Fixed regression preventing potion decanting
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package content.global.skill.herblore;
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import core.cache.def.impl.ItemDefinition;
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import core.game.interaction.NodeUsageEvent;
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import core.game.interaction.UseWithHandler;
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import core.game.node.entity.player.Player;
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import core.game.node.item.Item;
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import core.plugin.Initializable;
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import core.plugin.Plugin;
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import java.util.HashMap;
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import java.util.Map;
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/**
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* Represents the plugin used to handle the decanting of potions.
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* @author 'Vexia
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*/
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@Initializable
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public final class PotionDecantingPlugin extends UseWithHandler {
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/**
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* Represents the empty item vial.
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*/
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private static final Item EMPTY_VIAL = new Item(229, 1);
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/**
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* Represents the array of potions to utilitize.
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*/
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public static final int[] POTIONS = new int[] {
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/* empty vial */229,
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/* Strength potion(4) */113,
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/* Strength potion(3) */115,
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/* Strength potion(2) */117,
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/* Strength potion(1) */119,
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/* Attack potion(3) */121,
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/* Attack potion(2) */123,
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/* Attack potion(1) */125,
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/* Restore potion(3) */127,
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/* Restore potion(2) */129,
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/* Restore potion(1) */131,
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/* Defence potion(3) */133,
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/* Defence potion(2) */135,
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/* Defence potion(1) */137,
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/* Prayer potion(3) */139,
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/* Prayer potion(2) */141,
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/* Prayer potion(1) */143,
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/* Super attack(3) */145,
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/* Super attack(2) */147,
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/* Super attack(1) */149,
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/* Fishing potion(3) */151,
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/* Fishing potion(2) */153,
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/* Fishing potion(1) */155,
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/* Super strength(3) */157,
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/* Super strength(2) */159,
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/* Super strength(1) */161,
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/* Super defence(3) */163,
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/* Super defence(2) */165,
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/* Super defence(1) */167,
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/* Ranging potion(3) */169,
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/* Ranging potion(2) */171,
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/* Ranging potion(1) */173,
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/* Antipoison(3) */175,
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/* Antipoison(2) */177,
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/* Antipoison(1) */179,
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/* Super antipoison(3) */181,
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/* Super antipoison(2) */183,
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/* Super antipoison(1) */185,
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/* Bravery potion */739,
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/* Cadava potion */756,
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/* Magic ogre potion */2395,
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/* Attack potion(4) */2428,
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/* Restore potion(4) */2430,
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/* Defence potion(4) */2432,
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/* Prayer potion(4) */2434,
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/* Super attack(4) */2436,
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/* Fishing potion(4) */2438,
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/* Super strength(4) */2440,
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/* Super defence(4) */2442,
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/* Ranging potion(4) */2444,
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/* Antipoison(4) */2446,
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/* Super antipoison(4) */2448,
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/* Antifire potion(4) */2452,
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/* Antifire potion(3) */2454,
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/* Antifire potion(2) */2456,
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/* Antifire potion(1) */2458,
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/* Energy potion(4) */3008,
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/* Energy potion(3) */3010,
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/* Energy potion(2) */3012,
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/* Energy potion(1) */3014,
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/* Super energy(4) */3016,
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/* Super energy(3) */3018,
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/* Super energy(2) */3020,
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/* Super energy(1) */3022,
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/* Super restore(4) */3024,
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/* Super restore(3) */3026,
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/* Super restore(2) */3028,
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/* Super restore(1) */3030,
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/* Agility potion(4) */3032,
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/* Agility potion(3) */3034,
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/* Agility potion(2) */3036,
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/* Agility potion(1) */3038,
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/* Magic potion(4) */3040,
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/* Magic potion(3) */3042,
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/* Magic potion(2) */3044,
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/* Magic potion(1) */3046,
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/* Troll potion */3265,
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/* Explosive potion */4045,
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/* Super kebab */4608,
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/* Strange potion */4836,
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/* Antipoison+(4) */5943,
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/* Antipoison+(3) */5945,
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/* Antipoison+(2) */5947,
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/* Antipoison+(1) */5949,
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/* Antipoison++(4) */5952,
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/* Antipoison++(3) */5954,
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/* Antipoison++(2) */5956,
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/* Antipoison++(1) */5958,
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/* Supercompost */6034,
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/* Compost potion(4) */6470,
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/* Compost potion(3) */6472,
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/* Compost potion(2) */6474,
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/* Compost potion(1) */6476,
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/* Combat potion(4) */9739,
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/* Combat potion(3) */9741,
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/* Combat potion(2) */9743,
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/* Combat potion(1) */9745,
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/* Hunter potion(4) */9998,
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/* Hunter potion(3) */10000,
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/* Hunter potion(2) */10002,
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/* Hunter potion(1) */10004,
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/* Antipoison mix(2) */11433,
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/* Antipoison mix(1) */11435,
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/* Superattack mix(2) */11469,
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/* Superattack mix(1) */11471,
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/* Antifire mix(2) */11505,
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/* Antifire mix(1) */11507,
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/* Goblin potion (4) */11809,
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/* Goblin potion (3) */11810,
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/* Goblin potion (2) */11811,
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/* Goblin potion (1) */11812,
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/* Summoning potion(4) */12140,
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/* Summoning potion(3) */12142,
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/* Summoning potion(2) */12144,
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/* Summoning potion(1) */12146,
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/* Saradomin brews */ 6685, 6687, 6689, 6691,
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/* Zamorak brews*/ 2450, 189, 191, 193,
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/* Extended antifire potions*/ 14753, 14755, 14757, 14759,
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/* Super ranging */ 14776, 14777, 14778, 14779,
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/* Super magic */ 14780, 14781, 14782, 14783,
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/* Overloads */ 14784, 14785, 14786, 14787,
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/*Super Combat Pots */ 14871, 14869, 14867, 14865};
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/**
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* Constructs a new {@code PotionDecantingPlugin} {@code Object}.
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*/
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public PotionDecantingPlugin() {
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super(POTIONS);
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}
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@Override
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public Plugin<Object> newInstance(Object arg) throws Throwable {
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for (int i : POTIONS) {
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addHandler(i, ITEM_TYPE, this);
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}
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return this;
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}
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@Override
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public boolean handle(NodeUsageEvent event) {
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final Player player = event.getPlayer();
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final Item item = event.getUsedItem();
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final Item other = event.getBaseItem();
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final String itemName = formatName(item);
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final String otherName = formatName(other);
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if (!itemName.equals(otherName) && (item.getId() != 229 && other.getId() != 229)) {
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return false;
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}
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final int itemDose = getPotionDose(item);
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final int otherDose = getPotionDose(other);
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if (flagged(itemDose, otherDose)) {
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return false;
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}
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if (item.getId() == item.getNoteChange() || other.getId() == item.getNoteChange()) {
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return false;
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}
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final int[] newDoses = getDoses(itemDose, otherDose);
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if (itemDose == 4 && otherDose == 0 || otherDose == 4 && itemDose == 0) {
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player.getInventory().replace(getItem(item.getName().contains("Vial") ? otherName : itemName, newDoses[1]), item.getSlot());
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player.getInventory().replace(getItem(item.getName().contains("Vial") ? otherName : itemName, newDoses[1]), other.getSlot());
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player.getPacketDispatch().sendMessage("You decant the potion into two equal parts.");
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} else {
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player.getInventory().replace(getItem(item.getName().contains("Vial") ? otherName : itemName, newDoses[0]), other.getSlot());
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player.getInventory().replace(getItem(item.getName().contains("Vial") ? otherName : itemName, newDoses[1]), item.getSlot());
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player.getPacketDispatch().sendMessage("You have combined the liquid into " + (newDoses[0] == 0 ? newDoses[1] : newDoses[0]) + " doses.");
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}
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return true;
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}
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/**
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* Method used to format a name of a potion.
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* @param item the item.
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* @return the name.
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*/
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public static String formatName(final Item item) {
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return item.getName().replace("(1)", "").replace("(2)", "").replace("(3)", "").replace("(4)", "").trim();
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}
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/**
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* Method used to get the potion does between two potions.
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* @param item the item.
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* @return the doses.
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*/
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public static int getPotionDose(final Item item) {
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return item.getName().contains("(1)") ? 1 : item.getName().contains("(2)") ? 2 : item.getName().contains("(3)") ? 3 : item.getName().contains("(4)") ? 4 : 0;
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}
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/**
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* Method used to check if a new potion ca be created based on the doses.
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* @param itemDose the item dose.
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* @param otherDose the other dose.
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* @return <code>True</code> if flagged.
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*/
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public boolean flagged(final int itemDose, final int otherDose) {
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return (itemDose == 4 && otherDose != 0 || itemDose != 4 && otherDose == 0 || itemDose == 4 && otherDose == 3 || itemDose == 0 && otherDose != 4) || (otherDose == 4 && itemDose != 0 || otherDose != 4 && itemDose == 0 || otherDose == 4 && itemDose == 3 || otherDose == 0 && itemDose != 4);
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}
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/**
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* Method used to return the doses of the new items.
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* @param itemDose the item dose.
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* @param otherDose the other dose.
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* @return the new doses.
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*/
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public int[] getDoses(final int itemDose, final int otherDose) {
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return itemDose == 1 && otherDose == 1 ? new int[] { 2, 0 } : itemDose == 3 && otherDose == 3 ? new int[] { 4, 2 } : itemDose == 2 && otherDose == 2 ? new int[] { 4, 0 } : itemDose == 2 && otherDose == 3 ? new int[] { 4, 1 } : itemDose == 1 && otherDose == 2 ? new int[] { 0, 3 } : itemDose == 4 && otherDose == 0 ? new int[] { 2, 2 } : itemDose == 1 && otherDose == 3 ? new int[] { 0, 4 } : otherDose == 2 && itemDose == 3 ? new int[] { 1, 4 } : otherDose == 1 && itemDose == 2 ? new int[] { 0, 3 } : otherDose == 4 && itemDose == 0 ? new int[] { 2, 2 } : otherDose == 1 && itemDose == 3 ? new int[] { 0, 4 } : itemDose == 0 && otherDose == 4 ? new int[] { 2, 2 } : otherDose == 4 && itemDose == 0 ? new int[] { 2, 2 } : new int[] { 0, 0 };
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}
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/**
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* Method used to get the new item.
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* @param name the name.
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* @param dose the dose of the new item.
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* @return the new item.
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*/
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public static Item getItem(String name, int dose) {
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ItemDefinition def = null;
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name += "(" + dose + ")";
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if (dose == 0) {
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return EMPTY_VIAL;
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}
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for (int id : POTIONS) {
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def = ItemDefinition.forId(id);
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if (def.getName().equals(name)) {
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return new Item(id);
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}
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}
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return null;
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}
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}
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