(Skills.ATTACK, 0, 0.15), new SkillEffect(Skills.STRENGTH, 0, 0.25), new SkillEffect(Skills.DEFENCE, 0, -0.1), new RandomPrayerEffect(0, 10)))),
ATT_MIX(new BarbarianMix(new int[] {11429, 11431}, new MultiEffect(new SkillEffect(Skills.ATTACK, 3, 0.1), new HealingEffect(3)))),
ANTIP_MIX(new BarbarianMix(new int[] {11433, 11435}, new MultiEffect(new RemoveStateEffect(EntityState.POISONED.ordinal()), new SetAttributeEffect("poison:immunity", 143), new HealingEffect(3)))),
RELIC_MIX(new BarbarianMix(new int[] {11437, 11439}, new MultiEffect(new RemoveStateEffect("disease"), new SetAttributeEffect("disease:immunity", 300), new HealingEffect(3)))),
@@ -17,6 +17,7 @@ public class SkillEffect extends ConsumableEffect {
public void activate(Player p) {
Skills skills = p.getSkills();
int slevel = skills.getStaticLevel(skill_slot);
skills.updateLevel(skill_slot,(int)(base + (bonus * slevel)),slevel + (int)(base + (bonus * slevel)));
int delta = (int)(base + (bonus * slevel));
skills.updateLevel(skill_slot, delta, delta >= 0 ? slevel + delta : 0);
}
}
@@ -26,26 +26,8 @@ public enum PrayerType {
ROCK_SKIN(10, 6, 86, 15, PrayerCategory.BABY_BLUE, 2684, new SkillBonus(Skills.DEFENCE, 0.1)),
SUPERHUMAN_STRENGTH(13, 6, 87, 17, PrayerCategory.GREEN, 2689, new SkillBonus(Skills.STRENGTH, 0.1)),
IMPROVED_REFLEXES(16, 6, 88, 19, PrayerCategory.PINK, 2662, new SkillBonus(Skills.ATTACK, 0.1)),
RAPID_RESTORE(19, 26, 89, 21, PrayerCategory.PURPLE, 2679){
@Override
public boolean toggle(Player player, boolean on) {
for(SkillRestoration restore : player.getSkills().getRestoration()){
if(restore == null) continue;
restore.restartStat(on);
}
return super.toggle(player, on);
}
},
RAPID_HEAL(22, 18, 90, 23, PrayerCategory.PURPLE, 2678){
@Override
public boolean toggle(Player player, boolean on) {
for(SkillRestoration restore : player.getSkills().getRestoration()){
if(restore == null) continue;
restore.restartHpSummPray(on);
}
return super.toggle(player, on);
}
},
RAPID_RESTORE(19, 26, 89, 21, PrayerCategory.PURPLE, 2679),
RAPID_HEAL(22, 18, 90, 23, PrayerCategory.PURPLE, 2678),
PROTECT_ITEMS(25, 18, 91, 25, PrayerCategory.DARK_GREEN, 1982),
HAWK_EYE(26, 6, 864, 27, PrayerCategory.LIME_GREEN, 2666, new SkillBonus(Skills.RANGE, 0.1)),
MYSTIC_LORE(27, 6, 865, 29, PrayerCategory.LIME_GREEN, 2668, new SkillBonus(Skills.MAGIC, 0.1)),
@@ -1,8 +1,11 @@
package core.game.node.entity.skill;
import core.game.container.impl.EquipmentContainer;
import core.game.node.entity.Entity;
import core.game.node.entity.player.Player;
import core.game.node.entity.player.link.prayer.PrayerType;
import core.game.node.item.Item;
import org.rs09.consts.Items;
import rs09.game.node.entity.skill.skillcapeperks.SkillcapePerks;
import rs09.game.world.GameWorld;
@@ -17,21 +20,12 @@ public final class SkillRestoration {
*/
private final int skillId;
/**
* The current tick.
*/
private int statTick;
private int hpSummPrayTick;
/**
* Constructs a new {@code SkillRestoration} {@code Object}.
* @param skillId The skill id.
*/
public SkillRestoration(int skillId) {
this.skillId = skillId;
restartHpSummPray(false);
restartStat(false);
}
/**
@@ -41,47 +35,43 @@ public final class SkillRestoration {
public void restore(Entity entity) {
Skills skills = entity.getSkills();
int max = skills.getStaticLevel(skillId);
if(skillId == Skills.HITPOINTS && entity instanceof Player && SkillcapePerks.isActive(SkillcapePerks.DAMAGE_SPONG,entity.asPlayer())){
max = 110;
int tickDivisor = 1;
if(skillId == Skills.HITPOINTS){
max = skills.getMaximumLifepoints();
if(entity instanceof Player) {
Player player = entity.asPlayer();
if(player.getPrayer().getActive().contains(PrayerType.RAPID_HEAL)) {
tickDivisor *= 2;
}
Item gloves = player.getEquipment().get(EquipmentContainer.SLOT_HANDS);
if(gloves != null && gloves.getId() == Items.REGEN_BRACELET_11133) {
tickDivisor *= 2;
}
}
}
if(hpSummPrayTick < GameWorld.getTicks()){
if(skillId == Skills.HITPOINTS || skillId == Skills.SUMMONING || skillId == Skills.PRAYER){
if(skillId == Skills.HITPOINTS){
if(skills.getLifepoints() >= max){
return;
}
skills.heal(1);
} else {
int current = skills.getLevel(skillId);
skills.updateLevel(skillId,current < max ? 1 : -1,max);
}
restartHpSummPray(entity.asPlayer().getPrayer().getActive().contains(PrayerType.RAPID_HEAL));
if(skillId == Skills.PRAYER) {
return;
}
if(skillId != Skills.HITPOINTS && skillId != Skills.SUMMONING) {
if(entity instanceof Player) {
if(entity.asPlayer().getPrayer().getActive().contains(PrayerType.RAPID_RESTORE)) {
tickDivisor *= 2;
}
}
}
int ticks = 100 / tickDivisor;
if(GameWorld.getTicks() % ticks == 0){
if(skillId == Skills.HITPOINTS){
if(skills.getLifepoints() >= max){
return;
}
skills.heal(1);
} else {
int current = skills.getLevel(skillId);
skills.updateLevel(skillId,current < max ? 1 : -1,max);
}
}
if(statTick < GameWorld.getTicks()) {
if (skillId != Skills.HITPOINTS && skillId != Skills.SUMMONING && skillId != Skills.PRAYER) {
int current = skills.getLevel(skillId);
skills.updateLevel(skillId,current < max ? 1 : -1,max);
restartStat(entity.asPlayer().getPrayer().getActive().contains(PrayerType.RAPID_RESTORE));
}
}
}
/**
* Gets the tick.
* @return The tick.
*/
public int getTick() {
return hpSummPrayTick;
}
/**
* Sets the tick.
* @param tick The tick to set.
*/
public void setTick(int tick) {
this.hpSummPrayTick = tick;
this.statTick = tick;
}
/**
@@ -91,23 +81,4 @@ public final class SkillRestoration {
public int getSkillId() {
return skillId;
}
/**
* Restarts the restoration.
*/
public void restartHpSummPray(boolean half) {
int ticks = 100;
if(half){
ticks /= 2;
}
this.hpSummPrayTick = GameWorld.getTicks() + ticks;
}
public void restartStat(boolean half) {
int ticks = 100;
if(half){
ticks /= 2;
}
this.statTick = GameWorld.getTicks() + ticks;
}
}
}
@@ -604,10 +604,6 @@ public final class Skills {
prayerPoints = level;
}
dynamicLevels[slot] = level;
if (restoration[slot] != null) {
restoration[slot].restartHpSummPray(false);
restoration[slot].restartStat(false);
}
if (entity instanceof Player) {
PacketRepository.send(SkillLevel.class, new SkillContext((Player) entity, slot));
}
@@ -818,10 +814,6 @@ public final class Skills {
} else if (amount > 0 && level > maximum) {
dynamicLevels[skill] = maximum;
}
if (restoration[skill] != null) {
restoration[skill].restartHpSummPray(false);
restoration[skill].restartStat(false);
}
if (entity instanceof Player) {
PacketRepository.send(SkillLevel.class, new SkillContext((Player) entity, skill));
}
@@ -992,4 +984,4 @@ public final class Skills {
public int[] getDynamicLevels() {
return dynamicLevels;
}
}
}
@@ -58,8 +58,6 @@ public class PrayerAltarPlugin extends OptionHandler {
player.getPacketDispatch().sendMessage("You recharge your Prayer points.");
if (node.getId() == 2640) {
player.getSkills().setLevel(Skills.PRAYER, player.getSkills().getStaticLevel(Skills.PRAYER) + 2);
player.getSkills().getRestoration()[Skills.PRAYER] = new SkillRestoration(Skills.PRAYER);
player.getSkills().getRestoration()[Skills.PRAYER].restartHpSummPray(false);
}
if (node.getId() == 409
&& player.getLocation().withinDistance(new Location(3209, 3495, 1))