Wells nerfed
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@@ -1,5 +1,6 @@
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package core.game.interaction.item.withobject;
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import api.ContentAPI;
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import core.plugin.Initializable;
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import org.rs09.consts.Items;
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import core.game.interaction.NodeUsageEvent;
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@@ -11,6 +12,7 @@ import core.game.node.object.Scenery;
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import core.game.system.task.Pulse;
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import core.game.world.update.flag.context.Animation;
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import core.plugin.Plugin;
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import rs09.game.system.SystemLogger;
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/**
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* Represents the plugin used to fill a bucket.
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@@ -40,6 +42,9 @@ public final class WaterSourcePlugin extends UseWithHandler {
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@Override
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public Plugin<Object> newInstance(Object arg) throws Throwable {
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for (int i : OBJECTS) {
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if(ContentAPI.sceneryDefinition(i).getName().toLowerCase().contains("well")){
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continue;
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}
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addHandler(i, OBJECT_TYPE, this);
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}
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return this;
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@@ -1,6 +1,7 @@
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package api
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import core.cache.def.impl.ItemDefinition
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import core.cache.def.impl.SceneryDefinition
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import core.game.component.Component
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import core.game.content.dialogue.FacialExpression
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import core.game.node.Node
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@@ -994,4 +995,14 @@ object ContentAPI {
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fun getQP(player: Player): Int{
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return player.questRepository.points
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}
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/**
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* Gets a scenery definition from the given ID
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* @param id the ID of the scenery to get the definition for.
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* @return the scenery definition
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*/
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@JvmStatic
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fun sceneryDefinition(id: Int): SceneryDefinition{
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return SceneryDefinition.forId(id)
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}
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}
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