Priest in Peril fixes
Journal entry now shows 50 rune essence Fixed grammar errors
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@@ -111,7 +111,7 @@ public final class DrezelDialogue extends DialoguePlugin {
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}
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break;
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case 8:
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interpreter.sendDialogues(npc, FacialExpression.HALF_GUILTY, "Ah, Saradomin has granted you wisdom I see. Well, the", "story of the river Salve and of how it protects Mithsalin", "is the story of this temple,");
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interpreter.sendDialogues(npc, FacialExpression.HALF_GUILTY, "Ah, Saradomin has granted you wisdom I see. Well, the", "story of the river Salve and of how it protects Misthalin", "is the story of this temple,");
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stage = 9;
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break;
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case 9:
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@@ -143,7 +143,7 @@ public final class DrezelDialogue extends DialoguePlugin {
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stage = 16;
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break;
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case 16:
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interpreter.sendDialogues(npc, FacialExpression.HALF_GUILTY, "For then days and nights they fought, never sleeping,", "never eating, fuelled by their desire to make the world a", "better place for humans to live.");
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interpreter.sendDialogues(npc, FacialExpression.HALF_GUILTY, "For ten days and nights they fought, never sleeping,", "never eating, fuelled by their desire to make the world a", "better place for humans to live.");
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stage = 17;
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break;
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case 17:
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+2
-2
@@ -114,7 +114,7 @@ public final class DrezelMonumentDialogue extends DialoguePlugin {
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stage = 404;
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break;
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case 404:
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interpreter.sendDialogues(npc, FacialExpression.HALF_GUILTY, "and it is a holy relic that pevents the werewolf people from", "chaning form, I suggest if you battle with them", "that you keep it always equipped, for their");
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interpreter.sendDialogues(npc, FacialExpression.HALF_GUILTY, "and it is a holy relic that prevents the werewolf people from", "changing form, I suggest if you battle with them", "that you keep it always equipped, for their");
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stage = 405;
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break;
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case 405:
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@@ -190,7 +190,7 @@ public final class DrezelMonumentDialogue extends DialoguePlugin {
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}
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player.getGameAttributes().setAttribute("/save:priest-in-peril:rune", amt);
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if (player.getGameAttributes().getAttribute("priest-in-peril:rune", 50) <= 0) {
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interpreter.sendDialogues(npc, FacialExpression.HALF_GUILTY, "Excellent! That should do it! I will bless these stones", "and place them within the well, and Misthalin should be", "protected once more!");
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interpreter.sendDialogues(npc, FacialExpression.HAPPY, "Excellent! That should do it! I will bless these stones", "and place them within the well, and Misthalin should be", "protected once more!");
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stage = 152;
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} else {
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end();
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@@ -139,7 +139,7 @@ public class PriestInPeril extends Quest {
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player.getPacketDispatch().sendString("<str>used Holy Water to trap the vampire in his coffin.", 275, 15+ 7);
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player.getPacketDispatch().sendString("<str>I followed Drezel downstairs only to find that the Salve", 275, 16+ 7);
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player.getPacketDispatch().sendString("<str>had been contaminated and now needed purifying", 275, 17+ 7);
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int amt = player.getGameAttributes().getAttribute("priest-in-peril:rune", 50+ 7);
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int amt = player.getGameAttributes().getAttribute("priest-in-peril:rune", 50);
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player.getPacketDispatch().sendString("<col=08088A>I need to bring <col=8A0808>" + amt + " <col=08088A>rune essence to undo the damage", 275, 19+ 7);
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player.getPacketDispatch().sendString("<col=08088A>done by the Zamorakians and <col=8A0808>purify the salve", 275, 20+ 7);
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break;
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+2
-2
@@ -121,7 +121,7 @@ public class PriestInPerilOptionPlugin extends OptionHandler {
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} else {
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item = 1931;
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}
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message = "Saradomin is the vessle that keeps our lives from harm.";
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message = "Saradomin is the vessel that keeps our lives from harm.";
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}
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if (id == 3497) {
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if (!player.getGameAttributes().getAttribute("priest_in_peril:feather", false)) {
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@@ -240,7 +240,7 @@ public class PriestInPerilOptionPlugin extends OptionHandler {
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case 7711:
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/** the dog. */
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if (quest.getStage(player) == 10) {
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player.getPacketDispatch().sendMessage("You have no reason to attack a helpess dog!");
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player.getPacketDispatch().sendMessage("You have no reason to attack a helpless dog!");
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return true;
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}
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if (quest.getStage(player) > 10) {
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